Ladies and Gentlemen, I am back! Wooo! once again I am late to the table, but you can't blame me for wanting to put out a Neverwinter media blitz, can you? Of course you can't, you can't stay mad at me. Of course it didn't help that I got pretty sick between these episodes as well...
Well here it is, a round up of articles and opinions from the news taken from the headlines right here at Diablofans. This project is a merger of my typical patch notes coverage as well as some thoughts on the Ask the Devs answers. In the video you will also find side by side comparisons of some areas with the new monster density from live to 1.0.8
I hope you enjoy and please feel free to leave feedback here, on YouTube, or on the Email account listed. If you do find it at all interesting or entertaining, please don't forget to give it a thumbs up to help it get noticed, that's always appreciated.
EDIT/Update: I'm hoping this is well recieved and really want to stress I'll be looking at feedback. This one took a very long time to produce due to the large amounts of video streams and editing that took place. It even took my video software 4 hours to encode it. It was a massive piece of work, but I think it paid off.
Here's the video description which indexes the entire video with time stamps:
Diablo Digest - Patch 1.0.8 PTR and Ask the Devs Answers (Parts 1+2)
Trying something a little different this time, merging my typical patch note discussion with the new Diablo Digest format. Please let me know what you think of this format, any feedback is appreciated for as this is still a very new segment.
Topics:
*Item Drop changes not occurring in 1.0.8 (1:38)
*Jay Wilson admits the Auction House "really hurt" the game (2:40)
*http://www.diablofans.com/news/1646-jay-wilson-auction-houses-really-hurt-game/
*Making Shields viable again (10:11)
*http://us.battle.net/d3/en/forum/topic/8569146881?page=14#264
*Wrath of the Berserker and Archon changes (14:04)
*Ask the Devs Part 1 (16:55)
*http://us.battle.net/d3/en/forum/topic/8198733409#1
*Legendaries getting Level 63 stats (17:24)
*All Legendaries can drop in inferno (yes, with 63 stats) (18:12)
*Controlling item stats by allowing users to change them (19:37)
*Creating items with fixed affixes, items having a guaranteed stat (21:33)
*Adding sockets to items (29:41)
*New craftable items in the future? (30:24)
*Reduced drops affecting crafting (30:43)
*Ask the Devs part 2 (31:05)
*http://us.battle.net/d3/en/forum/topic/8569308133#1
*Class specific items being guaranteed stats (31:05)
*Best in Slot items (32:42)
*Should white items be more useful? (35:28)
*Plans for Magic Find, removing it from gear? (36:10)
*Weapon types having a unique stat or bonus (38:03)
*Black weapons more powerful than other weapons (41:16)
*Possibility of crit damage being reduced? (41:47)
*One time quest rewards (42:20)
*Monster Density, a better feel for earlier acts (43:10)
*Identify all through Deckard Cain or the Book of Cain (44:58)
*PTR 1.0.8 Patch notes and updates to the PTR as of April 23rd (45:34)
*The new Magic Find cap due to multiplicative bonuses: 680% (47:30)
*Pings on the map when fighting elites and Treasure Goblins (49:00)
*The new public game system: Tags (50:12)
*Public conversations, a guild chat substitute (51:23)
*Party Guide!! Why oh why? (52:30)
*Crafting updates! Multiple items and stashed items used in crafting (55:00)
*Experience for quests turned back on in Inferno (55:58)
*Number of Buffs and Debuffs shown at once increased (56:20)
*Buffs to channeled skills (57:14)
*Keywarden changes: Inferno only, Nekarat drops random keys (1:04:18)
*Buffs to healing skills (1:06:06)
I'm ashamed to say I use the Auction House regularly to find gear. I honestly think the PS version will trump the PC only because there is no AH and offline. Without the AH I think they'd put in an offline mode because there'd be no issue with duping and money making. Not only that without the AH this game is actually challenging. Finding a well rolled legendary item is hard enough right now, if thewre was no AH then there's a lot more grinding a lot more "I'm stuck on Inferno Act2" like the beginning of the game (Which is how it should've been) and that's fact. The AH literally poisoned us. I pray that In Diablo 4 there is no AH I really do. makes no sense to have it as it kills the grind.
On the Note of Shields god, I'd wish they'd do something and make them extremely useful. I myself am working on maxing a barb out Defensively and seeing how far i can get through inferno. Currently lvl 54 playing on and off. Bought a bunch of gear of AH to gear him up though. Another Change I'd like to see happen is Set bonus changes. Right now they're extremely lackluster. Oh +100 this stat + 50 of this resource, where's the glowing lights around my body for a full set and where's cool set bonuses? Tal's is a joke right now. It's literally useless but I use it anyway. Only good for the on item stats. The Bonus is extremely lacking, and could be beefed up. I really wish there was a more creative thought process in developing the legendarys and sets because they could do so many cool things. I saw in the 1.0.9 preview [fanmade] right here on Dfans that Tals got a boost and the 5 set bonus made mirror image spawn Tal Rasha's soul instead and it attacked. That's a good one but it forces the player to use mirror image, If it were "50% chance to summon Tal's spirit on spellcast" that would be okay but still there is so much you could do. On IK you could have as the full set bonus " 30% chance to use Cry of the Barbarian ( +200 STR +100 Vit + 30% armor + 15% damage for 10 seconds)" Now that would be awesome. It would entice me to get the full set because right now it's get as many as you need for the set bonus you want which is usually only 3-4 and then get the rest as legendarys... Not cool at all.
Rollback Post to RevisionRollBack
Not even Death will save you from Diablo Bunny's Cuteness!
What exactly are black weapons or black weapon damage?
Great video by the way!
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Black weapon damage is basically physical (+maximum damage, +minimum damage) on weapons. People call it black damage because the item's background is black if it has physical damage. The bug is that the +x% cold damage affix only multiplies the physical damage numbers, black damage recieve a much bigger bonus.
I shortened the quote so it wouldn't be so big. Thanks a lot for explaining and demonstrating it for me, that really helps
Rollback Post to RevisionRollBack
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Finding a well rolled legendary item is hard enough right now, if thewre was no AH then there's a lot more grinding a lot more "I'm stuck on Inferno Act2" like the beginning of the game (Which is how it should've been) and that's fact.
You can not be serious.
Do you remember inferno at the beginning ? It was the reason why a huge part of the player base left and they changed it drasticaly. If you enjoy such a grindy gamestyle, there are super crazy mods for D2 out there. Play these. D3 is not that game, and it was not intendet to be that game, and it will never become that game and a huge majority of the players does not want it to be that game.
Finding a well rolled legendary item is hard enough right now, if thewre was no AH then there's a lot more grinding a lot more "I'm stuck on Inferno Act2" like the beginning of the game (Which is how it should've been) and that's fact.
You can not be serious.
Do you remember inferno at the beginning ? It was the reason why a huge part of the player base left and they changed it drasticaly. If you enjoy such a grindy gamestyle, there are super crazy mods for D2 out there. Play these. D3 is not that game, and it was not intendet to be that game, and it will never become that game and a huge majority of the players does not want it to be that game.
"and that's fact"
It was not intended? it was exactly intended to be that game, that is why it was "that" game at release.
But people whine and protest so Blizzard made a more casual friendly inferno.
With the changes to inferno and the Monster Power system, could you imagine this game re-released without an AH though? Inferno could actually be handled with found items and you could slowly build up to the monster power you wanted.
The main reason most people didn't like the old inferno (I believe) is because the barrier of entery was too high. Not only did you meet a wall to get in, but then changing acts was a chore. You had to grind act 1 a ton if you weren't using the AH before you could move on and change scenery. With MP you can slowly go through the inferno acts as you gear up without hitting a major wall. Then Monster Power becomes the barrier and casuals don't care because they're comfortable with inferno as is or with low level MP.
I forsee the console version feeling very good because of the Inferno nerfs and addition of Monster Power. It has a gradual pace that standard players want and Monster Power for the hardcore who want to test their strength with the items they've found. I really think with this system they solved the problem that caused the mass exodus when players hit inferno.
The main reason most people didn't like the old inferno (I believe) is because the barrier of entery was too high. Not only did you meet a wall to get in, but then changing acts was a chore. You had to grind act 1 a ton if you weren't using the AH before you could move on and change scenery. With MP you can slowly go through the inferno acts as you gear up without hitting a major wall. Then Monster Power becomes the barrier and casuals don't care because they're comfortable with inferno as is or with low level MP.
I actually wanted to point out that part of the "AH is mandatory" mentality was a direct result of the "Act 2 wall."
The initial Inferno design, more or less, mandated the use of the AH. It was borderline impossible to move into Act 2 with self-found items in Act 1. I know 90% of the purchasing I did on the AH was prior to the Inferno revamps. With the Monster Power system it's so much easier to take it at my own pace and not use the AH for purchases (I still use it for sales of "extra" gear to be able to afford crafting... gems so expensive).
Had we had the Monster Power "progression" system from launch instead of the Act-by-Act progression system I am willing to bet that more people would have been able to play without the AH and it wouldn't care that it exists.
There are so many issues with the game that can be traced back, directly, to the initial Inferno design. The pervasiveness of the AH is one of those because, frankly, if that Act 2 wall never existed a lot of people would have been content to take the game at thier own pace. It did, though, and it made a LOT of people realize that farming Act 1 for months and months and months and MONTHS and still being unable to move into Act 2 was just not going to cut it.
After the monster density changes, I really think that Monster Power is exactly what this game needed for ultimate difficulty. As Maka has said in other threads, and I fully agree with him (again, Maka, don't have a heart attack!)... you can't put Inferno there and then put the best gear in the game there and then say "no, it's really only for 2% of the players." What you can do, however, is allow people to ratchet up the difficulty and allow them to get more drops.
The idea of a completely-exclusive playground for the uber-hardcore is completely put-offish. Allowing everyone to partake in some manner, but giving people extra rewards for ratcheting up the difficulty of the monsters, is much more in-line with the Diablo series. Difficulty and hardcore-ness have never been required to enjoy the game or participate in "endgame." It's always been accessible and fun for people whether they have 1 hour to play or 10 hours to play. The initial Inferno completely violated that and you can bet your ass that's why it was scrapped so quickly.
Then Monster Power becomes the barrier and casuals don't care because they're comfortable with inferno as is or with low level MP.
The casuals ultimately just wanted a CHANCE at "endgame." There was not a shred of CHANCE with the initial Inferno. Act 1 was do-able by almost everyone, but the rewards for doing it were woefully inadequate and really didn't allow you to move into Act 2. So you basically had all iLvl 62 & 63 items locked away from the casuals.
Monster Power comes along and everyone has a CHANCE, just the hardcore people have a lot better chance. Casuals can live with that. Being completely locked out, though, is not something most people really want to deal with. It's very un-Diablo.
"It was a massive piece of work, but I think it paid off."
Yes it did! Very nice work. I know how long time these videos take. Something that massive as 1 hour is a pain in my computer. But 1 hour information is an alternative to all those which wanna listen when they play actually.
Job well done, and your information seemed spot on. What kind of feedback are you looking for? Video style? The info? How you presented it? Suggestions?
"It was a massive piece of work, but I think it paid off."
Yes it did! Very nice work. I know how long time these videos take. Something that massive as 1 hour is a pain in my computer. But 1 hour information is an alternative to all those which wanna listen when they play actually.
Job well done, and your information seemed spot on. What kind of feedback are you looking for? Video style? The info? How you presented it? Suggestions?
Let me know!
I suppose "anything i can get" is too broad?
The information: I'm getting the impression so far is good, there seems to be a general desire to have all the information wrapped up in one place and spoken over written I know you and I have talked about before.
I'm still concerned that length may be a factor, maybe I should have made 2 instead of one video where I took ask the devs and the PTR seperate. I usually do a PTR video but wanted to incorporate it into this new format. I think that might have worked, but I think I could still have made it its own video and just added it to the Diablo Digest "brand" if you will.
I'm hoping the video was interesting to watch, that was one of the largest pieces that took the most time to get right. not just in recording but in editing. I wanted a good side by side for the monster density. If I ever do a side by side again, would this be preferable or would it be better if they didn't overlap?
Here's a question, did anyone check out the ending (whimsyshire played backwards) and find it intersting? Should I have introduced the song myself rather than as text on the video? I know the song has been on youtube for awhile, but not everyone knows to go looking for it so wanted to throw it in as a bonus. It was actually a last minute addition but I could have recorded a quick blurb to introduce it.
Ah, yes my head swims with critiques when I make stuff like this. I have a habit of second guessing myself
Finding a well rolled legendary item is hard enough right now, if thewre was no AH then there's a lot more grinding a lot more "I'm stuck on Inferno Act2" like the beginning of the game (Which is how it should've been) and that's fact.
You can not be serious.
Do you remember inferno at the beginning ? It was the reason why a huge part of the player base left and they changed it drasticaly. If you enjoy such a grindy gamestyle, there are super crazy mods for D2 out there. Play these. D3 is not that game, and it was not intendet to be that game, and it will never become that game and a huge majority of the players does not want it to be that game.
"and that's fact"
It wasn't meant to be that hard, but it was meant to be challenging. The point of inferno was for you to sit there and max your gear then complete it or use very good strategies to beat it. The whole intention of Inferno was to be near impossible. It's exactly how they envisioned it. Act 2 had an issue I agree but it isn't supposed to be the cakewalk it is now. It was supposed to be hard. MP really improved that though, because now essentially Inferno isn't endgame. Ubers and MP10 inferno are, which by the way is the same exact thing as Inferno Act 2 wall. Think about how hard it is to get to Mp10 without using the AH. That's how the game was intended and it works very well in that regard. Now casuals get to beat inferno but probably won't get through MP10 and ubers, Hell I know I can only go to Mp7 and no higher but I'm trying to get there and I know it'll take a while and a big grind to get to P100 and Mp10. MP really allows the user to tailor their experience, and how difficult it is.
Rollback Post to RevisionRollBack
Not even Death will save you from Diablo Bunny's Cuteness!
With the changes to inferno and the Monster Power system, could you imagine this game re-released without an AH though? Inferno could actually be handled with found items and you could slowly build up to the monster power you wanted.
I still hope for a ladder system without auction house, with a reset every 6 months.
The information: I'm getting the impression so far is good, there seems to be a general desire to have all the information wrapped up in one place and spoken over written I know you and I have talked about before.
I'm still concerned that length may be a factor, maybe I should have made 2 instead of one video where I took ask the devs and the PTR seperate. I usually do a PTR video but wanted to incorporate it into this new format. I think that might have worked, but I think I could still have made it its own video and just added it to the Diablo Digest "brand" if you will.
I'm hoping the video was interesting to watch, that was one of the largest pieces that took the most time to get right. not just in recording but in editing. I wanted a good side by side for the monster density. If I ever do a side by side again, would this be preferable or would it be better if they didn't overlap?
Here's a question, did anyone check out the ending (whimsyshire played backwards) and find it intersting? Should I have introduced the song myself rather than as text on the video? I know the song has been on youtube for awhile, but not everyone knows to go looking for it so wanted to throw it in as a bonus. It was actually a last minute addition but I could have recorded a quick blurb to introduce it.
Ah, yes my head swims with critiques when I make stuff like this. I have a habit of second guessing myself
Information: A-
Lenght: You should stick to same length all the time, since that part of the brand, if you make 10 minutes one time and 1hour another it tends to get frustrating to people that are into faster casts -or- longer.
2 pieces or 1: Digest could have 1 major update. It will actually be easier for you then just make many smaller ones which may consume ALL your time. Make one huge STEAK when you have the time to explore the receipe. <<
I saw the ending. Even though I already heard it backwards I actually did write it down on our news-site as a "oh yeah, and there is a bonus at the ending..." These things might be something fun for the future viewers as well as those who are just curious.
How to get a +? - Stick to good information, like you do and make the footage less time-consuming so you do not suffer when you edit and encode everything. Make sure sound is good and really stay true to the concept. Change too much or question what you are doing may interupt your creativity. And, while doing ALL this, have fun! If you feel it isn't fun, stop doing it, take a break and make something different (like make a sandwich with chickencurry).
Overall: Stick to it, and you will get an A+ eventually.
Thanks for that, Enkeria. It's quite helpful encouragement Also thanks to everyone that's stopped by and joined the conversation, I think there's some good discussion here. It's why I tend to post and read the forums here over the Blizzard ones.
As long as I can find something to be long winded about I'll continue to put out what I can. honestly I'm really hoping for expansion news in the future. I would love to be able to cover the beta for it if possible. Fingers crossed.
Well here it is, a round up of articles and opinions from the news taken from the headlines right here at Diablofans. This project is a merger of my typical patch notes coverage as well as some thoughts on the Ask the Devs answers. In the video you will also find side by side comparisons of some areas with the new monster density from live to 1.0.8
I hope you enjoy and please feel free to leave feedback here, on YouTube, or on the Email account listed. If you do find it at all interesting or entertaining, please don't forget to give it a thumbs up to help it get noticed, that's always appreciated.
EDIT/Update: I'm hoping this is well recieved and really want to stress I'll be looking at feedback. This one took a very long time to produce due to the large amounts of video streams and editing that took place. It even took my video software 4 hours to encode it. It was a massive piece of work, but I think it paid off.
Here's the video description which indexes the entire video with time stamps:
Diablo Digest - Patch 1.0.8 PTR and Ask the Devs Answers (Parts 1+2)
Trying something a little different this time, merging my typical patch note discussion with the new Diablo Digest format. Please let me know what you think of this format, any feedback is appreciated for as this is still a very new segment.
All news articles obtained from http://www.diablofans.com
Topics:
*Item Drop changes not occurring in 1.0.8 (1:38)
*Jay Wilson admits the Auction House "really hurt" the game (2:40)
*http://www.diablofans.com/news/1646-jay-wilson-auction-houses-really-hurt-game/
*Making Shields viable again (10:11)
*http://us.battle.net/d3/en/forum/topic/8569146881?page=14#264
*Wrath of the Berserker and Archon changes (14:04)
*Ask the Devs Part 1 (16:55)
*http://us.battle.net/d3/en/forum/topic/8198733409#1
*Legendaries getting Level 63 stats (17:24)
*All Legendaries can drop in inferno (yes, with 63 stats) (18:12)
*Controlling item stats by allowing users to change them (19:37)
*Creating items with fixed affixes, items having a guaranteed stat (21:33)
*Adding sockets to items (29:41)
*New craftable items in the future? (30:24)
*Reduced drops affecting crafting (30:43)
*Ask the Devs part 2 (31:05)
*http://us.battle.net/d3/en/forum/topic/8569308133#1
*Class specific items being guaranteed stats (31:05)
*Best in Slot items (32:42)
*Should white items be more useful? (35:28)
*Plans for Magic Find, removing it from gear? (36:10)
*Weapon types having a unique stat or bonus (38:03)
*Black weapons more powerful than other weapons (41:16)
*Possibility of crit damage being reduced? (41:47)
*One time quest rewards (42:20)
*Monster Density, a better feel for earlier acts (43:10)
*Identify all through Deckard Cain or the Book of Cain (44:58)
*PTR 1.0.8 Patch notes and updates to the PTR as of April 23rd (45:34)
*The new Magic Find cap due to multiplicative bonuses: 680% (47:30)
*Pings on the map when fighting elites and Treasure Goblins (49:00)
*The new public game system: Tags (50:12)
*Public conversations, a guild chat substitute (51:23)
*Party Guide!! Why oh why? (52:30)
*Crafting updates! Multiple items and stashed items used in crafting (55:00)
*Experience for quests turned back on in Inferno (55:58)
*Number of Buffs and Debuffs shown at once increased (56:20)
*Buffs to channeled skills (57:14)
*Keywarden changes: Inferno only, Nekarat drops random keys (1:04:18)
*Buffs to healing skills (1:06:06)
===================================
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You should do all your videos entirely in that voice. It'd be exceptionally-distracting but very amusing nonetheless.
Thank you. You have no idea how tempting it's been to do something like that.
Thank you very much!
On the Note of Shields god, I'd wish they'd do something and make them extremely useful. I myself am working on maxing a barb out Defensively and seeing how far i can get through inferno. Currently lvl 54 playing on and off. Bought a bunch of gear of AH to gear him up though. Another Change I'd like to see happen is Set bonus changes. Right now they're extremely lackluster. Oh +100 this stat + 50 of this resource, where's the glowing lights around my body for a full set and where's cool set bonuses? Tal's is a joke right now. It's literally useless but I use it anyway. Only good for the on item stats. The Bonus is extremely lacking, and could be beefed up. I really wish there was a more creative thought process in developing the legendarys and sets because they could do so many cool things. I saw in the 1.0.9 preview [fanmade] right here on Dfans that Tals got a boost and the 5 set bonus made mirror image spawn Tal Rasha's soul instead and it attacked. That's a good one but it forces the player to use mirror image, If it were "50% chance to summon Tal's spirit on spellcast" that would be okay but still there is so much you could do. On IK you could have as the full set bonus " 30% chance to use Cry of the Barbarian ( +200 STR +100 Vit + 30% armor + 15% damage for 10 seconds)" Now that would be awesome. It would entice me to get the full set because right now it's get as many as you need for the set bonus you want which is usually only 3-4 and then get the rest as legendarys... Not cool at all.
What exactly are black weapons or black weapon damage?
Great video by the way!
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
Bashiok - Blizzard Representative - 08/01/2011 -"So how many skill combinations are there now? Well taking into account 6 active skills, all the rune combinations, and 3 passives we currently expect each class to have roughly 2,285,814,795,264 different build combinations."
"Hey, I thought you'd like the witty irony of grub-on-glowie violence!"
You can not be serious.
Do you remember inferno at the beginning ? It was the reason why a huge part of the player base left and they changed it drasticaly. If you enjoy such a grindy gamestyle, there are super crazy mods for D2 out there. Play these. D3 is not that game, and it was not intendet to be that game, and it will never become that game and a huge majority of the players does not want it to be that game.
"and that's fact"
http://eu.battle.net/d3/en/profile/Twoflower-2131/hero/47336841
But people whine and protest so Blizzard made a more casual friendly inferno.
The main reason most people didn't like the old inferno (I believe) is because the barrier of entery was too high. Not only did you meet a wall to get in, but then changing acts was a chore. You had to grind act 1 a ton if you weren't using the AH before you could move on and change scenery. With MP you can slowly go through the inferno acts as you gear up without hitting a major wall. Then Monster Power becomes the barrier and casuals don't care because they're comfortable with inferno as is or with low level MP.
I forsee the console version feeling very good because of the Inferno nerfs and addition of Monster Power. It has a gradual pace that standard players want and Monster Power for the hardcore who want to test their strength with the items they've found. I really think with this system they solved the problem that caused the mass exodus when players hit inferno.
I actually wanted to point out that part of the "AH is mandatory" mentality was a direct result of the "Act 2 wall."
The initial Inferno design, more or less, mandated the use of the AH. It was borderline impossible to move into Act 2 with self-found items in Act 1. I know 90% of the purchasing I did on the AH was prior to the Inferno revamps. With the Monster Power system it's so much easier to take it at my own pace and not use the AH for purchases (I still use it for sales of "extra" gear to be able to afford crafting... gems so expensive).
Had we had the Monster Power "progression" system from launch instead of the Act-by-Act progression system I am willing to bet that more people would have been able to play without the AH and it wouldn't care that it exists.
There are so many issues with the game that can be traced back, directly, to the initial Inferno design. The pervasiveness of the AH is one of those because, frankly, if that Act 2 wall never existed a lot of people would have been content to take the game at thier own pace. It did, though, and it made a LOT of people realize that farming Act 1 for months and months and months and MONTHS and still being unable to move into Act 2 was just not going to cut it.
After the monster density changes, I really think that Monster Power is exactly what this game needed for ultimate difficulty. As Maka has said in other threads, and I fully agree with him (again, Maka, don't have a heart attack!)... you can't put Inferno there and then put the best gear in the game there and then say "no, it's really only for 2% of the players." What you can do, however, is allow people to ratchet up the difficulty and allow them to get more drops.
The idea of a completely-exclusive playground for the uber-hardcore is completely put-offish. Allowing everyone to partake in some manner, but giving people extra rewards for ratcheting up the difficulty of the monsters, is much more in-line with the Diablo series. Difficulty and hardcore-ness have never been required to enjoy the game or participate in "endgame." It's always been accessible and fun for people whether they have 1 hour to play or 10 hours to play. The initial Inferno completely violated that and you can bet your ass that's why it was scrapped so quickly.
The casuals ultimately just wanted a CHANCE at "endgame." There was not a shred of CHANCE with the initial Inferno. Act 1 was do-able by almost everyone, but the rewards for doing it were woefully inadequate and really didn't allow you to move into Act 2. So you basically had all iLvl 62 & 63 items locked away from the casuals.
Monster Power comes along and everyone has a CHANCE, just the hardcore people have a lot better chance. Casuals can live with that. Being completely locked out, though, is not something most people really want to deal with. It's very un-Diablo.
Yes it did! Very nice work. I know how long time these videos take. Something that massive as 1 hour is a pain in my computer. But 1 hour information is an alternative to all those which wanna listen when they play actually.
Job well done, and your information seemed spot on. What kind of feedback are you looking for? Video style? The info? How you presented it? Suggestions?
Let me know!
:: Enkeria [Twitter / Twitch / Website / Tattoos]
I suppose "anything i can get" is too broad?
The information: I'm getting the impression so far is good, there seems to be a general desire to have all the information wrapped up in one place and spoken over written I know you and I have talked about before.
I'm still concerned that length may be a factor, maybe I should have made 2 instead of one video where I took ask the devs and the PTR seperate. I usually do a PTR video but wanted to incorporate it into this new format. I think that might have worked, but I think I could still have made it its own video and just added it to the Diablo Digest "brand" if you will.
I'm hoping the video was interesting to watch, that was one of the largest pieces that took the most time to get right. not just in recording but in editing. I wanted a good side by side for the monster density. If I ever do a side by side again, would this be preferable or would it be better if they didn't overlap?
Here's a question, did anyone check out the ending (whimsyshire played backwards) and find it intersting? Should I have introduced the song myself rather than as text on the video? I know the song has been on youtube for awhile, but not everyone knows to go looking for it so wanted to throw it in as a bonus. It was actually a last minute addition but I could have recorded a quick blurb to introduce it.
Ah, yes my head swims with critiques when I make stuff like this. I have a habit of second guessing myself
It wasn't meant to be that hard, but it was meant to be challenging. The point of inferno was for you to sit there and max your gear then complete it or use very good strategies to beat it. The whole intention of Inferno was to be near impossible. It's exactly how they envisioned it. Act 2 had an issue I agree but it isn't supposed to be the cakewalk it is now. It was supposed to be hard. MP really improved that though, because now essentially Inferno isn't endgame. Ubers and MP10 inferno are, which by the way is the same exact thing as Inferno Act 2 wall. Think about how hard it is to get to Mp10 without using the AH. That's how the game was intended and it works very well in that regard. Now casuals get to beat inferno but probably won't get through MP10 and ubers, Hell I know I can only go to Mp7 and no higher but I'm trying to get there and I know it'll take a while and a big grind to get to P100 and Mp10. MP really allows the user to tailor their experience, and how difficult it is.
Ha. Bagstone.
Also, really nice work Kage, hope you keep doing more of these videos!
Information: A-
Lenght: You should stick to same length all the time, since that part of the brand, if you make 10 minutes one time and 1hour another it tends to get frustrating to people that are into faster casts -or- longer.
2 pieces or 1: Digest could have 1 major update. It will actually be easier for you then just make many smaller ones which may consume ALL your time. Make one huge STEAK when you have the time to explore the receipe. <<
I saw the ending. Even though I already heard it backwards I actually did write it down on our news-site as a "oh yeah, and there is a bonus at the ending..." These things might be something fun for the future viewers as well as those who are just curious.
How to get a +? - Stick to good information, like you do and make the footage less time-consuming so you do not suffer when you edit and encode everything. Make sure sound is good and really stay true to the concept. Change too much or question what you are doing may interupt your creativity. And, while doing ALL this, have fun! If you feel it isn't fun, stop doing it, take a break and make something different (like make a sandwich with chickencurry).
Overall: Stick to it, and you will get an A+ eventually.
:: Enkeria [Twitter / Twitch / Website / Tattoos]
As long as I can find something to be long winded about I'll continue to put out what I can. honestly I'm really hoping for expansion news in the future. I would love to be able to cover the beta for it if possible. Fingers crossed.
:: Enkeria [Twitter / Twitch / Website / Tattoos]