I listened to his stream, and it seems that getting just 20m a week is forcasual players. That much gold... even 20m isn't something i accumulate in 1 week though. So i am making the conclusion that alkeizer must be far richer. That makes me wonder why he chooses a offhand with low dps.
The theory off stat stick, does that only apply to the ww build or also to a normal dw specc?
From what I understand, sprint tornadoes use the base damage of your mainhand weapon, but the ticks/speed at which those tornadoes hit alternates between your mainhand's attacks per second and your offhand's attacks per second. That is why people prefer a mace (which has high base damage given its naturally lower aps) for mainhand and a dagger/sword for offhand (because they have higher aps and are cheaper to stack stats like loh, crit, and str). This results in very good sprint tornado damage.
However, I believe whirlwind damage does alternate between your mainhand and your offhand, so it does hurt you a little there. Supposedly you do more damage with your sprint tornadoes than your ww anyways, so that is why people prefer this kind of setup. Although with ww's damage upped to 145%, the damage might be more on par with that of the sprint tornadoes now. Hope this helps!
Here's my profile page in case you want to see how I geared my barb.
That is why people prefer a mace (which has high base damage given its naturally lower aps) for mainhand
they use mace/axe is for the 10% critical chance gain through passive.
The base dmg is irrelevant..... it is up to how well u roll ur 6 stats (high element dmg with %dmg boast)then u will have 1k+ dps.
That is why people prefer a mace (which has high base damage given its naturally lower aps) for mainhand
they use mace/axe is for the 10% critical chance gain through passive.
The base dmg is irrelevant..... it is up to how well u roll ur 6 stats (high element dmg with %dmg boast)then u will have 1k+ dps.
He's partially right though. Axes and maces have a 1.2 attack speed meaning in order for them to hit that same "dps" mark as a faster weapon such as a sword or dagger, their damage ranges have to be alot higher to make up for the fact the weapon only swings 1.2 times per second. When abilities calculate damage based off of weapon damage, they aren't looking at the DPS figure, they're looking at the weapons actual damage ranges. So a slow weapon with 1K dps that has a lot higher damage per hit, will make weapon damage based moves hit harder. This is also why a fast offhand is prefered, in order to make up for the slow mainhand. Your attack speed, with no other gear modifiers, is averaged between your main and offhand. So if you have a 1.2 mainhand, that has 1k "DPS", meaning really high damage range, and a 1.4 offhand, you will swing 1.3 times per second, which if you're occupying that entire second with a move (such as a WW barb does), that's 1.3 attacks per second that are effectively being done with just your mainhand. The fact that there's a passive that works in harmony with another ability, is just a bonus. You would still use an axe/mace in your mainhand if that passive didn't exist.
If you are rich..buy higher dps offhand...if not, get a stat stick...though im pretty sure a 600 dps offhand vs 850dps offhand save me alot of time in killing mob...
Also, all theory doesn't matter if you are rich enough to pump your toon up
D3 isn't like WOW where there is a certain stats which makes it less desirable after reaching a certain break point...In D3, the higher the stats, the better...
The 2 interesting "theory" in D3 is MF% modifier of gear quality, and why some roll is just pure horribad even with 200++% MF gear
If you are rich..buy higher dps offhand...if not, get a stat stick...though im pretty sure a 600 dps offhand vs 850dps offhand save me alot of time in killing mob...
Also, all theory doesn't matter if you are rich enough to pump your toon up
D3 isn't like WOW where there is a certain stats which makes it less desirable after reaching a certain break point...In D3, the higher the stats, the better...
The 2 interesting "theory" in D3 is MF% modifier of gear quality, and why some roll is just pure horribad even with 200++% MF gear
I did a few tests with the whirlwind barb. It was done pre-patch, but most things are still accurate.
1. Whirlwind is only about 10-15 % of the DPS, the rest comes from tornadoes. The purpose of whirlwind is not the DPS, it's the ability to move through/around mobs and place tornados and get additional LoH procs.
2. Offhand DPS therefore doesn't matter that much, however it matters against bosses or runner mobs, where you have to use bash.
Nice video, thanks!
So what would be the skill rotation for the ww build? Just out of curiosity as i haven't tried this build yet, something which isnt optional with my gear yet.
If you are rich..buy higher dps offhand...if not, get a stat stick...though im pretty sure a 600 dps offhand vs 850dps offhand save me alot of time in killing mob...
Also, all theory doesn't matter if you are rich enough to pump your toon up
D3 isn't like WOW where there is a certain stats which makes it less desirable after reaching a certain break point...In D3, the higher the stats, the better...
The 2 interesting "theory" in D3 is MF% modifier of gear quality, and why some roll is just pure horribad even with 200++% MF gear
I did a few tests with the whirlwind barb. It was done pre-patch, but most things are still accurate.
1. Whirlwind is only about 10-15 % of the DPS, the rest comes from tornadoes. The purpose of whirlwind is not the DPS, it's the ability to move through/around mobs and place tornados and get additional LoH procs.
2. Offhand DPS therefore doesn't matter that much, however it matters against bosses or runner mobs, where you have to use bash.
Nice video, thanks!
So what would be the skill rotation for the ww build? Just out of curiosity as i haven't tried this build yet, something which isnt optional with my gear yet.
Essentially get your shouts up, run towards a pack of enemies, hit your sprint, hold down whirlwind, and profit. Just make sure you're hitting enough mobs for the crits to keep your fury maxed so you can infinitely whirlwind. 40%+ crit chance, 1k+ LoH, 800+ buffed AR, and i'd say at least 25-30k dps. If you can gear enough to hit 50-60k+ dps unbuffed, you could easily go the alkaizer route and run infinite berserker too, which I am currently trying to get to with my barb as the speed you are able to farm is insane.
Sprint tornadoes are your main source of damage. It's damage is only based on your main hand damage. Whirlwind / bash / frenzy ect do alternate between main and offhand. So your offhand damage only affects skills that don't contribute anywhere near the damage tornadoes do. Their use isn't so much for damage as either generating fury or positioning yourself to place a tornado or proccing loh / life steal. So that is why he chose an offhand with such low damage but high str / high crit damage and a socket to add more crit damage to boost the damage of his tornadoes and in his case...rend. Even though crit damage doesnt affect rend its damage is only based on mainhand damage.
So i just found the gear page of alkeizer (the guy who just hit paragon level 100). just dont unerstand why he has a offhand with so low dps?
http://us.battle.net...-1727/hero/2190
I listened to his stream, and it seems that getting just 20m a week is forcasual players. That much gold... even 20m isn't something i accumulate in 1 week though. So i am making the conclusion that alkeizer must be far richer. That makes me wonder why he chooses a offhand with low dps.
The theory off stat stick, does that only apply to the ww build or also to a normal dw specc?
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
However, I believe whirlwind damage does alternate between your mainhand and your offhand, so it does hurt you a little there. Supposedly you do more damage with your sprint tornadoes than your ww anyways, so that is why people prefer this kind of setup. Although with ww's damage upped to 145%, the damage might be more on par with that of the sprint tornadoes now. Hope this helps!
Here's my profile page in case you want to see how I geared my barb.
http://us.battle.net/d3/en/profile/AirRik-1555/hero/1779725
they use mace/axe is for the 10% critical chance gain through passive.
The base dmg is irrelevant..... it is up to how well u roll ur 6 stats (high element dmg with %dmg boast)then u will have 1k+ dps.
He's partially right though. Axes and maces have a 1.2 attack speed meaning in order for them to hit that same "dps" mark as a faster weapon such as a sword or dagger, their damage ranges have to be alot higher to make up for the fact the weapon only swings 1.2 times per second. When abilities calculate damage based off of weapon damage, they aren't looking at the DPS figure, they're looking at the weapons actual damage ranges. So a slow weapon with 1K dps that has a lot higher damage per hit, will make weapon damage based moves hit harder. This is also why a fast offhand is prefered, in order to make up for the slow mainhand. Your attack speed, with no other gear modifiers, is averaged between your main and offhand. So if you have a 1.2 mainhand, that has 1k "DPS", meaning really high damage range, and a 1.4 offhand, you will swing 1.3 times per second, which if you're occupying that entire second with a move (such as a WW barb does), that's 1.3 attacks per second that are effectively being done with just your mainhand. The fact that there's a passive that works in harmony with another ability, is just a bonus. You would still use an axe/mace in your mainhand if that passive didn't exist.
Also, all theory doesn't matter if you are rich enough to pump your toon up
D3 isn't like WOW where there is a certain stats which makes it less desirable after reaching a certain break point...In D3, the higher the stats, the better...
The 2 interesting "theory" in D3 is MF% modifier of gear quality, and why some roll is just pure horribad even with 200++% MF gear
Nice video, thanks!
So what would be the skill rotation for the ww build? Just out of curiosity as i haven't tried this build yet, something which isnt optional with my gear yet.
http://eu.battle.net/d3/en/profile/Storm-21498/hero/47687845
Essentially get your shouts up, run towards a pack of enemies, hit your sprint, hold down whirlwind, and profit. Just make sure you're hitting enough mobs for the crits to keep your fury maxed so you can infinitely whirlwind. 40%+ crit chance, 1k+ LoH, 800+ buffed AR, and i'd say at least 25-30k dps. If you can gear enough to hit 50-60k+ dps unbuffed, you could easily go the alkaizer route and run infinite berserker too, which I am currently trying to get to with my barb as the speed you are able to farm is insane.
And Axes are 1.3 speed, not 1.2.