1) Is this build hc-viable in terms of survivability? I'd never let my hp get that low (50k+), but is it solid enough to avoid death if played with a little less recklessness?
2) How bad is rubber-banding with this? It killed my p44 ww barb and I'm not keen to repeat the mistake.
I am not sure if it is just my connection, but I notice rubber-banding much more often while using a tempest rush build. It is usually the only reason I will die. If you are doing HC, i suggest getting most of your spirit regen through gear rather than sacrificing your defensive passives.
You can build a defensive TR build but it is likely going to be used mainly for getting from pack to pack rather than an infinite TR build.
1) Is this build hc-viable in terms of survivability? I'd never let my hp get that low (50k+), but is it solid enough to avoid death if played with a little less recklessness?
2) How bad is rubber-banding with this? It killed my p44 ww barb and I'm not keen to repeat the mistake.
It is not viable at all in Hardcore unfortunately. Its built primarily to farm fast and grind paragon less on the built to live side.
The Rubber banding for me happens to often im used to it.
This post is pretty useless without an exp/hour number. You are currently paragon 40, which doesnt say much. Im skeptical that this is a build worth using but then again need that exp/hour number.
This post is pretty useless without an exp/hour number. You are currently paragon 40, which doesnt say much. Im skeptical that this is a build worth using but then again need that exp/hour number.
It's pretty common knowledge that tempest rush at mp0 is the fastest monk leveling method... xp/hr will depend on your gear. Having no number here doesn't nullify the usefulness of any of the information.
This post is pretty useless without an exp/hour number. You are currently paragon 40, which doesnt say much. Im skeptical that this is a build worth using but then again need that exp/hour number.
If you can't see the build as viable you are literally beyond help and a troll.
Edit: Also I will not be posting Exp/hour in this guide, just because I feel it would be a personal slight to you, and that makes me feel warm inside.
What type of DPS is needed for a sufficient run of MP0?
I'm sitting at 55k DW (still need to purchase a Skorn).
I did try TR before without a skorn an a random 2H i had (1200+DPS), and I didn't seem to do much damage.
I see a lot of users in the 100k+ DPS, is that what is minimum?
90k will have some back tracking, I started doing this build around then and experimenting with it as gear got better. 125k is the sweet spot, you can certainly do it lower if you choose to. However the time it will take you to do runs may not be better than your current build/s.
What type of DPS is needed for a sufficient run of MP0?
I'm sitting at 55k DW (still need to purchase a Skorn).
I did try TR before without a skorn an a random 2H i had (1200+DPS), and I didn't seem to do much damage.
I see a lot of users in the 100k+ DPS, is that what is minimum?
You will likely need 100k+ if you want to be the most efficient so you don't have to loop back to kill monsters. A decent skorn should help quite a bit, as paper dps is quite a bit higher with a 2h skorn than dual wield.
That being said, even at lower dps, a TR build on mp0 is still going to be more efficient for you than mp1+. Before I had high dps, I used tempest rush just to move between packs of monsters, then FoT them down and repeat. Infinite Tempest rushing won't be efficient (since they wont die in 1 run through) but using tempest rush to get to monsters will be.
This post is pretty useless without an exp/hour number. You are currently paragon 40, which doesnt say much. Im skeptical that this is a build worth using but then again need that exp/hour number.
If you can't see the build as viable you are literally beyond help and a troll.
Edit: Also I will not be posting Exp/hour in this guide, just because I feel it would be a personal slight to you, and that makes me feel warm inside.
Ok lvl 40, keep giving advice, im sure someone will listen.
This post is pretty useless without an exp/hour number. You are currently paragon 40, which doesnt say much. Im skeptical that this is a build worth using but then again need that exp/hour number.
If you can't see the build as viable you are literally beyond help and a troll.
Edit: Also I will not be posting Exp/hour in this guide, just because I feel it would be a personal slight to you, and that makes me feel warm inside.
Ok lvl 40, keep giving advice, im sure someone will listen.
Pretty sure they are based on the positive feedback Jealousy Mc JealousSon.
[Hey 2 more posts and you can post links too! Troll on!!!!]
The underlined part is the same thing you posted in response to my own. I essentially said that I do not play for long durations and I'd time a few short runs...Now I find it more appealing to reply to trolling than that so timing runs will not be done. Pretty sure I've done enough work on The main post
Also yes. This is the correct way to Tempest Rush. You are very welcome. You can either take the knowledge and use it or be stubborn and don't either way you can rest assured my opinions won't change
it isn't exactly you suggest but I took your advice on the sweeping winds and SSS instead of serenity. I have been finding that Submission actually does amazing damage and has a great range. With this new build, farming goes much smoother and I find that I have more spirit to spend.
I think this is my finalized mp0 TR farming build.
Why should anyone aim at inna 3 bonus? Its useless and a joke
Im trying this build right now, since it got me hooked up again (who knows for how long).
Bought Skorn 1400dps, 500dex, 150cd, inna helm with 2spirit regen, changed ALL my passives to spirit regen, took templar with his regen. Ive got 11,85spirit regen and I cant keep TR up for 100%...
I unfortunately got nats ring for 2. set bonus, so there is ias and hellfire ring with ias too. Guess there is no way for me to keep it up all the time... Farming speed is nice, I just dont know
edit: Also Ive got 158k dps with Deadly reach third strike and yet mobs dont die to first hit and I have to keep turning for them.
Why should anyone aim at inna 3 bonus? Its useless and a joke
Im trying this build right now, since it got me hooked up again (who knows for how long).
Bought Skorn 1400dps, 500dex, 150cd, inna helm with 2spirit regen, changed ALL my passives to spirit regen, took templar with his regen. Ive got 11,85spirit regen and I cant keep TR up for 100%...
I unfortunately got nats ring for 2. set bonus, so there is ias and hellfire ring with ias too. Guess there is no way for me to keep it up all the time... Farming speed is nice, I just dont know
edit: Also Ive got 158k dps with Deadly reach third strike and yet mobs dont die to first hit and I have to keep turning for them.
Yea the attack speed is probably increasing your swing timer too much for your spirit regen to keep up just like you said If you have high spirit regen at a certain point Guardian Spirit works well to close the gap. However you will definitely need more than 2 spirit regen from gear to get the most dps out for the TR.
In terms of turning for the mobs it will happen from time to time, you have to kind of wiggle through packs to hit more stuff sometimes.
I wish Bnet had profiles fixed so I can help you more by taking a look at your gear. If you can let me know what your swing timer is after the haste from your rings and innas pants and any other haste you are wearing.
Regarding the Innas set bonus, the 3rd one is just extra spirit, you're aiming for the 4th so that you can refresh Sweeping Winds without having to reapply it which increases your farming speed.
it isn't exactly you suggest but I took your advice on the sweeping winds and SSS instead of serenity. I have been finding that Submission actually does amazing damage and has a great range. With this new build, farming goes much smoother and I find that I have more spirit to spend.
I think this is my finalized mp0 TR farming build.
Just keep in mind that Submission does not crit or boost and synergize with the snapshot damage concept of Sweeping Winds. I am having difficulty thinking of a way to describe this. Ummmm. Like the Overawe doesnt just add 12% it is adding the 12% to the 48% boosted Sweeping winds. So overall you should be doing less damage with Submission. That was the other selling point for me for Overawe. I forgot to mention that >_<
Explanation for the deviation of your build - FoT I am so used to the speed of it, that its hard to use Deadly Reach and the slowness of it to hit mobs quickly. I have 10.1 or so regen and I've noticed that I need to every now and then destroy a few mobs using a spirit generator attack to keep the Spirit Pool up. Using DR was so slow - both in its attack and animation, which proved to be too long standing in molten/plagued with the low resistances that I have. But 18% dps increase is a generous amount, so I will try to work it in.
I like Firestorm on SW - the extra range makes it feel like I have to turn around less and run through mobs again to get the blow up payoff. I'm running on MP1 and generally only half of a mob pack dies on the first pass, I usually have to spin around in a circle once or use FoT to drop the straglers.
I was experimenting with Breath of Heaven when I logged out - but I'm using Blinding Flash and assuming that the snap-shot for SW still takes Blinding Flash into account.
Question: you said in another post that the key for the four piece Inna's was the low Spirit cost for SW. So you can refresh it rather than reapply it. I thought that if you have SW up, taking advantage of the snapshot of your buffs and then you cast SW again or refresh it, it defaults back to its basic damage - or current snapshot of your dps at the time you cast it. So wouldn't that negate the increase dps snapshot of using Blinding Flash first when you cast it?
Gear wise, I'd ultimately like the gloves and ammy to be switched out for All Resistance. But that's probably not going to happen before I hit PL100.
Which leads me to another thought - once PL100 is reached, do I keep farming on MP1 using TR build or go back to cookie-cutter SW build, with Dual-Wield and raise to MP5 or higher? Thats my current debate that I clearly have some time to think over before I have to decide
Explanation for the deviation of your build - FoT I am so used to the speed of it, that its hard to use Deadly Reach and the slowness of it to hit mobs quickly. I have 10.1 or so regen and I've noticed that I need to every now and then destroy a few mobs using a spirit generator attack to keep the Spirit Pool up. Using DR was so slow - both in its attack and animation, which proved to be too long standing in molten/plagued with the low resistances that I have. But 18% dps increase is a generous amount, so I will try to work it in.
Yup as you suspect when you get to a point where you don't have to stop to gain some Spirit you'll only be using a spirit generator to buff your damage, you'll get there with a nice Stone of Jordan with 2.25 regen. Don't worry too much about the loss of crit as you have enough and that % elemental damage is good. You'll have more wiggle room with your passives after getting a ring and may get to swap to Overawe. Careful with your resists though you are playing riskier than me Its all about the risk/reward thing there.
I like Firestorm on SW - the extra range makes it feel like I have to turn around less and run through mobs again to get the blow up payoff. I'm running on MP1 and generally only half of a mob pack dies on the first pass, I usually have to spin around in a circle once or use FoT to drop the straglers.
I primarily run in MP0 for exp/gear farming. Your mileage may vary depending on DPS and MP. Even crazy dps TR monks have to turn around on MP1. Just remember sometimes that turning for that one mob may not outweigh continuing on to the next FAT pack of mobs. The reality is this post was to educate people on what they should be aiming for, and adjustments like using firestorm and shifting spirit around are simply personal adjustments to build upon the basics, which is not a bad thing.
I was experimenting with Breath of Heaven when I logged out - but I'm using Blinding Flash and assuming that the snap-shot for SW still takes Blinding Flash into account.
That is correct, so use Blind: Faith in the Light over Breath of Heaven: Balzing Wrath when you have the choice.
Question: you said in another post that the key for the four piece Inna's was the low Spirit cost for SW. So you can refresh it rather than reapply it. I thought that if you have SW up, taking advantage of the snapshot of your buffs and then you cast SW again or refresh it, it defaults back to its basic damage - or current snapshot of your dps at the time you cast it. So wouldn't that negate the increase dps snapshot of using Blinding Flash first when you cast it?
Refreshing Sweeping Winds will continue the initial cast with your increased snapshot damage. It treats it just as if you've hit a mob with a normal melee [non-crit] attack. This is why some people like to swap out Skorn for other weapons after the initial cast [see the new section at the end of the guide for details]
Gear wise, I'd ultimately like the gloves and ammy to be switched out for All Resistance. But that's probably not going to happen before I hit PL100.
Which leads me to another thought - once PL100 is reached, do I keep farming on MP1 using TR build or go back to cookie-cutter SW build, with Dual-Wield and raise to MP5 or higher? Thats my current debate that I clearly have some time to think over before I have to decide
Thanks for your input Sell!
I don't even know what to do at MP100 and I am in no great rush to get there. The reason I am using this build is simply to get the most out of my time put in. MP100 is a long ways away for me
I am not sure if it is just my connection, but I notice rubber-banding much more often while using a tempest rush build. It is usually the only reason I will die. If you are doing HC, i suggest getting most of your spirit regen through gear rather than sacrificing your defensive passives.
You can build a defensive TR build but it is likely going to be used mainly for getting from pack to pack rather than an infinite TR build.
It is not viable at all in Hardcore unfortunately. Its built primarily to farm fast and grind paragon less on the built to live side.
The Rubber banding for me happens to often im used to it.
I'm sitting at 55k DW (still need to purchase a Skorn).
I did try TR before without a skorn an a random 2H i had (1200+DPS), and I didn't seem to do much damage.
I see a lot of users in the 100k+ DPS, is that what is minimum?
It's pretty common knowledge that tempest rush at mp0 is the fastest monk leveling method... xp/hr will depend on your gear. Having no number here doesn't nullify the usefulness of any of the information.
If you can't see the build as viable you are literally beyond help and a troll.
Edit: Also I will not be posting Exp/hour in this guide, just because I feel it would be a personal slight to you, and that makes me feel warm inside.
90k will have some back tracking, I started doing this build around then and experimenting with it as gear got better. 125k is the sweet spot, you can certainly do it lower if you choose to. However the time it will take you to do runs may not be better than your current build/s.
You will likely need 100k+ if you want to be the most efficient so you don't have to loop back to kill monsters. A decent skorn should help quite a bit, as paper dps is quite a bit higher with a 2h skorn than dual wield.
That being said, even at lower dps, a TR build on mp0 is still going to be more efficient for you than mp1+. Before I had high dps, I used tempest rush just to move between packs of monsters, then FoT them down and repeat. Infinite Tempest rushing won't be efficient (since they wont die in 1 run through) but using tempest rush to get to monsters will be.
Ok lvl 40, keep giving advice, im sure someone will listen.
Pretty sure they are based on the positive feedback Jealousy Mc JealousSon.
[Hey 2 more posts and you can post links too! Troll on!!!!]
Also yes. This is the correct way to Tempest Rush. You are very welcome. You can either take the knowledge and use it or be stubborn and don't either way you can rest assured my opinions won't change
http://us.battle.net/d3/en/calculator/monk#bcTSYk!dZc!cZYYcc
it isn't exactly you suggest but I took your advice on the sweeping winds and SSS instead of serenity. I have been finding that Submission actually does amazing damage and has a great range. With this new build, farming goes much smoother and I find that I have more spirit to spend.
I think this is my finalized mp0 TR farming build.
Im trying this build right now, since it got me hooked up again (who knows for how long).
Bought Skorn 1400dps, 500dex, 150cd, inna helm with 2spirit regen, changed ALL my passives to spirit regen, took templar with his regen. Ive got 11,85spirit regen and I cant keep TR up for 100%...
I unfortunately got nats ring for 2. set bonus, so there is ias and hellfire ring with ias too. Guess there is no way for me to keep it up all the time... Farming speed is nice, I just dont know
edit: Also Ive got 158k dps with Deadly reach third strike and yet mobs dont die to first hit and I have to keep turning for them.
Yea the attack speed is probably increasing your swing timer too much for your spirit regen to keep up just like you said If you have high spirit regen at a certain point Guardian Spirit works well to close the gap. However you will definitely need more than 2 spirit regen from gear to get the most dps out for the TR.
In terms of turning for the mobs it will happen from time to time, you have to kind of wiggle through packs to hit more stuff sometimes.
I wish Bnet had profiles fixed so I can help you more by taking a look at your gear. If you can let me know what your swing timer is after the haste from your rings and innas pants and any other haste you are wearing.
Regarding the Innas set bonus, the 3rd one is just extra spirit, you're aiming for the 4th so that you can refresh Sweeping Winds without having to reapply it which increases your farming speed.
Just keep in mind that Submission does not crit or boost and synergize with the snapshot damage concept of Sweeping Winds. I am having difficulty thinking of a way to describe this. Ummmm. Like the Overawe doesnt just add 12% it is adding the 12% to the 48% boosted Sweeping winds. So overall you should be doing less damage with Submission. That was the other selling point for me for Overawe. I forgot to mention that >_<
However after playing a few games I dont think anymore its that bad with spirit. Its kinda okay now.
My profile is like 2 days old, hard to tell why ... so it wont tell you anything
http://eu.battle.net...3/hero/15980003
Ill try to check back when it updates. Just be sure to log out in your TR build and gear
Sorry for the delay on this. Here is my profile: http://us.battle.net/d3/en/profile/Polrayne-1173/hero/22253075
Explanation for the deviation of your build - FoT I am so used to the speed of it, that its hard to use Deadly Reach and the slowness of it to hit mobs quickly. I have 10.1 or so regen and I've noticed that I need to every now and then destroy a few mobs using a spirit generator attack to keep the Spirit Pool up. Using DR was so slow - both in its attack and animation, which proved to be too long standing in molten/plagued with the low resistances that I have. But 18% dps increase is a generous amount, so I will try to work it in.
I like Firestorm on SW - the extra range makes it feel like I have to turn around less and run through mobs again to get the blow up payoff. I'm running on MP1 and generally only half of a mob pack dies on the first pass, I usually have to spin around in a circle once or use FoT to drop the straglers.
I was experimenting with Breath of Heaven when I logged out - but I'm using Blinding Flash and assuming that the snap-shot for SW still takes Blinding Flash into account.
Question: you said in another post that the key for the four piece Inna's was the low Spirit cost for SW. So you can refresh it rather than reapply it. I thought that if you have SW up, taking advantage of the snapshot of your buffs and then you cast SW again or refresh it, it defaults back to its basic damage - or current snapshot of your dps at the time you cast it. So wouldn't that negate the increase dps snapshot of using Blinding Flash first when you cast it?
Gear wise, I'd ultimately like the gloves and ammy to be switched out for All Resistance. But that's probably not going to happen before I hit PL100.
Which leads me to another thought - once PL100 is reached, do I keep farming on MP1 using TR build or go back to cookie-cutter SW build, with Dual-Wield and raise to MP5 or higher? Thats my current debate that I clearly have some time to think over before I have to decide
Thanks for your input Sell!
Monkalicious: http://us.battle.net/d3/en/profile/OptimusPrime-12194/hero/79139477
Yup as you suspect when you get to a point where you don't have to stop to gain some Spirit you'll only be using a spirit generator to buff your damage, you'll get there with a nice Stone of Jordan with 2.25 regen. Don't worry too much about the loss of crit as you have enough and that % elemental damage is good. You'll have more wiggle room with your passives after getting a ring and may get to swap to Overawe. Careful with your resists though you are playing riskier than me Its all about the risk/reward thing there.
I primarily run in MP0 for exp/gear farming. Your mileage may vary depending on DPS and MP. Even crazy dps TR monks have to turn around on MP1. Just remember sometimes that turning for that one mob may not outweigh continuing on to the next FAT pack of mobs. The reality is this post was to educate people on what they should be aiming for, and adjustments like using firestorm and shifting spirit around are simply personal adjustments to build upon the basics, which is not a bad thing.
That is correct, so use Blind: Faith in the Light over Breath of Heaven: Balzing Wrath when you have the choice.
Refreshing Sweeping Winds will continue the initial cast with your increased snapshot damage. It treats it just as if you've hit a mob with a normal melee [non-crit] attack. This is why some people like to swap out Skorn for other weapons after the initial cast [see the new section at the end of the guide for details]
I don't even know what to do at MP100 and I am in no great rush to get there. The reason I am using this build is simply to get the most out of my time put in. MP100 is a long ways away for me