So I have been saving up for inferno gear for the last week or so and finally have about 20 million to spend.
I understand that attack speed is huge and I think I am going to go the splinter build as it seems very popular.
Anything else before I go and spend tons of gold in the AH?
I was thinking about buying like a 10million gold 1 hand wep with 850+ DPS int/ias and crit or would a 1000+ DPS with out ias and crit be better?
Also is it better to forget resist all and just go for as much int as possible since you are pretty much one shot in inferno anyway and spirit walk and passive skill can keep you alive for 2 strikes anyway?
Any last minute opinions would be great before I blow it all and regret not buying the right stuff since that would not be the first time...
I guess...I just see some that are way less than 20 mill and have a little less dps but have higher attacks per second with aditional IAS so some of those can actually be more DPS in the end correct?
Search 1h weap with over 150 int and get the best one you can with 1.40 or higher IAS. That's how I do weapons and I have 75k base dps. I value 100 int on a weapon more than 200 dps. So I'd take an 800 with 200 int over a plain 1200
One more question.
Ok so if a wep has say a 1.42 base AS and 70 more int than second wep and is 7million and another wep has 1.72 base AS and is 12 million does that .3 base AS make a huge difference for the extra 5 million? I mean I wanna buy an amazing 1 hand thats what i am working on first so would it be worth it? Or that extra 50 int would make up for the extra .3 base AS?
One more question.
Ok so if a wep has say a 1.42 base AS and 70 more int than second wep and is 7million and another wep has 1.72 base AS and is 12 million does that .3 base AS make a huge difference for the extra 5 million? I mean I wanna buy an amazing 1 hand thats what i am working on first so would it be worth it? Or that extra 50 int would make up for the extra .3 base AS?
I personally go for more dmg beyond the 1.4 AS range, but that's based more off my current AS and stuff. I was going all out on AS but I found that once I got too high (like over 2.75ish), I started running out of mana using darts even with SA up. And it's so fast at that point that I don't feel slowed down by it when I try to shoot and move. So with that in my mind, I go for damage. So if I was going to pay 5 mil more for a weap, I'd want that 5 mil into going towards extra damage over that 1.4 AS instead of raising the AS.
Don't forget about +armor stat while gearing, as it can make a huge difference. I've been shifting more towards glass cannon, 30K life / 170 resist all currently, but a few of my recent upgrades had a lot of +armor on them, and I can now take 1 of the spears from the spearmen in act 3, or one swipe of ye old wiggle claw guys.
It might not seem like a lot, but it makes a pretty big difference, as it just keeps spirit vessel off cooldown, which saves a lot of time.
Search 1h weap with over 150 int and get the best one you can with 1.40 or higher IAS. That's how I do weapons and I have 75k base dps. I value 100 int on a weapon more than 200 dps. So I'd take an 800 with 200 int over a plain 1200
much more interesting that i have 500 int less than you but exact the same dps! int on weapon is totally overrated! look for a 1.6++ wep with at best a socket & optional ADDITIONAL critdmg!
i second that,
obviously what i say is heavily influenced by other stats you have on rest of y our gear, as crit chance or intelect, but in my own case basing on spreadsheet calculation if i switched my weapon that has 60% crit dmg and 60% crit dmg socket into weapon that has 200 intelect on it, i would loose 4k dmg.
Imo find something with additional crit dmg + socket and fit nicely developed crit dmg gem into it. Intelect on weapon is a nice bonus, but not gamebreaking
Immagine me with a 1100 dps 1h with 90 %+ crit hit damage and possibly a socket for another 70 %+.
That's 120000 dps+.
If you cannot afford to get crit+crithitdmg+attackspeed+int on the pieces that allow it. Do this:
Neck: Crit, crit hit dmg, int
Gloves: Crit, crit hit dmg, int
Rings, Crit hit dmg, attackspeed, int
This is because rings can roll more attackspeed than crit (value is approx 2:1 while crit rolls to like 4 on rings and attackspeed like 17), while gloves and necks can roll so much more crit compared to max attackspeed. With approx 230 % crit hit damaage 1 crit is better than 2 ias. It would be 200 % if attackspeed didnt benefit the offhand so much.
Search 1h weap with over 150 int and get the best one you can with 1.40 or higher IAS. That's how I do weapons and I have 75k base dps. I value 100 int on a weapon more than 200 dps. So I'd take an 800 with 200 int over a plain 1200
much more interesting that i have 500 int less than you but exact the same dps! int on weapon is totally overrated! look for a 1.6++ wep with at best a socket & optional ADDITIONAL critdmg!
i second that,
obviously what i say is heavily influenced by other stats you have on rest of y our gear, as crit chance or intelect, but in my own case basing on spreadsheet calculation if i switched my weapon that has 60% crit dmg and 60% crit dmg socket into weapon that has 200 intelect on it, i would loose 4k dmg.
Imo find something with additional crit dmg + socket and fit nicely developed crit dmg gem into it. Intelect on weapon is a nice bonus, but not gamebreaking
Immagine me with a 1100 dps 1h with 90 %+ crit hit damage and possibly a socket for another 70 %+.
That's 120000 dps+.
If you cannot afford to get crit+crithitdmg+attackspeed+int on the pieces that allow it. Do this:
Neck: Crit, crit hit dmg, int
Gloves: Crit, crit hit dmg, int
Rings, Crit hit dmg, attackspeed, int
This is because rings can roll more attackspeed than crit (value is approx 2:1 while crit rolls to like 4 on rings and attackspeed like 17), while gloves and necks can roll so much more crit compared to max attackspeed. With approx 230 % crit hit damaage 1 crit is better than 2 ias. It would be 200 % if attackspeed didnt benefit the offhand so much.
Thats good to know. I have some good Atack Speed Gear, Like, Boj Anglers, Lacuni, Visage and Tal rasha chest. They all have Atack speed on it. My weapon has almost 1k DPS and 100 int on it, and offhand near 280 dmg, 180 int, 6.5% crit. I do have like 1600 int, but my dps is just 55k.
I'm very interested on your stats, your DPS is huge, and you don't have that much atack speed (I have around 3.18).
Do you mind to show pics of your actual gear, so I can compare to mine and maybe change it? This way I could sell my gear and buy some with more Crit/Crit Dmg.
Also would be nice if you play at US and could add me so we can talk ingame.
I definitely agree that AS isn't the best way to up dps always. It's a matter of having your APS at a level you're comfortable with, and from there, focusing on crit/crit damage/int. It's interesting crit damage is raising your dmg more than 200 int, though. I'll look into that.
And int isn't formulated into weap dps but it is formulated on your detail sheet after equipping.
I definitely agree that AS isn't the best way to up dps always. It's a matter of having your APS at a level you're comfortable with, and from there, focusing on crit/crit damage/int. It's interesting crit damage is raising your dmg more than 200 int, though. I'll look into that.
And int isn't formulated into weap dps but it is formulated on your detail sheet after equipping.
Yes, with too much IAS you will start to have mana issues because instead of gaining mana while casting darts (which is the design) you will be mana neutral or lose mana which means you are never regenerating the mana spent on spells that are not darts. At a certain point I believe it's better to make each dart hit harder (crit/crit damage) than to shoot more darts. I'd say anything over 2.5 attacks per second and unless you have mana regen on an item you're going to run in to mana problems.
I posted this link in my initial post here. So you who wanted me to show the gear it was always there. Since then i upgraded neck and rings.
Anyway, the attack speed chest and the lacuni bracers arent worth getting. Not with my crit hit damage at least, in my calculations. Rather get bracers with 100 int and 6 % crit, or 4.5+ crit and 140+ int.
For chest I would take 130+ int and 3 sockets with 38+ int over the attack speed one any day.
Regarding you saying your offhand has 280 damage, by that I assume you mean high end damage.. You do realize that low end is just as important? Add the two (min-max) and divide by 2, THAT is your offhand damage. They dont go much further than 260 as average. Mine f. ex. has 239.5 average dps.
Regarding what has been said about attack speed and mana issues, at approx 2 attacks per second you can hold your mana fairly stable and still use cc. At 2.5 and beyond you cannot without spending your spirit walk with honored guest (mana) on every cooldown to keep from going oom. And I don't like that because vs many packs you need that spirit walk WHEN you need it.
Glad to be of help with any more questions and/or will gladly hear anyone elses opinions on gearing (and WHY).
I've seen some mistakes here, and some other things that seem to be misunderstood.
First, the difference between int and dps is that int multiplies base dps, point for point (100 dps gives a 100% increase). A weapon will not include int in it's dps calculations (it will be included in the tiny +/- changes below the item though). At a certain point, int is more important than raw DPS, that 800 dps with +200 int would, in the end, get 800 dps +1600 from int, whereas that 1000 would get 1000 +1000 from dps. Int is improved more if you have another item that adds damage, as that will get increased damage (if the off-hand mojo had 200 dps, the first item would get an extra 400, where as the second would only get an extra 200). Attack speed basically works this way.
This is all compounded by what spells you use. DoT spells (and channeling spells) do not benifit, from what I now, from increased attack speed, as they are set hits. Also, crit is better if you're using something like splinters, because now you have three chances to crit on each attack.
That said, as to where the balance point is, I have no opinion. I don't think I'll be playing my WD that far so as to get gear that good. At least not for a long while.
I've seen some mistakes here, and some other things that seem to be misunderstood.
First, the difference between int and dps is that int multiplies base dps, point for point (100 dps gives a 100% increase). A weapon will not include int in it's dps calculations (it will be included in the tiny +/- changes below the item though). At a certain point, int is more important than raw DPS, that 800 dps with +200 int would, in the end, get 800 dps +1600 from int, whereas that 1000 would get 1000 +1000 from dps. Int is improved more if you have another item that adds damage, as that will get increased damage (if the off-hand mojo had 200 dps, the first item would get an extra 400, where as the second would only get an extra 200). Attack speed basically works this way.
This is all compounded by what spells you use. DoT spells (and channeling spells) do not benifit, from what I now, from increased attack speed, as they are set hits. Also, crit is better if you're using something like splinters, because now you have three chances to crit on each attack.
That said, as to where the balance point is, I have no opinion. I don't think I'll be playing my WD that far so as to get gear that good. At least not for a long while.
Rofl.
First you type dps instead of int 2 places, which I thought I could overlook.. Then you manage to say that having an offhand affects int value, which it does not. The offhand simply increases the main weapon's min-max damage. Say your 1h has 500 average damage and it's attack speed is 1.5 aps then it would display 750 dps. Say then your offhand has 200 average damage. That will only make your weapon have: (500+200)*1.5= 1050 dps. It's made this way to compensate for the lower dps number on one handers than you find on 2handers. Has nothing to do with int other than more base weapon dps (and yes we include the offhand because it would be irrational to leave it out considering it takes a hand like a 2 hand would).
THEN you proceed to say that more small attacks benefit more from crit than few heavy ones. WOW. I thought we were past that shit. Let me show you lol:
1000 attacks that do 1000 non crit dmg that crit 10 % of the time for 100 % crit damage (double damage)
= (1000*1000) + (0.10*1000*1000) = 1,100,000
100 attacks that to 10,000 non crit damage that crit 10 % of the time for 100 % crit damage (double damage)
= (100*10,000) + (0.10*100*10,000) = 1,100,000
Many small crits end up doing the same damage as fewer higher crits. Damage from crits are not affected by attackspeed, only crit hit chance and crit hit damage. And of course the value of crit is as you mentioned, affected by what spells you use. For me for example, a spliters+roll the bones bombs user, crit is phenomenal and stacking it doesnt make you go oom from spamming either of those 10 mana spells like attack speed does. But do read my other post regarding where I like attack speed over crit.
And btw only reason I'm being this harsh on you is because you open your post by saying you have found mistakes. Seriously..
I know this wasn't the original topic of this thread, but how effective are y'all finding these glass cannon builds? I've been doing basically the opposite (decent dmg, but high vitality and resist) and have been getting my ass handed to me in A2 Inferno - 40k one shots from invisible snakes and such. Wondering if this might be a better approach.
Search 1h weap with over 150 int and get the best one you can with 1.40 or higher IAS. That's how I do weapons and I have 75k base dps. I value 100 int on a weapon more than 200 dps. So I'd take an 800 with 200 int over a plain 1200
why would 200 int be more important than higher damage on the weapon?
isnt it better to stack the hell outa int and attack speed on gear and then just worry about getting the highest dps weapon you possibly can to get the absurd damage increases?
why would you not use a 1400+ dps 2 hander with high max damage over 1 hander and off hand?
what is your reasoning? maybe im the one misinformed here.. but i thought 2 handers were best for witch drs.
Search 1h weap with over 150 int and get the best one you can with 1.40 or higher IAS. That's how I do weapons and I have 75k base dps. I value 100 int on a weapon more than 200 dps. So I'd take an 800 with 200 int over a plain 1200
why would 200 int be more important than higher damage on the weapon?
isnt it better to stack the hell outa int and attack speed on gear and then just worry about getting the highest dps weapon you possibly can to get the absurd damage increases?
why would you not use a 1400+ dps 2 hander with high max damage over 1 hander and off hand?
what is your reasoning? maybe im the one misinformed here.. but i thought 2 handers were best for witch drs.
Int is damage increase %. And you include your OH damage with MH damage so they come out to what a 2h would be anyway.
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I understand that attack speed is huge and I think I am going to go the splinter build as it seems very popular.
Anything else before I go and spend tons of gold in the AH?
I was thinking about buying like a 10million gold 1 hand wep with 850+ DPS int/ias and crit or would a 1000+ DPS with out ias and crit be better?
Also is it better to forget resist all and just go for as much int as possible since you are pretty much one shot in inferno anyway and spirit walk and passive skill can keep you alive for 2 strikes anyway?
Any last minute opinions would be great before I blow it all and regret not buying the right stuff since that would not be the first time...
One more question.
Ok so if a wep has say a 1.42 base AS and 70 more int than second wep and is 7million and another wep has 1.72 base AS and is 12 million does that .3 base AS make a huge difference for the extra 5 million? I mean I wanna buy an amazing 1 hand thats what i am working on first so would it be worth it? Or that extra 50 int would make up for the extra .3 base AS?
I personally go for more dmg beyond the 1.4 AS range, but that's based more off my current AS and stuff. I was going all out on AS but I found that once I got too high (like over 2.75ish), I started running out of mana using darts even with SA up. And it's so fast at that point that I don't feel slowed down by it when I try to shoot and move. So with that in my mind, I go for damage. So if I was going to pay 5 mil more for a weap, I'd want that 5 mil into going towards extra damage over that 1.4 AS instead of raising the AS.
894.9
242 int
18% AS
52% Crit DMG
(1.42 AS)
for 7.5mil. I'd get that if I was you.
It might not seem like a lot, but it makes a pretty big difference, as it just keeps spirit vessel off cooldown, which saves a lot of time.
92k dps WD thoughts:
http://imageshack.us/f/98/gearandstats04062012.jpg/
(this was before i upgrader my ring and neck.
Atm 270 crit hit, 1.99 aps (dont go oom as fast with darts using this speed) 38% crit hit chance.
Int on weap is the same as int anywhere else, it matters. How much though, is up to the infamous CALC to decide:
http://d3dps.com/node/34
Immagine me with a 1100 dps 1h with 90 %+ crit hit damage and possibly a socket for another 70 %+.
That's 120000 dps+.
If you cannot afford to get crit+crithitdmg+attackspeed+int on the pieces that allow it. Do this:
Neck: Crit, crit hit dmg, int
Gloves: Crit, crit hit dmg, int
Rings, Crit hit dmg, attackspeed, int
This is because rings can roll more attackspeed than crit (value is approx 2:1 while crit rolls to like 4 on rings and attackspeed like 17), while gloves and necks can roll so much more crit compared to max attackspeed. With approx 230 % crit hit damaage 1 crit is better than 2 ias. It would be 200 % if attackspeed didnt benefit the offhand so much.
Thats good to know. I have some good Atack Speed Gear, Like, Boj Anglers, Lacuni, Visage and Tal rasha chest. They all have Atack speed on it. My weapon has almost 1k DPS and 100 int on it, and offhand near 280 dmg, 180 int, 6.5% crit. I do have like 1600 int, but my dps is just 55k.
I'm very interested on your stats, your DPS is huge, and you don't have that much atack speed (I have around 3.18).
Do you mind to show pics of your actual gear, so I can compare to mine and maybe change it? This way I could sell my gear and buy some with more Crit/Crit Dmg.
Also would be nice if you play at US and could add me so we can talk ingame.
And int isn't formulated into weap dps but it is formulated on your detail sheet after equipping.
I posted this link in my initial post here. So you who wanted me to show the gear it was always there. Since then i upgraded neck and rings.
Anyway, the attack speed chest and the lacuni bracers arent worth getting. Not with my crit hit damage at least, in my calculations. Rather get bracers with 100 int and 6 % crit, or 4.5+ crit and 140+ int.
For chest I would take 130+ int and 3 sockets with 38+ int over the attack speed one any day.
Regarding you saying your offhand has 280 damage, by that I assume you mean high end damage.. You do realize that low end is just as important? Add the two (min-max) and divide by 2, THAT is your offhand damage. They dont go much further than 260 as average. Mine f. ex. has 239.5 average dps.
Regarding what has been said about attack speed and mana issues, at approx 2 attacks per second you can hold your mana fairly stable and still use cc. At 2.5 and beyond you cannot without spending your spirit walk with honored guest (mana) on every cooldown to keep from going oom. And I don't like that because vs many packs you need that spirit walk WHEN you need it.
Glad to be of help with any more questions and/or will gladly hear anyone elses opinions on gearing (and WHY).
First, the difference between int and dps is that int multiplies base dps, point for point (100 dps gives a 100% increase). A weapon will not include int in it's dps calculations (it will be included in the tiny +/- changes below the item though). At a certain point, int is more important than raw DPS, that 800 dps with +200 int would, in the end, get 800 dps +1600 from int, whereas that 1000 would get 1000 +1000 from dps. Int is improved more if you have another item that adds damage, as that will get increased damage (if the off-hand mojo had 200 dps, the first item would get an extra 400, where as the second would only get an extra 200). Attack speed basically works this way.
This is all compounded by what spells you use. DoT spells (and channeling spells) do not benifit, from what I now, from increased attack speed, as they are set hits. Also, crit is better if you're using something like splinters, because now you have three chances to crit on each attack.
That said, as to where the balance point is, I have no opinion. I don't think I'll be playing my WD that far so as to get gear that good. At least not for a long while.
Rofl.
First you type dps instead of int 2 places, which I thought I could overlook.. Then you manage to say that having an offhand affects int value, which it does not. The offhand simply increases the main weapon's min-max damage. Say your 1h has 500 average damage and it's attack speed is 1.5 aps then it would display 750 dps. Say then your offhand has 200 average damage. That will only make your weapon have: (500+200)*1.5= 1050 dps. It's made this way to compensate for the lower dps number on one handers than you find on 2handers. Has nothing to do with int other than more base weapon dps (and yes we include the offhand because it would be irrational to leave it out considering it takes a hand like a 2 hand would).
THEN you proceed to say that more small attacks benefit more from crit than few heavy ones. WOW. I thought we were past that shit. Let me show you lol:
1000 attacks that do 1000 non crit dmg that crit 10 % of the time for 100 % crit damage (double damage)
= (1000*1000) + (0.10*1000*1000) = 1,100,000
100 attacks that to 10,000 non crit damage that crit 10 % of the time for 100 % crit damage (double damage)
= (100*10,000) + (0.10*100*10,000) = 1,100,000
Many small crits end up doing the same damage as fewer higher crits. Damage from crits are not affected by attackspeed, only crit hit chance and crit hit damage. And of course the value of crit is as you mentioned, affected by what spells you use. For me for example, a spliters+roll the bones bombs user, crit is phenomenal and stacking it doesnt make you go oom from spamming either of those 10 mana spells like attack speed does. But do read my other post regarding where I like attack speed over crit.
And btw only reason I'm being this harsh on you is because you open your post by saying you have found mistakes. Seriously..
why would 200 int be more important than higher damage on the weapon?
isnt it better to stack the hell outa int and attack speed on gear and then just worry about getting the highest dps weapon you possibly can to get the absurd damage increases?
why would you not use a 1400+ dps 2 hander with high max damage over 1 hander and off hand?
what is your reasoning? maybe im the one misinformed here.. but i thought 2 handers were best for witch drs.
Int is damage increase %. And you include your OH damage with MH damage so they come out to what a 2h would be anyway.