Hello everyone, I have done a bit of research on Hellfire Amulet stat probability, so take a look if interested. The sample is not amazing, I know, but I think 150 is enough to get a rough picture on our chances. Here is a short video about it, including several graphs and a Google Spreadsheet to see it for yourself. Is it similar with your experience?
And maybe the more important question, is it worth crafting it? It was such a pain gathering materials for those 40ish amulets, and now I am in doubt if Xephirian is better for greater rifts
This is great! I've been wandering as to what is the average number of HF amulets I have to get in order to get a good one. The stats are a nice step up.
At one point you are mentioning What is the chance of getting an awesome amulet/good one with help from Kadala. But I don't think you've mentioned if that includes a passive or you have left that out?
Because an 4 offence Amulet is only awesome if the passive is usefull.
This is great! I've been wandering as to what is the average number of HF amulets I have to get in order to get a good one. The stats are a nice step up.
At one point you are mentioning What is the chance of getting an awesome amulet/good one with help from Kadala. But I don't think you've mentioned if that includes a passive or you have left that out?
Because an 4 offence Amulet is only awesome if the passive is usefull.
Well, I have made 40 more Monk amulets, and I've kept 6 of them, so it seems to be accurate But you can always have a good luck or bad luck streak.
I don't really get your question, you mean the part where I talk about getting 3 desirable stats alongside primary, so you can reroll primary into another offense stat? Guess you meant Mistic. And I didn't really cover that up, because I didn't get any perfect amulet that doesn't need rerolling, so can't speak about statistics on that really
This is great! I've been wandering as to what is the average number of HF amulets I have to get in order to get a good one. The stats are a nice step up.
At one point you are mentioning What is the chance of getting an awesome amulet/good one with help from Kadala. But I don't think you've mentioned if that includes a passive or you have left that out?
Because an 4 offence Amulet is only awesome if the passive is usefull.
Well, I have made 40 more Monk amulets, and I've kept 6 of them, so it seems to be accurate But you can always have a good luck or bad luck streak.
I don't really get your question, you mean the part where I talk about getting 3 desirable stats alongside primary, so you can reroll primary into another offense stat? Guess you meant Mistic. And I didn't really cover that up, because I didn't get any perfect amulet that doesn't need rerolling, so can't speak about statistics on that really
Yeah Mystic!
Let me try to explain. I meant we need 4 desirable stats whatever thay may be out of (Soc, Primary, CHC, CHD, AS, Ele %...). If you get lets say all 4 and not one of desirable passives, than that Amulet is preaty much the same as any other amylet. But You've already answered my question. It would be very difficult to make that kind of statistic since not all builds have the same amount of useful passive skills.
I've had xephirian sitting in my stash forever....is it really that good? I didn't think there was that much lightning damage out there
Well it not only protects you from Thunderstorm, Electrified and Orbiter, but also heals you, making you almost immune to dmg whenever you encounter something like that. Other types of dmg are ok, arcane being somewhat competitive. But lightning, for melee especially is a brick wall in grs 31,32+. So I think in greater rifts, it is more important then fifth passive, at least for me.
I'm a wizard...maybe I'll try it out. It didn't roll so well unfortunately....and isn't it the rarest item in the game? sigh lol
It's so hard for Wizard, so many element oriented passives, shields, slows... It's hard to hit a jackpot. But at least it gives you something to do when bored of rifting
we spent 2 days farming keys. Avarage 13 hours. 3 people on t6. Me as a Danetta perma vault DH finding the Wardens. They spawning on me and close to oneshotting the wardens. We spent no more than 5 min per warden. Most of the time it was less than 3 min.
When we were done we had the mats enough to create ... drum roll. 7 amulets...
How the hell did you get the mats to create 150 of them? how long did that take? 3 years ?
they need to up the drop rate on shit to atleast 75%. at the worst i killed 11 act3 wardens in a row without a drop for a key of war
averaging 1 key per 4 kills. 50% my ass.
The heart of evil. Dont even get me started on that. Needless to say. Im not gonne get a HF amulet. Ever
everything in this game is pure RNG... so this being helpful? hmm.. how exactly? someone can have a perfect roll amulet on his 2nd craft... someone else can craft 200 amulets and salvage them instantly.
What this video shows is that you took a lot of time and effort into farming keys and then ubers. The crafting process itself is something players have no control of, so it's not a guide or a help in any way. If someone wants/needs a 5th passive on their char they will craft the neck whether then need 20 or 200 crafts
Well, if someone plans to craft an amulet and wonders what are his chances, I guess it could be helpful.
we spent 2 days farming keys. Avarage 13 hours. 3 people on t6. Me as a Danetta perma vault DH finding the Wardens. They spawning on me and close to oneshotting the wardens. We spent no more than 5 min per warden. Most of the time it was less than 3 min.
When we were done we had the mats enough to create ... drum roll. 7 amulets...
How the hell did you get the mats to create 150 of them? how long did that take? 3 years ?
they need to up the drop rate on shit to atleast 75%. at the worst i killed 11 act3 wardens in a row without a drop for a key of war
averaging 1 key per 4 kills. 50% my ass.
The heart of evil. Dont even get me started on that. Needless to say. Im not gonne get a HF amulet. Ever
I have farmed for several days (between 4 and 8 hours a day), using my Denetta DH on torment 2. I have not farmed materials for 150 amulets, but for somewhere around 40. Then I copied my character on PTR, crafted whatever I could, copied again 2 or 3 days later... I have also used somewhere around 40 amulet stats from another player who gave me his permission. So all in all, it would be crazy to farm materials for 150 amulets, it was painfully boring with those 40ish, cant imagine doing it 3 times more.
They should buff key drop chance, I agree. At one point I had somewhere around 50 pairs of keys, except for the Key from Act 2, which I had somewhere around 35. Frustrating experience. Organs are the same, I had like 48 bones, but 32 idols. And in the end, with Greater Rifts, it's just better to have Countess or Xephirian IMO, after some playing with hellfires. There is no passive in this world that can be better then immunity to lightning and crazy healing at the same time (in a game where healing is so bad).
And maybe the more important question, is it worth crafting it? It was such a pain gathering materials for those 40ish amulets, and now I am in doubt if Xephirian is better for greater rifts
Google Spreadsheet
At one point you are mentioning What is the chance of getting an awesome amulet/good one with help from Kadala. But I don't think you've mentioned if that includes a passive or you have left that out?
Because an 4 offence Amulet is only awesome if the passive is usefull.
I don't really get your question, you mean the part where I talk about getting 3 desirable stats alongside primary, so you can reroll primary into another offense stat? Guess you meant Mistic. And I didn't really cover that up, because I didn't get any perfect amulet that doesn't need rerolling, so can't speak about statistics on that really
Let me try to explain. I meant we need 4 desirable stats whatever thay may be out of (Soc, Primary, CHC, CHD, AS, Ele %...). If you get lets say all 4 and not one of desirable passives, than that Amulet is preaty much the same as any other amylet. But You've already answered my question. It would be very difficult to make that kind of statistic since not all builds have the same amount of useful passive skills.
You are welcome mate, glad you like it.
@Morluincinerator I guess it's not worth hoping for such an amulet any time soon
When we were done we had the mats enough to create ... drum roll. 7 amulets...
How the hell did you get the mats to create 150 of them? how long did that take? 3 years ?
they need to up the drop rate on shit to atleast 75%. at the worst i killed 11 act3 wardens in a row without a drop for a key of war
averaging 1 key per 4 kills. 50% my ass.
The heart of evil. Dont even get me started on that. Needless to say. Im not gonne get a HF amulet. Ever
I have farmed for several days (between 4 and 8 hours a day), using my Denetta DH on torment 2. I have not farmed materials for 150 amulets, but for somewhere around 40. Then I copied my character on PTR, crafted whatever I could, copied again 2 or 3 days later... I have also used somewhere around 40 amulet stats from another player who gave me his permission. So all in all, it would be crazy to farm materials for 150 amulets, it was painfully boring with those 40ish, cant imagine doing it 3 times more.
They should buff key drop chance, I agree. At one point I had somewhere around 50 pairs of keys, except for the Key from Act 2, which I had somewhere around 35. Frustrating experience. Organs are the same, I had like 48 bones, but 32 idols. And in the end, with Greater Rifts, it's just better to have Countess or Xephirian IMO, after some playing with hellfires. There is no passive in this world that can be better then immunity to lightning and crazy healing at the same time (in a game where healing is so bad).
now i think iam going to try gettinng that hellfire amulet with blur (wizzard)