The bridge to Adrias hut, was the first point of recognition when I first saw a beta video from Diablo3. And after that, Griswolds blacksmith and cains house around the fountain.
Yeah it's werid. It's funny in Diablo 2, Tristram was completely different from the one in Diablo 1.
Pretty cool huh? ... i love that blizzard is doing this.
I just wish they didn't "tunnel" you in so much and restrict your walking so much. It would be nicer to have less "paths" and more "plains" so to speak.
Its probably not as restricted after "the tutorial" but keep in mind that the series are very linear.
I just wish they didn't "tunnel" you in so much and restrict your walking so much. It would be nicer to have less "paths" and more "plains" so to speak.
Therse a couple areas in the beta that allow some free exploration, weeping hollow and, i forget the other one. Plus the cathedral encourages exploration for being randomized.
Also from what we've seen of act 2, it looks like it'll be very open like act 2 in D2.
The bridge to Adrias hut, was the first point of recognition when I first saw a beta video from Diablo3. And after that, Griswolds blacksmith and cains house around the fountain.
Yeah it's werid. It's funny in Diablo 2, Tristram was completely different from the one in Diablo 1.
it wasnt that different. the general layout was there, but they squared it off. in the process, adria's hut and the cathedral werent in the layout of diablo 2's tristram. all the buildings were there, just supposedly STILL on fire. i think its a close enough recreation
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(this build was before D3 launched... looking back on it now - i had no idea what i was doing)
The bridge to Adrias hut, was the first point of recognition when I first saw a beta video from Diablo3. And after that, Griswolds blacksmith and cains house around the fountain.
Yeah it's werid. It's funny in Diablo 2, Tristram was completely different from the one in Diablo 1.
it wasnt that different. the general layout was there, but they squared it off. in the process, adria's hut and the cathedral werent in the layout of diablo 2's tristram. all the buildings were there, just supposedly STILL on fire. i think its a close enough recreation
Well in Diablo 1 nothing happened to Tristram, it wasn't until Diablo 2 and Aiden went nuts that the city burned down, so it's safe to say since in Diablo 2 we were right on his trail, when we go to tristram, the fires would just be going out.
Also according to Diablo 2 the cathedral burned to the ground. and wirts bridge is missing, and the river got a hell of a lot closer (no pun intended)
Wirts brdige, alittle off from where it was in D1m its now Northwest of Diablo's old lair rather then Northeast
No it's not. I played D1 through a couple of weeks ago, and Wirts bridge and himself is indeed Northwest of the crack to hell.
There is a hole in the wall to the far west down to level 5 or 10, that would make him east, but that doesn't go to hell.
The Tristram in Diablo 2 was exactly the same as the Tristram in Diablo 1.
The Tristram in Diablo 3 is a lot different. Things are aligned differently and blocked off. There are additional wells added and buildings that weren't there before. The Cathedral is also a lot different.
The hole to Hell looks like some kind of a glitch... That red light coming up just looks odd. And that destroyed bridge where you used to cross over to see Wirt is -entirely- off.
Honestly, if you match up Diablo 1's Tristram with Diablo 3's they do not match by much at all.
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"When men are most sure and arrogant, they are commonly the most mistaken, and have then given views to passion, without that proper deliberation and suspense which can alone secure them from the grossest absurdities"
The Tristram in Diablo 2 was exactly the same as the Tristram in Diablo 1.
No, it wasn't.
Both pictures were posted by Aerisot in this and another thread, I place them here together for comparison.
IMO the D2 Tristram looks like a simplified copy, when the D3 Tristram resembles how the town could really look after another 20 years.
This comparison is very interesting, great photos there on Diablo 1 and 2. And I am very excited about that returning hole to hell in the Diablo 3 Tristram, whether it means anything is not yet clear, but I am glad they threw it in.
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Dreaming of Beta...and turtles
mmmm....turtles.
Answered on the 12th with 275,000 other happy campers.
The Tristram in Diablo 2 was exactly the same as the Tristram in Diablo 1.
No, it wasn't.
Both pictures were posted by Aerisot in this and another thread, I place them here together for comparison.
IMO the D2 Tristram looks like a simplified copy, when the D3 Tristram resembles how the town could really look after another 20 years.
Honestly, if you match up Diablo 1's Tristram with Diablo 3's they do not match by much at all.
The main buildings are in place and look the same, Adria's hut seems to be in place also. I don't know what you are talking about.
Since you don't know what I'm talking about, I'll be more clear.
The size, shape, scale, and distance between buildings is entirely off. The walking distance and shape of the buildings is a vague representation at best of the buildings from Diablo 1.
The well is gigantic and off place, it's not centered and the buildings are not positioned properly or aligned around it. The prison cage from Diablo 2 is not in the same location and is oddly placed as well.
The Cathedral is not the proper distance, angle, or size. It's not relative to the location from Tristram in Diablo 1 at all. Adrias hut is about the only thing that could vaguely be said to be in the right position or angle from the town.
As for the town itself, it has additional buildings that were not present in the original Diablo 1, while also missing some buildings that were present in the main town/settlement area. It has additional water wells and The Tavern of the Rising Sun also seems to have been given a basement/cellar that was not there before in Diablo 1 or Diablo 2.
There are several other issues with Tristram as it is represented in Diablo 3, and the Cathedral in particular.
The Tristram in Diablo 2 was an almost exact replica because the engine they used for Diablo 2 was much more recognizable to the engine in Diablo 1, they could rebuild/reuse some assets for Tristram and properly align the distance and shape and size of the buildings easier. In Diablo 3 it looks like they crammed the town together in a very small area and moved on.
If you go to the spot in Diablo 1 where you first begin your journey, you'll be on the under side of the top right of the building located in the bottom right of Tristram. If you walk straight and around the building, you'll come out facing the well and Deckard Cain.
In Diablo 3, if you do the same thing, you come out in a totally different location and the buildings placement is entirely wrong. They did not attempt to properly scale or size the town and it is at best a crude representation of what Diablo 2's/1's Tristram was. It's clear they did not spend too much time making things screen accurate.
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"When men are most sure and arrogant, they are commonly the most mistaken, and have then given views to passion, without that proper deliberation and suspense which can alone secure them from the grossest absurdities"
Since you don't know what I'm talking about, I'll be more clear.
The size, shape, scale, and distance between buildings is entirely off. The walking distance and shape of the buildings is a vague representation at best of the buildings from Diablo 1.
The well is gigantic and off place, it's not centered and the buildings are not positioned properly or aligned around it. The prison cage from Diablo 2 is not in the same location and is oddly placed as well.
The Cathedral is not the proper distance, angle, or size. It's not relative to the location from Tristram in Diablo 1 at all. Adrias hut is about the only thing that could vaguely be said to be in the right position or angle from the town.
As for the town itself, it has additional buildings that were not present in the original Diablo 1, while also missing some buildings that were present in the main town/settlement area. It has additional water wells and The Tavern of the Rising Sun also seems to have been given a basement/cellar that was not there before in Diablo 1 or Diablo 2.
There are several other issues with Tristram as it is represented in Diablo 3, and the Cathedral in particular.
Yeah the red crack in the ground is a great detail. However, at least for me, the crack has this conical type bean of light rather than the entire crack being filled with light. Anyone else have it like this? It kinda kills the effect when there is just a single, weird beam of light pouring out :/
Since you don't know what I'm talking about, I'll be more clear.
The size, shape, scale, and distance between buildings is entirely off. The walking distance and shape of the buildings is a vague representation at best of the buildings from Diablo 1.
The well is gigantic and off place, it's not centered and the buildings are not positioned properly or aligned around it. The prison cage from Diablo 2 is not in the same location and is oddly placed as well.
The Cathedral is not the proper distance, angle, or size. It's not relative to the location from Tristram in Diablo 1 at all. Adrias hut is about the only thing that could vaguely be said to be in the right position or angle from the town.
As for the town itself, it has additional buildings that were not present in the original Diablo 1, while also missing some buildings that were present in the main town/settlement area. It has additional water wells and The Tavern of the Rising Sun also seems to have been given a basement/cellar that was not there before in Diablo 1 or Diablo 2.
There are several other issues with Tristram as it is represented in Diablo 3, and the Cathedral in particular.
Wow, people really will complain about anything.
Not complaining at all, but thanks 3 posts.
Explaining the failure to properly compare Tristram in Diablo 1 and Diablo 3.
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"When men are most sure and arrogant, they are commonly the most mistaken, and have then given views to passion, without that proper deliberation and suspense which can alone secure them from the grossest absurdities"
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Was Tristram rebuilt after the Attack in D2 and burned down again, or did they just leave it the way it was?
Therse a couple areas in the beta that allow some free exploration, weeping hollow and, i forget the other one. Plus the cathedral encourages exploration for being randomized.
Also from what we've seen of act 2, it looks like it'll be very open like act 2 in D2.
Diablo's old lair.
Wirts brdige, alittle off from where it was in D1m its now Northwest of Diablo's old lair rather then Northeast
https://www.deviantart.com/aerisot
it wasnt that different. the general layout was there, but they squared it off. in the process, adria's hut and the cathedral werent in the layout of diablo 2's tristram. all the buildings were there, just supposedly STILL on fire. i think its a close enough recreation
Well in Diablo 1 nothing happened to Tristram, it wasn't until Diablo 2 and Aiden went nuts that the city burned down, so it's safe to say since in Diablo 2 we were right on his trail, when we go to tristram, the fires would just be going out.
Also according to Diablo 2 the cathedral burned to the ground. and wirts bridge is missing, and the river got a hell of a lot closer (no pun intended)
https://www.deviantart.com/aerisot
There is a hole in the wall to the far west down to level 5 or 10, that would make him east, but that doesn't go to hell.
The Tristram in Diablo 3 is a lot different. Things are aligned differently and blocked off. There are additional wells added and buildings that weren't there before. The Cathedral is also a lot different.
The hole to Hell looks like some kind of a glitch... That red light coming up just looks odd. And that destroyed bridge where you used to cross over to see Wirt is -entirely- off.
Honestly, if you match up Diablo 1's Tristram with Diablo 3's they do not match by much at all.
Both pictures were posted by Aerisot in this and another thread, I place them here together for comparison.
IMO the D2 Tristram looks like a simplified copy, when the D3 Tristram resembles how the town could really look after another 20 years.
The main buildings are in place and look the same, Adria's hut seems to be in place also. I don't know what you are talking about.
mmmm....turtles.
Answered on the 12th with 275,000 other happy campers.
Since you don't know what I'm talking about, I'll be more clear.
The size, shape, scale, and distance between buildings is entirely off. The walking distance and shape of the buildings is a vague representation at best of the buildings from Diablo 1.
The well is gigantic and off place, it's not centered and the buildings are not positioned properly or aligned around it. The prison cage from Diablo 2 is not in the same location and is oddly placed as well.
The Cathedral is not the proper distance, angle, or size. It's not relative to the location from Tristram in Diablo 1 at all. Adrias hut is about the only thing that could vaguely be said to be in the right position or angle from the town.
As for the town itself, it has additional buildings that were not present in the original Diablo 1, while also missing some buildings that were present in the main town/settlement area. It has additional water wells and The Tavern of the Rising Sun also seems to have been given a basement/cellar that was not there before in Diablo 1 or Diablo 2.
There are several other issues with Tristram as it is represented in Diablo 3, and the Cathedral in particular.
The Tristram in Diablo 2 was an almost exact replica because the engine they used for Diablo 2 was much more recognizable to the engine in Diablo 1, they could rebuild/reuse some assets for Tristram and properly align the distance and shape and size of the buildings easier. In Diablo 3 it looks like they crammed the town together in a very small area and moved on.
If you go to the spot in Diablo 1 where you first begin your journey, you'll be on the under side of the top right of the building located in the bottom right of Tristram. If you walk straight and around the building, you'll come out facing the well and Deckard Cain.
In Diablo 3, if you do the same thing, you come out in a totally different location and the buildings placement is entirely wrong. They did not attempt to properly scale or size the town and it is at best a crude representation of what Diablo 2's/1's Tristram was. It's clear they did not spend too much time making things screen accurate.
Wow, people really will complain about anything.
Now the nerds have got here and ruined it.
Not complaining at all, but thanks 3 posts.
Explaining the failure to properly compare Tristram in Diablo 1 and Diablo 3.