I am slow going but I just hung up my ultra slow Inferno progressing barb for a HC monk... Having something at stake actually is exhilarating!
this began my first HC char a while ago, and surviving a battle you went close to die really is rewarding since there is no ''well worst thing that can happen is that I have to return to the same exact spot and try again with no downside beside 10% durability loss'' Cooldowns must be used intelligently or you risk loosing your char.
This game puts me to sleep faster than reading books. I honestly don't know why I continue to log on.
Actually this is not uncommon. It goes somewhat to the issue of loot being even across whole acts (and almost the whole of Inferno now). You have no goal; you just roam endlessly looking for elites.
In Diablo 2, what was different is the treasure classes. As much as running bosses might not appeal to people (or Blizz thinks so), the idea of having a goal kept you excited. Eg "I'm going to farm the Countess for runes" or "I'm going to farm Meph for Shako" or do group runs of Baal.
Additionally, Diablo 2 was focused around uniques, and that was fun and exciting (for me atleast). Diablo 3 is centered around rares (since legendaries are so infrequent), and that is simply not as fun because rares are useless 70-99% of the time.
Seriously, people seem to love to scream fanboy like 12 year old girls scream bieber, It's pathetic.
If you fully dislike the game, and feel there's no way it can be redeemed for you, stop fucking playing, stop going on a DIABLO FAN SITE, and move on with your life. You are fully entitled to your opinion, but the majority of the people on this site don't want to hear it, and likely disagree with you, and anyone who does agree with you, well, they should refer to my second sentence.
And if that's too difficult for you to do, if you feel the undeniable need to go onto a fan site for a game you so despise, then expect people to disagree with you, and don't fall to such pathetic depths as to call them a fanboy, and act as if their enjoyment of the game is of any consequence to you.
If you simply dislike the way the game is going, or certain parts about the game, but think it can be redeemed in one way or another, then state your case instead of just bitching and then flaming everyone who disagrees with you by calling them a fanboy. If you have ideas of how to make it better, go post on the official forums and try to get some people to agree with you, and see if it gets noticed.
If you're simply an asshat who likes to troll people by going to fan sites of popular games and running down the game and acting as if any person who likes it is a "fanboy" and act as if that's the worst possible thing that a person can be, then seriously, get a fucking life, because anyone who does that is a complete waste of space.
Now as I type this I realize that the people I'm talking about will most likely simply call me a fanboy and then go back to their hater-troll circle jerk, so, enjoy I guess!
People who complain and do not move on expect the game will be fixed (in their terms). They are using their right to feedback the company and get mad at fanboys who stands in their way to express thenselves. Talking about the game in the community is an way to multiple your feedback, once you can convince people of your opnion. It's about about having a vocal opnion in order to be heard.
The same thing can be said about fanboys, except they are working to keep things the way they are now.
The bad thing about fanboy is, they are not rational in their opnion sometimes. In many cases they defend something they don't like because they accept Blizz opnion blindly. And Blizz makes great use of this people because they have limited time and resources to update and make a better game so they have to keep people accepting bad things for a while.
There are bad haters too, but their origin are different. They don't agree with some features at the game, get really mad and start to troll every single aspects of the game, even the ones he might like. This is a attempt to offend the developer who "screwed up" by not making a perfect sequel. They are bad because they bring bad things up and make people think badly about the good parts of the game, creating unconstructive feedback.
Both are bad for the community, but fanboys are cancer. If wasnt for fanboys D3 would problably be a better game. For exemple, the lack of weapon switch option could be different if haters were more vocal when blizz announced D3 wouldn't have a weapon switch feature. And the reason why haters weren't vocal enough was because fanboys and their irrationality.
This game puts me to sleep faster than reading books. I honestly don't know why I continue to log on.
Actually this is not uncommon. It goes somewhat to the issue of loot being even across whole acts (and almost the whole of Inferno now). You have no goal; you just roam endlessly looking for elites.
In Diablo 2, what was different is the treasure classes. As much as running bosses might not appeal to people (or Blizz thinks so), the idea of having a goal kept you excited. Eg "I'm going to farm the Countess for runes" or "I'm going to farm Meph for Shako" or do group runs of Baal.
Additionally, Diablo 2 was focused around uniques, and that was fun and exciting (for me atleast). Diablo 3 is centered around rares (since legendaries are so infrequent), and that is simply not as fun because rares are useless 70-99% of the time.
Let me correct that for you ; a person gets bored when their sense of progression ends. This means drops are too infrequent, or the need is already satisfied very easily (See: AH).
And no, Re-running same thing, over and over - Is not fun. I don't think it's fun in D3 either. It's not what i find fun in the game.
It did not keep you excited, because that is not a goal. It was a fools quest. If you get excited by saying "i'll throw my self on Countess enough times to that so that she will give me some insanely low % chance of a low lvl rune, when i need insanely high lv ones" Then your sense of excitement is very strange sir - Do you get excited by throwing your self at a brick wall? - So please, don't get nostalgic with "This kept me excited!" - It only served as to having you be mindless and f'cking bitter over the game-design.
The only Reason D2 lived as long as it did was ladder resets and alts which people speak of as "oh it was end-game" - Give me a break, it was the 100% clear way of getting progress all over again - So stop sugar coating it with "Oh but it was my goals, my DREAAAAMS" - You want a goal in D3? Go gear so you can steamroll Act 3 Inferno or higher, that's a very high end goal. But yet you don't see anyone talking about that, now f'cking do you?
That's your opinion. I had a lot of fun running Meph a billion times. It's not nostalgia; I went back and played it these past few weeks and am having a lot of fun again. I still love D3 but I can see where the issues are.
Inferno just pigeon holes you into builds and certain stats like AR. It's killing diversity, but that's a whole different issue.
You can tone down the language too jeeze. Tough to post on this site now with posters like you lol. Civil discussion!?
I too started loving D3 even more than I already did when I switched characters.
I started out from day one as a Wizard - kting my way to success with Force Armor and clearing inferno very very quickly. I farmed gear but the play style was not fun for me after a while.
I switched to Monk and am now LOVING IT!!! I beat Diablo on inferno already, but its still a blast to kill stuff on my monk in Act 3 and farm loot.
For me, even though I love the game - I'm not afraid to point out its flaws, or what I consider to be flaws. Fanboys won't point out flaws at all - but saying some one is a fanboy and blindly loving a game just cause they say somthing good about it is just silly.
I say good things about Diablo 3, but I also say bad things about Diablo 3. The combat is AMAZING, the skill system is mostly AMAZING, the graphics are AMAZING - the end game loot is SEVERELY LACKING, the gaping hole at the end of the game (where Ladder resets used to be) is HORRIBLE, the way they ballanced weapon damage is AWFULL (meaning everyweapon is 100% worthless if it didn't roll up good damage mods too).
Sure is a good thing there are so many people out there like me who arent affraid to say whats wrong, because Blizzard is actually listening and (if what they say is accuracte) seems to be fixing stuff.
I'm happy playing the game as it is untill then.
Remember back before release? When people always said: "Just RELEASE THE GAME ALREADY, we don't mind playing it in its current state - I just want to play!" Well guess what, Blizzard did just that. They released a game with no PvP, stripped down artisans (not polished enough), bare bones items and OBVIOUSLY untested late skill build choices - not to mention Legendary items that if anyone had actually played the game for any amount of time would have been caught.
They released the game sooner than they wanted to, they would never admit it, but they did. So - play the game as it is now or dont and let them finish it.
Both are bad for the community, but fanboys are cancer. If wasnt for fanboys D3 would problably be a better game. For exemple, the lack of weapon switch option could be different if haters were more vocal when blizz announced D3 wouldn't have a weapon switch feature. And the reason why haters weren't vocal enough was because fanboys and their irrationality.
i'm not a fanboy, and weapon switch button is as stupid as suggestion to make gear swap button for more efficient MF swapping. Its a bad game mechanic and you should look at your own opinion to find out which category you fall in because suggesting such a feature into the game is not rational or objective, you want it for the sake of the fact that you liked it many years ago during d2, just like people liked MF swapping or what not. To be rational/objective you need to be unbiased, and have to see multiple perspectives.
Here's a exemple of irrational fanboysm: Jay Wilsom said "people are being nostalgic towards D2". And people start to repeat that argument over and over without thinking it through.
Weapon Switchs are good because it adds another level of customisation for your character and open up the possibility for you to adaptate to combat. I like it and it's not nostalgia, i use it in several games INCLUDING D3 (i macroed it). depending on the pack i'm facing i use 2h hand spec or a sword and board one. Adaptate to ciscustance is a good thing, it's valid strategy, players should be rewarded for that. Any player with enough skill to make use of such system would like it. For some people a extra key and extra level of complexity will make the game stressful, but thats because they can't handle multiple keys or are lazy and don't want to be rewarded for being perfectionists.
Blizz didn't implemented that feature because such feature would intimidate lesser skilled player and "lazy" players who thinks just farming gear and clicking endlessly on mobs is good gameplay. Skilled players who cna make use of such feature and have fun with it ended being against it because Blizz said it is stressing while it isn't (for then).
Abadoning your personal opnion and defending the opnion whos not yours is the irrational behavior i'm talking about. It's stressful for newbies, i agree, but you're not newbie, you should not defend features that will please someone else but you.]
If weapon switch isn't fun why theres so many people macroing it ?
Rollback Post to RevisionRollBack
"In time the hissing of her sanity
Faded out her voice and soiled her name
And like marked pages in a diary
Everything seemed clean that is unstained
The incoherent talk of ordinary days
Why would we really need to live?
Decide what is clear and what's within a haze
What you should take and what to give" - Opeth
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In progress: Barbarian, WD
this began my first HC char a while ago, and surviving a battle you went close to die really is rewarding since there is no ''well worst thing that can happen is that I have to return to the same exact spot and try again with no downside beside 10% durability loss'' Cooldowns must be used intelligently or you risk loosing your char.
Actually this is not uncommon. It goes somewhat to the issue of loot being even across whole acts (and almost the whole of Inferno now). You have no goal; you just roam endlessly looking for elites.
In Diablo 2, what was different is the treasure classes. As much as running bosses might not appeal to people (or Blizz thinks so), the idea of having a goal kept you excited. Eg "I'm going to farm the Countess for runes" or "I'm going to farm Meph for Shako" or do group runs of Baal.
Additionally, Diablo 2 was focused around uniques, and that was fun and exciting (for me atleast). Diablo 3 is centered around rares (since legendaries are so infrequent), and that is simply not as fun because rares are useless 70-99% of the time.
D3 Channel: OnetwoD3
this game really is stupid.
People who complain and do not move on expect the game will be fixed (in their terms). They are using their right to feedback the company and get mad at fanboys who stands in their way to express thenselves. Talking about the game in the community is an way to multiple your feedback, once you can convince people of your opnion. It's about about having a vocal opnion in order to be heard.
The same thing can be said about fanboys, except they are working to keep things the way they are now.
The bad thing about fanboy is, they are not rational in their opnion sometimes. In many cases they defend something they don't like because they accept Blizz opnion blindly. And Blizz makes great use of this people because they have limited time and resources to update and make a better game so they have to keep people accepting bad things for a while.
There are bad haters too, but their origin are different. They don't agree with some features at the game, get really mad and start to troll every single aspects of the game, even the ones he might like. This is a attempt to offend the developer who "screwed up" by not making a perfect sequel. They are bad because they bring bad things up and make people think badly about the good parts of the game, creating unconstructive feedback.
Both are bad for the community, but fanboys are cancer. If wasnt for fanboys D3 would problably be a better game. For exemple, the lack of weapon switch option could be different if haters were more vocal when blizz announced D3 wouldn't have a weapon switch feature. And the reason why haters weren't vocal enough was because fanboys and their irrationality.
That's your opinion. I had a lot of fun running Meph a billion times. It's not nostalgia; I went back and played it these past few weeks and am having a lot of fun again. I still love D3 but I can see where the issues are.
Inferno just pigeon holes you into builds and certain stats like AR. It's killing diversity, but that's a whole different issue.
You can tone down the language too jeeze. Tough to post on this site now with posters like you lol. Civil discussion!?
D3 Channel: OnetwoD3
I started out from day one as a Wizard - kting my way to success with Force Armor and clearing inferno very very quickly. I farmed gear but the play style was not fun for me after a while.
I switched to Monk and am now LOVING IT!!! I beat Diablo on inferno already, but its still a blast to kill stuff on my monk in Act 3 and farm loot.
For me, even though I love the game - I'm not afraid to point out its flaws, or what I consider to be flaws. Fanboys won't point out flaws at all - but saying some one is a fanboy and blindly loving a game just cause they say somthing good about it is just silly.
I say good things about Diablo 3, but I also say bad things about Diablo 3. The combat is AMAZING, the skill system is mostly AMAZING, the graphics are AMAZING - the end game loot is SEVERELY LACKING, the gaping hole at the end of the game (where Ladder resets used to be) is HORRIBLE, the way they ballanced weapon damage is AWFULL (meaning everyweapon is 100% worthless if it didn't roll up good damage mods too).
Sure is a good thing there are so many people out there like me who arent affraid to say whats wrong, because Blizzard is actually listening and (if what they say is accuracte) seems to be fixing stuff.
I'm happy playing the game as it is untill then.
Remember back before release? When people always said: "Just RELEASE THE GAME ALREADY, we don't mind playing it in its current state - I just want to play!" Well guess what, Blizzard did just that. They released a game with no PvP, stripped down artisans (not polished enough), bare bones items and OBVIOUSLY untested late skill build choices - not to mention Legendary items that if anyone had actually played the game for any amount of time would have been caught.
They released the game sooner than they wanted to, they would never admit it, but they did. So - play the game as it is now or dont and let them finish it.
Here's a exemple of irrational fanboysm: Jay Wilsom said "people are being nostalgic towards D2". And people start to repeat that argument over and over without thinking it through.
Weapon Switchs are good because it adds another level of customisation for your character and open up the possibility for you to adaptate to combat. I like it and it's not nostalgia, i use it in several games INCLUDING D3 (i macroed it). depending on the pack i'm facing i use 2h hand spec or a sword and board one. Adaptate to ciscustance is a good thing, it's valid strategy, players should be rewarded for that. Any player with enough skill to make use of such system would like it. For some people a extra key and extra level of complexity will make the game stressful, but thats because they can't handle multiple keys or are lazy and don't want to be rewarded for being perfectionists.
Blizz didn't implemented that feature because such feature would intimidate lesser skilled player and "lazy" players who thinks just farming gear and clicking endlessly on mobs is good gameplay. Skilled players who cna make use of such feature and have fun with it ended being against it because Blizz said it is stressing while it isn't (for then).
Abadoning your personal opnion and defending the opnion whos not yours is the irrational behavior i'm talking about. It's stressful for newbies, i agree, but you're not newbie, you should not defend features that will please someone else but you.]
If weapon switch isn't fun why theres so many people macroing it ?