As probably all of us were, I was pleasantly surprised when the barbarian was ripped in half by the massive monster at the end of the gameplay demonstration. This got me to thinking. Wouldn't it be awesome if your death animation depended on how you died? For example, if you are fighting a beserker, and he kills you, the final blow would turn into an animation where he decapitates you or hacks you to shreads. Basically have a sweet death animation that depends on what kills you. Also, if the corpse system is still in place this is still applicable. Based on the barbarian's death I think this is a possible feature.
I thought it was pretty sweet. Would be cool if there was multiple different death animations rather than that is the main one for a barb fighting a big boss...
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"If we're actually making the game worse with no other reason than to be different from WoW, then it's a bad choice." - Jay Wilson (D3 lead designer)
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My mediocre attempt at making a Signature.
:thumbsup: