One of the things that I really enjoy in games is a robust crafting system. And the upgrading of gems in D3 is one of those systems. However it stops short of being a real end game system. So here are some ideas for new gems, a new gem quality, a Kanai’s Cube recipe, a Ring, and a Legendary Gem that could all be added in a single update and would give us something new to strive for.
"You know, there is nothing in the world quite so perfect as jewels.
They have color, size, shape... transparency."
--Covetous Shen
I know this isn't perfect and that Blizzard probably won't see this or even care about what I have to say but I like doing design exercises like this as part of my hobby of board/card game design and hope that it at least stirs the imagination.
Diablo II
In Diablo II we had all of the standard gems that we see in Diablo III. However we also had two additional gems, well one gem and the skulls of some demonic creatures, that could that could be socketed. And I think it is time that we see these added to Diablo III.
Here are the stats from Diablo II
Sapphire
Sapphires are gems, and are socketable items. They are blue.
Like all other Gems, Sapphires give bonuses that are related to their color. The Blue in Sapphires signifies the Elemental power of Cold. In Weapons and Shields it adds bonuses related to cold, and in helms and body armor it increases mana, which is also associated with the color blue.
Weapons: Adds Cold Damage
Shields: Adds Resistance to Cold
Helms and Body Armor: Adds to Maximum Mana
Skull
The skulls of some demonic creatures, inscribed with eldritch symbols, are said to work much like gems.
Weapons: Adds Mana and Life Steal to attack
Shields: Adds attacker takes damage
Helms and Body Armor: Adds Mana and Life regeneration
Diablo III
In Diablo III, there are five different types of gems:
Amethyst (Life, Life per Hit or Vitality)
Emerald (Gold Find, Critical Damage or Dexterity)
Ruby (Experience Gain, Damage or Strength)
Topaz (Cost Reduction, Thorns Damage or Intelligence)
Diamond (Cooldown Reduction, Elite Damage or Resistance)
They come in ten levels of increasing quality (Regular, Flawless, Square, Flawless Square, Star, Marquise, Imperial, Flawless Imperial, Royal, Flawless Royal). They are free to put into and remove from sockets. Alternatively, if the item itself is no longer needed, it can be salvaged, and gems will be returned to inventory free of charge. You may upgrades gems through interaction with Covetous Shen, a jeweler. He will combine gems. Picking up a gem also picks up all other gems of any type within 20 yards.
And here is what I propose for Diablo III
Sapphire
Helm: Maximum Resource
Weapon: Attack Speed
Other: Armor
Skull
The skulls of some demonic creatures, inscribed with eldritch symbols, are said to work much like gems.
Helm: Life Regeneration
Weapon: Crit Hit Chance
Other: Movement Speed
Peerless Royal Gem
One new gem quality could be added beyond Flawless Royals that would also add a cumulative effect to any slot. This quality would be known as the Peerless Royal Gem.
Amethyst
Helm: +23% Life
Weapon: +28000 Life per Hit
Other: +280 Vitality
Peerless: +3% Arcane Damage
Diamond
Helm: Reduces cooldown of all skills by 12.5%
Weapon: Increases damage against elites by 20%
Other: +78 Resistance to All Elements
Peerless: +3% Holy Damage
Emerald
Helm: 41% Extra Gold from Monsters
Weapon: Critical Hit Damage Increased by 130%
Other: +280 Dexterity
Peerless: +3% Poison Damage
Ruby
Helm: Increases Bonus Experience by 41%
Weapon: +270 Damage
Other: +280 Strength
Peerless: +3% Fire Damage
Topaz
Helm: 12.5% Reduced Resource Costs of Skills
Weapon: +38000 Thorns damage
Other: +280 Intelligence
Peerless: +3% Lightning Damage
Sapphire
Helm: +23% Maximum Resource
Weapon: Attack Speed increased by 10%
Other: +280 Armor
Peerless: +3% Cold Damage
Skull
Helm: +12.5% Life Regeneration
Weapon: Crit Hit Chance increase by 5%
Other: +5% Movement Speed
Peerless: +3% Physical Damage
Kanai’s Cube
Here is a new recipes idea that could be used to combine seven different Peerless Royal Gems into a new Prismatic Gem that could only be socketed into Weapons.
Shen's Prismatic Gem: a new cube recipe that requires all seven different Peerless Royal Gems and 50 forgotten souls into a new Prismatic Gem.
Prismatic Gem
The gem would be randomly generated and could be
Two random effects from this list
+270 Damage
+28000 Life per Hit
+38000 Thorns damage
Critical Hit Chance increase by 5%
Critical Hit Damage Increased by 130%
Increases damage against elites by 20%
Attack Speed increased by 10%
Two random effects from this list
+3% Arcane Damage
+3% Holy Damage
+3% Poison Damage
+3% Fire Damage
+3% Lightning Damage
+3% Cold Damage
+3% Physical Damage
"I could not believe my own good fortune, from the moment I found the ring abandoned
on the forest trail until the time it was stolen from my quarters in Caldeum."
-- Covetous Shen
Stolen Ring
Stolen Ring was a legendary ring in Diablo III. It required character level 8 to drop. In patch 2.4, it was removed from the game and replaced with Band of Might. It was the only ring that could increase Gold / Health Globe pickup range. It also rolled 5 primary affixes.
I would like to suggest that it be returned to the game.
Properties:
+9–10% Extra Gold
One of 3 Magic Properties (varies):
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
Increases Gold and Health Pickup by 1–2 Yards.
+3 Random Magic Properties
"Oh, perhaps it was a jewel that fell from the sky. Did you ever consider that?"
-- Covetous Shen
Shen's Delight
I would also like to suggest that Shen’s Delight be finally added to the Legendary Gem pool.
Shen's Delight was a Legendary Gem in Diablo III, scheduled to be added in patch 2.1.2 or 2.2.0. It could only be socketed into Amulets and Rings, and dropped from Greater Rift Guardians. It was cut from release for unknown reasons, its graphics used for Boyarsky's Chip with minor modifications. Its effect is partially reminiscent to Molten Wildebeest's Gizzard.
It granted the Nephalem an absorption shield whenever they received overhealing (healing while already at full Life) through Life per Hit and Life per Second, up to a percentage of their maximum Life. Other sources of healing would not contribute to this shield. Upgrading increased the maximum shield capacity.
The rank 25 special property for this gem is unknown.
Due to its powers, this gem would have been a potent way to increase one's Toughness while sacrificing as little in damage or other stats as possible; given enough ranks, a hero could have had a great degree of health that most others could only dream of having.
This gem would have been the sixth Legendary Gem to be purely defensive in its effects.
One of the things that I really enjoy in games is a robust crafting system. And the upgrading of gems in D3 is one of those systems. However it stops short of being a real end game system. So here are some ideas for new gems, a new gem quality, a Kanai’s Cube recipe, a Ring, and a Legendary Gem that could all be added in a single update and would give us something new to strive for.
They have color, size, shape... transparency."
I know this isn't perfect and that Blizzard probably won't see this or even care about what I have to say but I like doing design exercises like this as part of my hobby of board/card game design and hope that it at least stirs the imagination.
Diablo II
In Diablo II we had all of the standard gems that we see in Diablo III. However we also had two additional gems, well one gem and the skulls of some demonic creatures, that could that could be socketed. And I think it is time that we see these added to Diablo III.
Here are the stats from Diablo II
Sapphire
Sapphires are gems, and are socketable items. They are blue.
Like all other Gems, Sapphires give bonuses that are related to their color. The Blue in Sapphires signifies the Elemental power of Cold. In Weapons and Shields it adds bonuses related to cold, and in helms and body armor it increases mana, which is also associated with the color blue.
Skull
The skulls of some demonic creatures, inscribed with eldritch symbols, are said to work much like gems.
Diablo III
In Diablo III, there are five different types of gems:
They come in ten levels of increasing quality (Regular, Flawless, Square, Flawless Square, Star, Marquise, Imperial, Flawless Imperial, Royal, Flawless Royal). They are free to put into and remove from sockets. Alternatively, if the item itself is no longer needed, it can be salvaged, and gems will be returned to inventory free of charge. You may upgrades gems through interaction with Covetous Shen, a jeweler. He will combine gems. Picking up a gem also picks up all other gems of any type within 20 yards.
And here is what I propose for Diablo III
Sapphire
Skull
The skulls of some demonic creatures, inscribed with eldritch symbols, are said to work much like gems.
Peerless Royal Gem
One new gem quality could be added beyond Flawless Royals that would also add a cumulative effect to any slot. This quality would be known as the Peerless Royal Gem.
Amethyst
Helm: +23% Life
Weapon: +28000 Life per Hit
Other: +280 Vitality
Peerless: +3% Arcane Damage
Diamond
Helm: Reduces cooldown of all skills by 12.5%
Weapon: Increases damage against elites by 20%
Other: +78 Resistance to All Elements
Peerless: +3% Holy Damage
Emerald
Helm: 41% Extra Gold from Monsters
Weapon: Critical Hit Damage Increased by 130%
Other: +280 Dexterity
Peerless: +3% Poison Damage
Ruby
Helm: Increases Bonus Experience by 41%
Weapon: +270 Damage
Other: +280 Strength
Peerless: +3% Fire Damage
Topaz
Helm: 12.5% Reduced Resource Costs of Skills
Weapon: +38000 Thorns damage
Other: +280 Intelligence
Peerless: +3% Lightning Damage
Sapphire
Helm: +23% Maximum Resource
Weapon: Attack Speed increased by 10%
Other: +280 Armor
Peerless: +3% Cold Damage
Skull
Helm: +12.5% Life Regeneration
Weapon: Crit Hit Chance increase by 5%
Other: +5% Movement Speed
Peerless: +3% Physical Damage
Kanai’s Cube
Here is a new recipes idea that could be used to combine seven different Peerless Royal Gems into a new Prismatic Gem that could only be socketed into Weapons.
Shen's Prismatic Gem: a new cube recipe that requires all seven different Peerless Royal Gems and 50 forgotten souls into a new Prismatic Gem.
Prismatic Gem
The gem would be randomly generated and could be
Two random effects from this list
Two random effects from this list
Stolen Ring
Stolen Ring was a legendary ring in Diablo III. It required character level 8 to drop. In patch 2.4, it was removed from the game and replaced with Band of Might. It was the only ring that could increase Gold / Health Globe pickup range. It also rolled 5 primary affixes.
I would like to suggest that it be returned to the game.
Properties:
Shen's Delight
I would also like to suggest that Shen’s Delight be finally added to the Legendary Gem pool.
Shen's Delight was a Legendary Gem in Diablo III, scheduled to be added in patch 2.1.2 or 2.2.0. It could only be socketed into Amulets and Rings, and dropped from Greater Rift Guardians. It was cut from release for unknown reasons, its graphics used for Boyarsky's Chip with minor modifications. Its effect is partially reminiscent to Molten Wildebeest's Gizzard.
It granted the Nephalem an absorption shield whenever they received overhealing (healing while already at full Life) through Life per Hit and Life per Second, up to a percentage of their maximum Life. Other sources of healing would not contribute to this shield. Upgrading increased the maximum shield capacity.
The rank 25 special property for this gem is unknown.
Due to its powers, this gem would have been a potent way to increase one's Toughness while sacrificing as little in damage or other stats as possible; given enough ranks, a hero could have had a great degree of health that most others could only dream of having.
This gem would have been the sixth Legendary Gem to be purely defensive in its effects.
Blizzard Steal This Idea! - Bottomless Potions
https://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/229029-blizzard-steal-this-idea-bottomless-potions
I made a few tweaks based on feedback thus far