First and foremost, I am loving the skills! What I like the most about them, is I can see some serious strategy being used in their use. Right now, because of the difficulty, it isn't as necessary, but I can really see it long term.
Example:
DH- Caltrops and evasive shot, caltrops and grenade
WD- the one with the hands sticking out of the ground and most any attack skill
Barb- Leap Attack and groundstomp/ww, WW and Hammer of ancients, Dash and Hammer Ancients.
These are just some basic ideas, but the idea of using them together tactically was screaming at me. In D2, except for warcries, there wasn't really a lot of using strategy for me with my barbs. This is really exciting to me.
Monsters--I am loving watching the monsters and how they move, appear, attack. The Unique monsters really get me going. Saw a unique unburied burst through a door and totally surprise the hero in the dungeon. Also saw a unique carrion bat that had teleport. I am pretty sure, that whenever it teleported its entire mob ported with it. Was givign the DH fits. Carrion nests are just freaky. Also, noticed some monsters bursting out from behind pantings in the lower levels of the cathedral. Also, some of the monsters--specifically the ghosts--speak before attacking you!
Am absolutely loving the lore in this game. The journal entries in the cathedral are great! So is the lore on the new monsters.
Weapon tradeoffs. As a 2hander fan, I am absolutely loving the damage vs. speed tradeoff of 2hand vs. 1hand. Finally it is more equitable and more about playstyle then just being opp.
Minor concern is that I am not seeing the differences in chest armor that I was expecting. But I think that will change as it goes deeper into the game.
First and foremost, I am loving the skills! What I like the most about them, is I can see some serious strategy being used in their use. Right now, because of the difficulty, it isn't as necessary, but I can really see it long term.
Example:
DH- Caltrops and evasive shot, caltrops and grenade
WD- the one with the hands sticking out of the ground and most any attack skill
Barb- Leap Attack and groundstomp/ww, WW and Hammer of ancients, Dash and Hammer Ancients.
These are just some basic ideas, but the idea of using them together tactically was screaming at me. In D2, except for warcries, there wasn't really a lot of using strategy for me with my barbs. This is really exciting to me.
Monsters--I am loving watching the monsters and how they move, appear, attack. The Unique monsters really get me going. Saw a unique unburied burst through a door and totally surprise the hero in the dungeon. Also saw a unique carrion bat that had teleport. I am pretty sure, that whenever it teleported its entire mob ported with it. Was givign the DH fits. Carrion nests are just freaky. Also, noticed some monsters bursting out from behind pantings in the lower levels of the cathedral. Also, some of the monsters--specifically the ghosts--speak before attacking you!
Am absolutely loving the lore in this game. The journal entries in the cathedral are great! So is the lore on the new monsters.
Weapon tradeoffs. As a 2hander fan, I am absolutely loving the damage vs. speed tradeoff of 2hand vs. 1hand. Finally it is more equitable and more about playstyle then just being opp.
Minor concern is that I am not seeing the differences in chest armor that I was expecting. But I think that will change as it goes deeper into the game.
Yea I agree, how about the Wizzard's time dialation field(whatever It's called in game, forgot the name), that skill is basically designed by default to be tactical, you could do all kinds of stuff with that(I don't usually like wizard char, but I am really liking the ideas behing the wizard in D3).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Example:
DH- Caltrops and evasive shot, caltrops and grenade
WD- the one with the hands sticking out of the ground and most any attack skill
Barb- Leap Attack and groundstomp/ww, WW and Hammer of ancients, Dash and Hammer Ancients.
These are just some basic ideas, but the idea of using them together tactically was screaming at me. In D2, except for warcries, there wasn't really a lot of using strategy for me with my barbs. This is really exciting to me.
Monsters--I am loving watching the monsters and how they move, appear, attack. The Unique monsters really get me going. Saw a unique unburied burst through a door and totally surprise the hero in the dungeon. Also saw a unique carrion bat that had teleport. I am pretty sure, that whenever it teleported its entire mob ported with it. Was givign the DH fits. Carrion nests are just freaky. Also, noticed some monsters bursting out from behind pantings in the lower levels of the cathedral. Also, some of the monsters--specifically the ghosts--speak before attacking you!
Am absolutely loving the lore in this game. The journal entries in the cathedral are great! So is the lore on the new monsters.
Weapon tradeoffs. As a 2hander fan, I am absolutely loving the damage vs. speed tradeoff of 2hand vs. 1hand. Finally it is more equitable and more about playstyle then just being opp.
Minor concern is that I am not seeing the differences in chest armor that I was expecting. But I think that will change as it goes deeper into the game.
Yea I agree, how about the Wizzard's time dialation field(whatever It's called in game, forgot the name), that skill is basically designed by default to be tactical, you could do all kinds of stuff with that(I don't usually like wizard char, but I am really liking the ideas behing the wizard in D3).