Bash with Instigation - For single targets, instigation to maximize WotB with ToC and have Beserker Rage up ASAP in single target battles. Cleave with Broad Swing- For multiple targets, and to lessen the usage of fury Revenge with Provocation - Heal my ass as much as possible Furious Charge with Dreadnaught - Get my ass out of there while healing. Earthquake with The Mountain's Call - I should be able to handle most fights with Cleave/Revenge, but when it becomes crazy, pull this badboy out. WotB with ToC - This will most likely be used during single target fights, and with Bash with Instigation, and dual wield, I should push it to about 22 seconds, possibly more. That should be enough to pull down Champions, hopefully. I'll probably dish out all my moves on any champs or bosses. Hopefully, my dual wield weapons will have lifesteal to help.
Tough as Nails and Nerves of Steel for defense. Beserker Rage since I'll probably have max fury most of the time. I don't have fury spenders except Earthquake and WotB. 25% dmg will be a huge boost. This one is up in the air, though. I might go with BoB, Animosity or Unforgiving to utilize Earthquake and WotB instead.
I'm going to use bash with clobber until I get to inferno. I feel as though having only bash or only cleave makes you vulnerable to either single or multiple targets. Now I know, you can go bash or frenzy, and get whirlwind and such for multiple targets, but that uses fury and I would like to maximize my usage of Earthquake and WotB, and optimize Beserker Rage.
I like this build, but I feel as though there are faults.
EDIT
Changed BoB with Beserker Rage
Changed Cleave with Rupture to Cleave with Broad Swing
Bash with Instigation - For single targets, instigation to maximize WotB with ToC Cleave with Rupture - For multiple targets, and to lessen the usage of fury Revenge with Provocation - Heal my ass as much as possible Furious Charge with Dreadnaught - Get my ass out of there while healing. Earthquake with The Mountain's Call - I should be able to handle most fights with Cleave/Revenge, but when it becomes crazy, pull this badboy out. WotB with ToC - This will most likely be used during single target fights, and with Bash with Instigation, and dual wield, I should push it to about 22 seconds, possibly more. That should be enough to pull down Champions, hopefully. I'll probably dish out all my moves on any champs or bosses. Hopefully, my dual wield weapons will have lifesteal to help.
Tough as Nails and Nerves of Steel for defense. Beserker Rage since I'll probably have max fury most of the time. I don't have fury spenders except Earthquake and WotB. 25% dmg will be a huge boost. This one is up in the air, though. I might go with BoB, Animosity or Unforgiving to utilize Earthquake and WotB instead.
I'm going to use bash with clobber until I get to inferno. I feel as though having only bash or only cleave makes you vulnerable to either single or multiple targets. Now I know, you can go bash or frenzy, and get whirlwind and such for multiple targets, but that uses fury and I would like to maximize my usage of Earthquake and WotB, and optimize Beserker Rage.
I like this build, but I feel as though there are faults.
EDIT
I changed BoB with Beserker Rage
I don't see the reason for having both bash and cleave. Why not just one and go with ie rend? One will be useless while Wrath is up.
Rupture for more hell/inferno is 'meh'. Just a lot of damage lost when you could have used Broad Sweep.
Instigation to fuel an ability to you only use once every 1.5 minutes? Hell, you don't even get a good damage bonus since you went with ToC.
Basically, your build is built around earthquake and wrath of the berserker but not very well...
Why would I rend when I can just swipe them twice and do the same amount of damage, even quicker? And while WotB is up, I don't have to just use one move. It will be used during single target (champs, bosses, etc.) but there will most likely be other minions or summons around. Swipe the hell out of them if they come at me. And yes, instigatation is used for WotB, but also for Beserker rage.
I agree with the comment about rupture though. It will probably take more than 2 swings to kill the minions, so Broad Swing will do more dmg output compared to rupture in 3 hits.
Ah, well won't Cleave with Broad Swing while dual wielding do more dmg than WW? WW does 110% per second I'm guessing, while with dual wield Cleave would do 156% per half a second, no? Plus, with Beserker Rage, it'll be 25% more dmg of the 156%, pushing it up to almost 200% dmg per half a second.
See, the thing is, most of the fights are going to be multiple targets. Does whirlwind have a CD? How long does it last?
Should i switch out Revenge with Threating Shout with Falter?
Also, crowd control is going to be minimal considering most CC time is reduced in inferno. I think Ground Stomp will be pretty useless.
WW has no cooldown, just a rage cost, not sure how long it lasts, but it kicks ass!
And i'm not sure wich skills you should swap out, just that you NEED threatening shout in inferno.
And the crowd control from ground stop is far from useless, it's not just the stun, first it's the pull effect, interrupting all casters in the area, it groups the up for easy AoE mop up, AND stuns them a bit, the stun is just icing on the cake! It's the control the ability gives that you are after.
The problem i see with your build is that you have 2 fury generators (bash and cleave) AND 2 2min cooldown abilities.
They do the same job in different ways, but take up skill slots where you should be getting variety and utility!
Hmm, I might think about changing some stuff around for Threating Shout, but I'm still not convinced on Ground Stomp.
Ah, well won't Cleave with Broad Swing while dual wielding do more dmg than WW? WW does 110% per second I'm guessing, while with dual wield Cleave would do 156% per half a second, no? Plus, with Beserker Rage, it'll be 25% more dmg of the 156%, pushing it up to almost 200% dmg per half a second.
Increased attack speed also increases the damage ticks on WW, and with a base of 1 "tick" per second, AND the fact that it attacks in a 360 degree arc around you makes it far superior to cleave for AoE, dont forget that WW can be runed aswell for increased damage, and shouts increase that damage aswell.
But for WW, all you said can be applied for Cleave as well, except for the 360 degree arc. 360 degree would be very beneficial, but if you think about it, it means that you are getting surrounded most of the time, or you're running into the middle of the hoard. Isn't that what we don't want? If you're kiting, and you're trying not to get surrounded, most of that 360 degree used will be a miss. Yes, kiting will be a lot better since attack and running at the same time is good, but you're not really utilizing the 360 arc.
Oh and another thing, 2h weapons with WW is AMAZING!
Cleaving with a 2h, you get slow, powerful swings, but WW -always- swings every 1sec or faster, giving it a HUGE %weapon damage increase.
For example, you have 1h weapons, dealing 100 damage every 1sec for 100dps, and you have a 2h weapon, dealing 1000 damage every 10sec, also giving a 100dps weapon.
If you whirlwind with the 1h weapon, you get 110% weapon damage of 100 damage every 1sec, giving you a 110dps WW.
If you whirlwind with the 2h weapon, you get 110% weapon damage of 1000 damage every 1sec, giving you a 1100 dps WW.
This is true, but single target damage will be heavily reduced. I guess you can go with frenzy, but that initial few attacks will be slow. For dual wield bash or frenzy, overall damage will be hugely ahead of 2h frenzy, but over the longhaul, 2h frenzy might win. I don't know if that's a good trade.
On the note of kiting, you can WW AWAY from mobs, and attack mobs following you from behind, WHILE running, cleave certainly cant do that, what WW does is give you OPTIONS that cleave doesent, if you want to kite with it, you can, if you get into a bad spot and get surrounded, it is VASTLY superior.
The only thing cleave does better is that it generates fury instead of spending it, aslong as you have fury WW will always be better, it deals better damage, offers better AoE, more mobility, the works!
That's where Earthquake comes in. I'm definitely going to do my best to not be surrounded, but if I do, wreck those bitches with Earthquake. If I can't not get surrounded every 105sec, then I'm probably kiting wrong.
Wouldn't Brawler almost always come up better than Berserker Rage? First, it's more damage, and second, it's pretty common to have lots of enemies around you as Barbarian. Needing to keep your fury at max just seems like you could be getting more potential out of your abilities.
I feel as though WW is being overestimated too much. It's possible I'm underestimating it the same, but dual wield Cleave seems to be underestimated as well.
Wouldn't Brawler almost always come up better than Berserker Rage? First, it's more damage, and second, it's pretty common to have lots of enemies around you as Barbarian. Needing to keep your fury at max just seems like you could be getting more potential out of your abilities.
This isn't always the case, especially when vsing champs or bosses. You're going to clear any low minions first, to go head to head with the big guy. Brawler will be useless in those cases, while Beserker Rage will be used in every case.
On the note of kiting, you can WW AWAY from mobs, and attack mobs following you from behind, WHILE running, cleave certainly cant do that, what WW does is give you OPTIONS that cleave doesent, if you want to kite with it, you can, if you get into a bad spot and get surrounded, it is VASTLY superior.
The only thing cleave does better is that it generates fury instead of spending it, aslong as you have fury WW will always be better, it deals better damage, offers better AoE, more mobility, the works!
That's where Earthquake comes in. I'm definitely going to do my best to not be surrounded, but if I do, wreck those bitches with Earthquake. If I can't not get surrounded every 105sec, then I'm probably kiting wrong.
That's exactly what i meant before when i talked about having several skills, doing the same thing, making them redundant.
In your build you use bash for single target, cleave for light AoE and earthquake for heavy AoE, taking up 3 skill slots.
When you could do something like bash for single target, WW for all AoE, taking up 2 skill slots instead of 3 and only using wrath of the berserker as your 2 min cooldown, OR earthquake as the only one.
Having two 2min cooldowns in a build means 33% of all your abilities, can be used 15sec out of 120, severely limiting your options.
I'm not saying cleave is a bad skill, it's fantastic! The problem is having bash AND cleave, or having earthquake AND wrath of the berserker.
Now dont get me wrong you can make a very strong build focused on long cooldowns... but this isn't one of those.
Watch from 1:40 to about 1:47
WW starts at around 1:43 and ends around 1:46, which means WW lasts about 3 seconds. Not only that, during WW, the minions start fleeing from you. I'm pretty sure that fight was also not from inferno. If the minions are smarter in inferno, won't they run away a lot earlier? Won't WW be useless? Also, judging by the speed of that barbs movement, the player used WW with Hurricane. Even with it, the minions that run can run away just as fast.
3 sec WW that uses 16 fury to kill around 10 minions in a difficulty lower than inferno, on what looks to be like weak minions at that. In inferno, if you're lucky, you might get 7 weak minions. Is that really worth it?
WW doesn't work like that.... 3 second bullshit. It works more like Disintegrate that the wizard has wherein you hold the button down and it attacks for one 'round' of damage, totally dependent on your weapon speed. If you have 1 attack per second, every one second it takes away 16 fury. If you have 2 attacks per second, every .5 seconds it takes away 16 fury. And every second of holding the button down it attacks twice. Simple as. So in the spotlight video, if the guy had 1 attack per second he would have used 48 fury.
(I Don't know if you can have 2 aps, I'm just using simple numbers).
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http://us.battle.net/d3/en/calculator/barbarian#abVSTP!Vbc!YYccbc
Note: this is for inferno.
Bash with Instigation - For single targets, instigation to maximize WotB with ToC and have Beserker Rage up ASAP in single target battles.
Cleave with Broad Swing- For multiple targets, and to lessen the usage of fury
Revenge with Provocation - Heal my ass as much as possible
Furious Charge with Dreadnaught - Get my ass out of there while healing.
Earthquake with The Mountain's Call - I should be able to handle most fights with Cleave/Revenge, but when it becomes crazy, pull this badboy out.
WotB with ToC - This will most likely be used during single target fights, and with Bash with Instigation, and dual wield, I should push it to about 22 seconds, possibly more. That should be enough to pull down Champions, hopefully. I'll probably dish out all my moves on any champs or bosses. Hopefully, my dual wield weapons will have lifesteal to help.
Tough as Nails and Nerves of Steel for defense.
Beserker Rage since I'll probably have max fury most of the time. I don't have fury spenders except Earthquake and WotB. 25% dmg will be a huge boost. This one is up in the air, though. I might go with BoB, Animosity or Unforgiving to utilize Earthquake and WotB instead.
I'm going to use bash with clobber until I get to inferno. I feel as though having only bash or only cleave makes you vulnerable to either single or multiple targets. Now I know, you can go bash or frenzy, and get whirlwind and such for multiple targets, but that uses fury and I would like to maximize my usage of Earthquake and WotB, and optimize Beserker Rage.
I like this build, but I feel as though there are faults.
EDIT
Changed BoB with Beserker Rage
Changed Cleave with Rupture to Cleave with Broad Swing
Should i switch out Revenge with Threating Shout with Falter?
Also, crowd control is going to be minimal considering most CC time is reduced in inferno. I think Ground Stomp will be pretty useless.
Why would I rend when I can just swipe them twice and do the same amount of damage, even quicker? And while WotB is up, I don't have to just use one move. It will be used during single target (champs, bosses, etc.) but there will most likely be other minions or summons around. Swipe the hell out of them if they come at me. And yes, instigatation is used for WotB, but also for Beserker rage.
I agree with the comment about rupture though. It will probably take more than 2 swings to kill the minions, so Broad Swing will do more dmg output compared to rupture in 3 hits.
Ah, well won't Cleave with Broad Swing while dual wielding do more dmg than WW? WW does 110% per second I'm guessing, while with dual wield Cleave would do 156% per half a second, no? Plus, with Beserker Rage, it'll be 25% more dmg of the 156%, pushing it up to almost 200% dmg per half a second.
Hmm, I might think about changing some stuff around for Threating Shout, but I'm still not convinced on Ground Stomp.
But for WW, all you said can be applied for Cleave as well, except for the 360 degree arc. 360 degree would be very beneficial, but if you think about it, it means that you are getting surrounded most of the time, or you're running into the middle of the hoard. Isn't that what we don't want? If you're kiting, and you're trying not to get surrounded, most of that 360 degree used will be a miss. Yes, kiting will be a lot better since attack and running at the same time is good, but you're not really utilizing the 360 arc.
This is true, but single target damage will be heavily reduced. I guess you can go with frenzy, but that initial few attacks will be slow. For dual wield bash or frenzy, overall damage will be hugely ahead of 2h frenzy, but over the longhaul, 2h frenzy might win. I don't know if that's a good trade.
That's where Earthquake comes in. I'm definitely going to do my best to not be surrounded, but if I do, wreck those bitches with Earthquake. If I can't not get surrounded every 105sec, then I'm probably kiting wrong.
This isn't always the case, especially when vsing champs or bosses. You're going to clear any low minions first, to go head to head with the big guy. Brawler will be useless in those cases, while Beserker Rage will be used in every case.
Watch from 1:40 to about 1:47
WW starts at around 1:43 and ends around 1:46, which means WW lasts about 3 seconds. Not only that, during WW, the minions start fleeing from you. I'm pretty sure that fight was also not from inferno. If the minions are smarter in inferno, won't they run away a lot earlier? Won't WW be useless? Also, judging by the speed of that barbs movement, the player used WW with Hurricane. Even with it, the minions that run can run away just as fast.
3 sec WW that uses 16 fury to kill around 10 minions in a difficulty lower than inferno, on what looks to be like weak minions at that. In inferno, if you're lucky, you might get 7 weak minions. Is that really worth it?
(I Don't know if you can have 2 aps, I'm just using simple numbers).