so talking about the golden rune effect for wrath of the berserker, 1 second added per 12 fury gained, well i have the 2 fury passives as well as war cry to help with that as well as the other passive to refund fury. throw weapon when your at max fury to expend it all, But this will also give u back tons of fury, how? for each enemy killed(from the passive ability) thats 20 extra fury so killing 5 enemies with weapon throw will grant you 9 extra seconds (ish) on wrath. the idea here is to pop wrath and then frenzy frenzy frenzy, or already have fury at full stacks before you pop it. so your Attack speed will be an insane 120% (45% from wrath, 75% from frenzy). you frenzy till max fury, which will be VERY fast with passives, perhaps your already at max fury since is regenerates now instead of degenerates. then throw throw throw to destroy your foes, and with insane damage (410% weapon throw damage to up to 8 enemies with lvl 7 rune in weapon throw) as long as you average 5 kills every 9 seconds, with insane aoe it won't be hard, perhaps kill even faster then that with insane attack speed. you'll always have wrath up. and with time to spare.
obviously this is a theory that would have to have max runes and all of those skills to test, which i will DEFINITELY test once the game is out. i have a feeling this will work but blizzard will come out with some sort of fail-safe for wrath and make it so its literally impossible. such as "wrath cannot exceed more then 30 seconds" or something lame like that.
Well the War Cry is on a 30 second cooldown, and the 30 fury from that gives you 2 more seconds on Wrath. After that, all you have is Frenzy (which is best for generating fury because of the attack speed) but the thing is you'd have to get in more than 3 or so attacks per second, even with those passives, in order to make Wrath never ending, and the Frenzy effect only stays up for so long. If you were in a situation where you could pretty much consistently kill people with Weapon Throw, it would probably work. But in general it would definitely make Wrath considerably longer though. Cool stuff.
Well the War Cry is on a 30 second cooldown, and the 30 fury from that gives you 2 more seconds on Wrath. After that, all you have is Frenzy (which is best for generating fury because of the attack speed) but the thing is you'd have to get in more than 3 or so attacks per second, even with those passives, in order to make Wrath never ending, and the Frenzy effect only stays up for so long. If you were in a situation where you could pretty much consistently kill people with Weapon Throw, it would probably work. But in general it would definitely make Wrath considerably longer though. Cool stuff.
well i think when you come across groups of weak monsters that die in basically 1-2 hits from your weapon throw, and hitting up to 8 mobs for 20 rage per kill, it will be very easy to constantly keep it up. only problem would be running into too many elites or area's with low population of monsters.
Yea, but the matter then is that its only never ending against guys you'd destroy anyways haha. Also, I would throw in Leap Attack somewhere for both a movement skill and another Fury generator.
Yea, but the matter then is that its only never ending against guys you'd destroy anyways haha. Also, I would throw in Leap Attack somewhere for both a movement skill and another Fury generator.
wtf... i had WW in there... replaced with leap.. edited. lol tyvm sir!
Well the War Cry is on a 30 second cooldown, and the 30 fury from that gives you 2 more seconds on Wrath. After that, all you have is Frenzy (which is best for generating fury because of the attack speed) but the thing is you'd have to get in more than 3 or so attacks per second, even with those passives, in order to make Wrath never ending, and the Frenzy effect only stays up for so long. If you were in a situation where you could pretty much consistently kill people with Weapon Throw, it would probably work. But in general it would definitely make Wrath considerably longer though. Cool stuff.
well i think when you come across groups of weak monsters that die in basically 1-2 hits from your weapon throw, and hitting up to 8 mobs for 20 rage per kill, it will be very easy to constantly keep it up. only problem would be running into too many elites or area's with low population of monsters.
No Scape does not give you 20 fury per kill with Weapon Throw. It says "killing a enemy with weapon throw returns 20 fury".
If it was 20 per enemey killed, No Scape text would be "... generates 20 Fury whenever you kill a enemy with Weapon Throw".
I'm not 100% sure, but i believe killing 5 enemies with Weapon Throw won't give you 100 fury.
I think the build still works. But keep in mind that in groups you will be severely nerfed cause you will not be last hitting monsters all the time, so No Scape will not trigger that often!
Weapon throw itself costs 20 fury, then killing an enemy returns 20 fury.. your really not gaining anything... your just getting back the fury cost IF you kill the enemy with weapon throw
Weapon throw itself costs 20 fury, then killing an enemy returns 20 fury.. your really not gaining anything... your just getting back the fury cost IF you kill the enemy with weapon throw
the 20 rage you gained goes toward wrath of the berserker time increase. so yes you are gaining something, your gaining more time which is what my entire post is about.
I'm assuming you mean "you frenzy till max fury". The resource is called fury. There is no rage, except as part of skill names (Battle Rage active, Berserker Rage passive).
Btw Frenzy doesn't give you any benefits when using other skills, so if you hit 5 guys in a row using Frenzy (for the +75% IAS), this won't do jack shit for your throw speed, only for your Frenzy speed.
ah thank you very much for pointing those two things out. i edited my post. <3
No Scape does not give you 20 fury per kill with Weapon Throw. It says "killing a enemy with weapon throw returns 20 fury".
If it was 20 per enemey killed, No Scape text would be "... generates 20 Fury whenever you kill a enemy with Weapon Throw".
I'm not 100% sure, but i believe killing 5 enemies with Weapon Throw won't give you 100 fury.
I think the build still works. But keep in mind that in groups you will be severely nerfed cause you will not be last hitting monsters all the time, so No Scape will not trigger that often!
that is pure speculation by you, and my theory is also pure speculation. neither of us know for sure until game is released and i actually test this. so neither of us are 100% sure of anything. we can't argue about the wordage on a skill, because regardless of how its worded it STILL COULD do what i say or what you say. only release will reveal which.
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so talking about the golden rune effect for wrath of the berserker, 1 second added per 12 fury gained, well i have the 2 fury passives as well as war cry to help with that as well as the other passive to refund fury. throw weapon when your at max fury to expend it all, But this will also give u back tons of fury, how? for each enemy killed(from the passive ability) thats 20 extra fury so killing 5 enemies with weapon throw will grant you 9 extra seconds (ish) on wrath. the idea here is to pop wrath and then frenzy frenzy frenzy, or already have fury at full stacks before you pop it. so your Attack speed will be an insane 120% (45% from wrath, 75% from frenzy). you frenzy till max fury, which will be VERY fast with passives, perhaps your already at max fury since is regenerates now instead of degenerates. then throw throw throw to destroy your foes, and with insane damage (410% weapon throw damage to up to 8 enemies with lvl 7 rune in weapon throw) as long as you average 5 kills every 9 seconds, with insane aoe it won't be hard, perhaps kill even faster then that with insane attack speed. you'll always have wrath up. and with time to spare.
obviously this is a theory that would have to have max runes and all of those skills to test, which i will DEFINITELY test once the game is out. i have a feeling this will work but blizzard will come out with some sort of fail-safe for wrath and make it so its literally impossible. such as "wrath cannot exceed more then 30 seconds" or something lame like that.
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well i think when you come across groups of weak monsters that die in basically 1-2 hits from your weapon throw, and hitting up to 8 mobs for 20 rage per kill, it will be very easy to constantly keep it up. only problem would be running into too many elites or area's with low population of monsters.
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wtf... i had WW in there... replaced with leap.. edited. lol tyvm sir!
No Scape does not give you 20 fury per kill with Weapon Throw. It says "killing a enemy with weapon throw returns 20 fury".
If it was 20 per enemey killed, No Scape text would be "... generates 20 Fury whenever you kill a enemy with Weapon Throw".
I'm not 100% sure, but i believe killing 5 enemies with Weapon Throw won't give you 100 fury.
I think the build still works. But keep in mind that in groups you will be severely nerfed cause you will not be last hitting monsters all the time, so No Scape will not trigger that often!
the 20 rage you gained goes toward wrath of the berserker time increase. so yes you are gaining something, your gaining more time which is what my entire post is about.
ah thank you very much for pointing those two things out. i edited my post. <3
that is pure speculation by you, and my theory is also pure speculation. neither of us know for sure until game is released and i actually test this. so neither of us are 100% sure of anything. we can't argue about the wordage on a skill, because regardless of how its worded it STILL COULD do what i say or what you say. only release will reveal which.