So true. 50,000 signatures sounds like a lot, but D3 is all over the net, every second computer mag I pick up in Europe has an article on it and the announcement was even on the news. With this kind of publicity, not only will we have new people that jump aboard the D-Train, but the majority of the fanbase seems to agree that the petition is unneeded.
Runewords were nice, until it got to the part were you needed so many HRs that it is improbable to exist in legit form, at which time they were ridiculously OP. The way it stands, we have the following triers of gear:
Plain
Magic
Rare
Crafted - Maybe
Set
Unique/Legendary
Proportionatly speaking, the amount runeword used was too much. It took the focus off most of these items. I'm probably gonna catch some heat for this opinion, but if you include nerfed runewords, it will be too much. The different triers of gear have to differ enough to give one more value over another trier, and including too many triers means there's too big of a gap from a magical weapon to a legendary one. Of course Legendary should kick ass compared to magical items, but there is such a thing as too big of a gap. In D2, Runewords were the almighty thing, and the gap between them to magical items was too large, thats why everybody wanted them, and anything else was ultimatly not an option.
I agree with some of your points but how did runewords take the focus off uniques and rares and hell in some cases magicals? Many many many top builds utlize all of those types of items its not always runewords..
.its also hard to really put the types of gear into tiers with how in many cases most uniques were utter garbage when compared to many rares and crafted...and well sets are useless outside the angelic rings+ammy(altho the elite sets were probably meant to be some of the best gear in the game it sure didnt turn out like that)
Ya I agree too. It's by making so many petitions that you take away the actual meaning behind the movement. Petitions should be kept for important issues such as the color debate... which was justified at first but lost it's own purpose because it was founded on a few screenshots. Seriously, this petitions and all the others I've seen are all base on suppositions that Blizz will or won't do something. I used to find it funny but I don't anymore, come on, it's getting lame.
I think one main issue with runewords is their stagnancy. Each runeword is rather specific in what it does, hence is why you can build chars according to a runeword. It would be more interesting if runeword combinations created a random items with certain softly stagnant characteristics, but also a couple of additional random powerful mods, so that the runeword may or may not be used for a particular build.
Runeword should be given to players right away (the percentages and variations). There is no point in forcing people to either experiment with them, losing precious items, or having them hack something. Finding all runewords will NOT take long, even if not hackable - all you need is a bunch of powerplayers and a combined database of fail and success runewords. There is also room for partial runewords, or rune-and-item relations (ex.: putting a tal rune into an axe gives a bigger fire bonus than expected, etc.).
I don't think power is the issue here. As long as the runeword has a competitor in the face of a non-runeword random item that's really rare (more rare than the runes), there's always be something. There shouldn't be a defined ceiling, it should be a bit muzzled and unclear, so that people will not be able to (read: will not have to) pre-plan for items, and so that for every insane and crazy build that some one may ever make up there is an item fortifying that build. Also, ceiling items should be different items. Including two totally different items with similar mods, generated randomly and picked as perfect (for the time being) for Zealer build #21.
The less stagnant items are, the less you can build your chars according to items, and the more you have to work with what you can find, or keep searching until you find exactly what you need, or trade (and a randomized system will guarantee that it does exist, while a stagnant system only guarantees the existence of certain specific items).
Blizzard said it will be hard to find THE best item in the game, because of some randomized mods. I'm not sure if that's what I want, they're not clear there. In Sacred 2, items are more chaotically random, to the point where a blue item may be better than a unique or a set, and mods on rares and uniques are less clumped together into preset templates (aka DII rare belts which have resistances and stuff).
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I agree with some of your points but how did runewords take the focus off uniques and rares and hell in some cases magicals? Many many many top builds utlize all of those types of items its not always runewords..
.its also hard to really put the types of gear into tiers with how in many cases most uniques were utter garbage when compared to many rares and crafted...and well sets are useless outside the angelic rings+ammy(altho the elite sets were probably meant to be some of the best gear in the game it sure didnt turn out like that)
Fuck you, I'm a dragon.
I think that's what he meant, after I studied his post for long hours in my crypt.
Rise and rise again, until lambs become lions
LMFAO that was actually kinda funny to me
Rise and rise again, until lambs become lions
I think one main issue with runewords is their stagnancy. Each runeword is rather specific in what it does, hence is why you can build chars according to a runeword. It would be more interesting if runeword combinations created a random items with certain softly stagnant characteristics, but also a couple of additional random powerful mods, so that the runeword may or may not be used for a particular build.
Runeword should be given to players right away (the percentages and variations). There is no point in forcing people to either experiment with them, losing precious items, or having them hack something. Finding all runewords will NOT take long, even if not hackable - all you need is a bunch of powerplayers and a combined database of fail and success runewords. There is also room for partial runewords, or rune-and-item relations (ex.: putting a tal rune into an axe gives a bigger fire bonus than expected, etc.).
I don't think power is the issue here. As long as the runeword has a competitor in the face of a non-runeword random item that's really rare (more rare than the runes), there's always be something. There shouldn't be a defined ceiling, it should be a bit muzzled and unclear, so that people will not be able to (read: will not have to) pre-plan for items, and so that for every insane and crazy build that some one may ever make up there is an item fortifying that build. Also, ceiling items should be different items. Including two totally different items with similar mods, generated randomly and picked as perfect (for the time being) for Zealer build #21.
The less stagnant items are, the less you can build your chars according to items, and the more you have to work with what you can find, or keep searching until you find exactly what you need, or trade (and a randomized system will guarantee that it does exist, while a stagnant system only guarantees the existence of certain specific items).
Blizzard said it will be hard to find THE best item in the game, because of some randomized mods. I'm not sure if that's what I want, they're not clear there. In Sacred 2, items are more chaotically random, to the point where a blue item may be better than a unique or a set, and mods on rares and uniques are less clumped together into preset templates (aka DII rare belts which have resistances and stuff).