Okay, so the new Marquise gems are account bound. That means in order to get one, you will have to get the specific design for the gem + 3 Radiant Stars + 1 Demonic Essence + 20 million gold, all of which will be forever removed from the economy.
What impact, if any, will this have on the game? Should this gem be account bound?
A new tier of account-bound gems of has been added to the game: Marquise
Marquise Gems stats are as follows:
Marquise Emerald
Weapon: Increased Critical Hit Damage by 110%
Helm: +33% Extra Gold from Monsters
Armor: +62 Dexterity
Marquise Topaz
Weapon: Melee attackers take 2200 per hit
Helm: 33% Better chance of finding magical items
Armor: +62 Intelligence
Marquise Amethyst
Weapon: Each Hit adds +700 Life
Helm: +19% Life
Armor: +62 Vitality
Marquise Ruby
Weapon: +150 Minimum and +150 Maximum Damage
Helm: Increases Bonus Experience by 33%
Armor: +62 Strength
These gems can only be created at the Jeweler and will require the following reagents:
3 Radiant Star Gems
20 million gold
1 Demonic Essence
Un-socketing Marquise gems will cost 5 million gold
The designs for the Marquise gems will drop randomly from all level 63 monsters
Note: The designs are not account-bound
P.S. Spelled "Marquise", and "Account" wrong in the title (didn't proofread the title). Mods, will you fix it please?
Soul bound stuff should have been in the game from the beginning. It's the easiest, most effective way to remove stuff from the economy. Instead, they changed their mind, and now are panicking while the AH is over-inflated. Also, they screwed up crafting in general so bad, that there's little incentive to sink items into the artisans. Also, why didn't the Jeweler craft rings and amulets from the beginning, 1-60?
Soul bound stuff should have been in the game from the beginning. It's the easiest, most effective way to remove stuff from the economy. Instead, they changed their mind, and now are panicking while the AH is over-inflated. Also, they screwed up crafting in general so bad, that there's little incentive to sink items into the artisans. Also, why didn't the Jeweler craft rings and amulets from the beginning, 1-60?
If they are worried about inflation in the economy, isn't this going to further increase the price of Radiant Stars? Seems counter productive.
If they are worried about inflation in the economy, isn't this going to further increase the price of Radiant Stars? Seems counter productive.
Given that these gems are account-bound and un-socketable, I'm not entirely sure that it is intended to be a money-sink despite the high cost. For most players, it'll be a small number of one-off payments rather than an ongoing fee, so it might suck a little money out of the system, but not in the kind of way that'll have much of an impact on the market. I think they'll function more at a status-symbol, which is just the sort of thing that attracts a premium.
If they are worried about inflation in the economy, isn't this going to further increase the price of Radiant Stars? Seems counter productive.
Given that these gems are account-bound and un-socketable, I'm not entirely sure that it is intended to be a money-sink despite the high cost. For most players, it'll be a small number of one-off payments rather than an ongoing fee, so it might suck a little money out of the system, but not in the kind of way that'll have much of an impact on the market. I think they'll function more at a status-symbol, which is just the sort of thing that attracts a premium.
Well, I'm thinking like this.
Say you happen to have helm, chest, pants, weapons, rings, and amulet, each with max sockets.
As it is now, if you want max gems in each socket, you have to get 11 gems. But after the patch, if you want max gems in each socket, you no longer have to get 11, but 33 (11x3). Not only that, but all of the other resources that go with it - and those gems can never be sold or traded, even if you no longer need them.
Granted, I think many people will probably only get them in their weapons, maybe in their helm. But what I'm looking at is the prospect of the addition of Marquise gems increasing the demand of Radiant Stars three times over. With little economic knowledge, I'm assuming that it will increase the price of Radiant Stars at least marginally, if not drastically.
It really just seems like a huge gold sink at the moment, and I'm not sure how it will effect the economy overall. It won't need Tome of Secrets, but I expect Demonic Essences to be fairly high priced initially, if they don't remain at least in the millions (depending on how many of them actually circulate).
I guess I just don't really see where the players "win" with this move. It seems that if they wanted the players to "win", they would simply make the Radiant Star Rubies do more damage, and introduce the new patterns as ilvl 63 drops (maybe as Uniques), and not require a new type of essence.
Also, Blizzard has said constantly that they want gold to remain the currency in D3. While this might be true, the value of gold tends to fluctuate depending on the prices (value) of other items in the market. How will the additions change that? Will our gold eventually be worth more or less?
This reminds me, I was thinking the other day about Ethereal items for D3. In D2, Ethereal items were really awesome. They were more effective, and above all had a translucent, 'otherworldly' look to them. In my opinion, Blizzard has a chance to do something like this with the new pattern. Were it my choice, I would make the created items Unique, with the D2 name color, and also make them Ethereal. I wouldn't make them limited durability though. In fact, the quality of Ethereal could be, along with the 'otherworldly' look, that the item is Indestructible. After all, were are going to have them socketed with Marquise gems, which will cost probably close to 100 million each (3 Radiant Stars = ~75million, + 20 million, + Demonic Essence). On top of that, the Blacksmith probably will also charge quite a hefty fee in mats and gold just to craft the new item. So why not do something cool like make them Ethereal?
but I expect Demonic Essences to be fairly high priced initially, if they don't remain at least in the millions (depending on how many of them actually circulate).
This won't happen as the demonic essences are BoA too
You're right. I missed that! Thanks for pointing it out.
Still doesn't change that the net result of the operation is the removal of millions of gold and high level gems from the economy though.
So? Thats how it works in rather many games. These new gems are primarily for endgamers and should be. There must be some stuff that differentiates normal players from endgame players.
Right... so the already godly gear doesn't differentiate 'normal' players from 'endgame' players?
You're telling me that a player with an average item cost of 500 million per piece isn't differentiated from someone with an average of 20 million per piece?
Get real.
All this is going to do is massively inflate the cost of Radiant Star gems, so that 'endgame' players can feel cool while they sit and farm MP10 in solitude (read, with the small amount of others farming MP10), while the 'normal' players that could be 'endgame' players are held back by prices they can only hope to pay with their credit cards.
Do you really think that is solid game design?
And this isn't even close to the personalization quest in D2. A personalized item in D2 was not account bound, and it actually defaced the value of the item.
I do.
Seriously where's the problem in that? if any one could afford the best stuff, what is there to strive for and how is that endgame then? If majority would be doing the same thing and being able to afford the same things, that would mean the endgame is just bad and easy to reach. What is wrong with giving something to buy for the players that can afford it?
Massive inflation of radiant gems doesn't matter, because any one can craft them on their own for a set JC fee.
In the end, its just a gem. It's just +4 primary stat or whatever slot you put it in over the lower gem. It doesn't hurt not having it. It's not a requirement for anything. On the other hand, if you do have the gold to spend, then why not get it?
I don't see a problem.
.
So you don't see a problem with them intentionally pulling gold from the economy, while forcing certain prices to rise within it?
I do.
Seriously where's the problem in that? if any one could afford the best stuff, what is there to strive for and how is that endgame then? If majority would be doing the same thing and being able to afford the same things, that would mean the endgame is just bad and easy to reach. What is wrong with giving something to buy for the players that can afford it?
Massive inflation of radiant gems doesn't matter, because any one can craft them on their own for a set JC fee.
In the end, its just a gem. It's just +4 primary stat or whatever slot you put it in over the lower gem. It doesn't hurt not having it. It's not a requirement for anything. On the other hand, if you do have the gold to spend, then why not get it?
I don't see a problem.
.
So you don't see a problem with them intentionally pulling gold from the economy, while forcing certain prices to rise within it?
if there were no gold sinks then prices would just continue to inflate - this should be beneficial to pretty much everyone
Quite a few (more hardcore) players have been complaining that they finished getting their gems 2-3 weeks after launch, and since then haven't really used the gem system for anything.
This change is directed towards them. Personally, I don't care much about it, but I'm positive it will please some specific players.
I dont understand some people that think that all stuff should be available for all players way to easy.. then the game looses its meaning.
That's absolutely not my point.
I don't care who gets what gems, or how many they have, or if they want to tie them into every piece of gear and form a gem parade.
But for those that do not, they will suffer by seeing the price of Radiant Stars (and possibly other gems) go up. Maybe they won't go up for long, and will settle back down, but I doubt it.
And when that happens, the pretty gem parade is actually hurting the game as a whole, not helping it.
I haven't once said "take away the gems". I'm more interested in them being account bound. D2 did not have one account bound item through all of its existence, and it went along just fine. D3, on the other hand, has gone the route of instead of improving the items on the whole, they are going to improve the items for a select amount of players, to the detriment of the whole community. That is the complete opposite of what D2 did.
yeah it is a gold sink, considering that if you have one marquise gem equipped the reapir cost is getting exponentially higher as well. saw some posts of players that tested the new gems in 1.07 yesterday that got easy >1.5mio repair costs after 10 deaths.
Oh wow, interesting. Thanks for pointing that out.
Waitwut?
Well that changes everything... I hope it's unintentional, and that Blizzard removes gem-costs from the repair bill calculation, otherwise people will be paying an ongoing gem-tax, which is definitely a gold sink... just a really terrible one.
Someone was kind enough to explain this to me. Let me see if I can get it right.
The Account Bound gems will increase the value of other gems. Prices of the other gems may soar from where they are now.
However, the prices of the materials needed to create the crafted items will also increase due to demand, and they are easy to get.
Theoretically then, selling the materials needed to craft the new items may offset the price increase of the gems.
Of course, all of this may settle down eventually, and the market might return to a similar state it was in before the patch was announced, with the net result being a selection of players having more Account Bound items (more 'shinies'), less gold, and a higher repair bill.
Nah not really. It's just a gold sink. As i said before, the crafting price of radiant stars remains the same, so it's not a real problem and even the AH prices of them will settle, given some time.
Majority of ppl won't even think about marquise gems, before getting to the point where an item upgrade of +4 main stat / 10% chd (could be a lot higher, since gems are a 1 time investement). Even now many casuals jsut buy 90% chd in weapons, because the price of a radiant can get them a better upgrade statwise on an item itself
So yeah i think it's a gem for ppl who have nowhere else to spend. Pulling gold from them is not a bad thing.
yeah it is a gold sink, considering that if you have one marquise gem equipped the reapir cost is getting exponentially higher as well. saw some posts of players that tested the new gems in 1.07 yesterday that got easy >1.5mio repair costs after 10 deaths.
This sounds like something that needs to be reported on the official forums. Couldn't be as intended. Some people might not even be able to farm 1.5mil before their armor breaks.
Soul bound stuff should have been in the game from the beginning. It's the easiest, most effective way to remove stuff from the economy. Instead, they changed their mind, and now are panicking while the AH is over-inflated. Also, they screwed up crafting in general so bad, that there's little incentive to sink items into the artisans. Also, why didn't the Jeweler craft rings and amulets from the beginning, 1-60?
I agree it is the easiest way, but it is also the laziest and unoriginal.
The game is all about loot, customization, and farming for better and better gear. The game would feel a lot more like an ARPG and add a lot more to custimization and depth of the game by having items be usable in some form. Theres a lot of ways to accomplish this, most obvious would be combining items in some way, or using items as crafting mats in craft recipes etc.
Not only does it make items more intriquing and add depth to the gear system, and give another much requested feature, a way to upgrade your current gear. They would have to find a way to make all levels of gear worth destroying, but that wouldnt be hard.....other games are doing it, and I know Blizz is smart enough to figure out a system that works.
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What impact, if any, will this have on the game? Should this gem be account bound?
P.S. Spelled "Marquise", and "Account" wrong in the title (didn't proofread the title). Mods, will you fix it please?
Seems reasonable..... not^^
If they are worried about inflation in the economy, isn't this going to further increase the price of Radiant Stars? Seems counter productive.
A simple ARPG that has to be worried about 'The Economy' though...
Does anyone else find that kind of strange?
Given that these gems are account-bound and un-socketable, I'm not entirely sure that it is intended to be a money-sink despite the high cost. For most players, it'll be a small number of one-off payments rather than an ongoing fee, so it might suck a little money out of the system, but not in the kind of way that'll have much of an impact on the market. I think they'll function more at a status-symbol, which is just the sort of thing that attracts a premium.
Well, I'm thinking like this.
Say you happen to have helm, chest, pants, weapons, rings, and amulet, each with max sockets.
helm - 1
chest - 3
pants - 2
weapons - 2 (1 each)
rings - 2
amulet - 1
Total - 11
As it is now, if you want max gems in each socket, you have to get 11 gems. But after the patch, if you want max gems in each socket, you no longer have to get 11, but 33 (11x3). Not only that, but all of the other resources that go with it - and those gems can never be sold or traded, even if you no longer need them.
Granted, I think many people will probably only get them in their weapons, maybe in their helm. But what I'm looking at is the prospect of the addition of Marquise gems increasing the demand of Radiant Stars three times over. With little economic knowledge, I'm assuming that it will increase the price of Radiant Stars at least marginally, if not drastically.
It really just seems like a huge gold sink at the moment, and I'm not sure how it will effect the economy overall. It won't need Tome of Secrets, but I expect Demonic Essences to be fairly high priced initially, if they don't remain at least in the millions (depending on how many of them actually circulate).
I guess I just don't really see where the players "win" with this move. It seems that if they wanted the players to "win", they would simply make the Radiant Star Rubies do more damage, and introduce the new patterns as ilvl 63 drops (maybe as Uniques), and not require a new type of essence.
Also, Blizzard has said constantly that they want gold to remain the currency in D3. While this might be true, the value of gold tends to fluctuate depending on the prices (value) of other items in the market. How will the additions change that? Will our gold eventually be worth more or less?
This reminds me, I was thinking the other day about Ethereal items for D3. In D2, Ethereal items were really awesome. They were more effective, and above all had a translucent, 'otherworldly' look to them. In my opinion, Blizzard has a chance to do something like this with the new pattern. Were it my choice, I would make the created items Unique, with the D2 name color, and also make them Ethereal. I wouldn't make them limited durability though. In fact, the quality of Ethereal could be, along with the 'otherworldly' look, that the item is Indestructible. After all, were are going to have them socketed with Marquise gems, which will cost probably close to 100 million each (3 Radiant Stars = ~75million, + 20 million, + Demonic Essence). On top of that, the Blacksmith probably will also charge quite a hefty fee in mats and gold just to craft the new item. So why not do something cool like make them Ethereal?
You're right. I missed that! Thanks for pointing it out.
Still doesn't change that the net result of the operation is the removal of millions of gold and high level gems from the economy though.
No one quoted you. Wrong thread maybe?
Right... so the already godly gear doesn't differentiate 'normal' players from 'endgame' players?
You're telling me that a player with an average item cost of 500 million per piece isn't differentiated from someone with an average of 20 million per piece?
Get real.
All this is going to do is massively inflate the cost of Radiant Star gems, so that 'endgame' players can feel cool while they sit and farm MP10 in solitude (read, with the small amount of others farming MP10), while the 'normal' players that could be 'endgame' players are held back by prices they can only hope to pay with their credit cards.
Do you really think that is solid game design?
And this isn't even close to the personalization quest in D2. A personalized item in D2 was not account bound, and it actually defaced the value of the item.
Please see post #7 & 8... sigh ....
So you don't see a problem with them intentionally pulling gold from the economy, while forcing certain prices to rise within it?
if there were no gold sinks then prices would just continue to inflate - this should be beneficial to pretty much everyone
This change is directed towards them. Personally, I don't care much about it, but I'm positive it will please some specific players.
That's absolutely not my point.
I don't care who gets what gems, or how many they have, or if they want to tie them into every piece of gear and form a gem parade.
But for those that do not, they will suffer by seeing the price of Radiant Stars (and possibly other gems) go up. Maybe they won't go up for long, and will settle back down, but I doubt it.
And when that happens, the pretty gem parade is actually hurting the game as a whole, not helping it.
I haven't once said "take away the gems". I'm more interested in them being account bound. D2 did not have one account bound item through all of its existence, and it went along just fine. D3, on the other hand, has gone the route of instead of improving the items on the whole, they are going to improve the items for a select amount of players, to the detriment of the whole community. That is the complete opposite of what D2 did.
Waitwut?
Well that changes everything... I hope it's unintentional, and that Blizzard removes gem-costs from the repair bill calculation, otherwise people will be paying an ongoing gem-tax, which is definitely a gold sink... just a really terrible one.
The Account Bound gems will increase the value of other gems. Prices of the other gems may soar from where they are now.
However, the prices of the materials needed to create the crafted items will also increase due to demand, and they are easy to get.
Theoretically then, selling the materials needed to craft the new items may offset the price increase of the gems.
Of course, all of this may settle down eventually, and the market might return to a similar state it was in before the patch was announced, with the net result being a selection of players having more Account Bound items (more 'shinies'), less gold, and a higher repair bill.
Make any sense?
This sounds like something that needs to be reported on the official forums. Couldn't be as intended. Some people might not even be able to farm 1.5mil before their armor breaks.
Ha. Bagstone.
I agree it is the easiest way, but it is also the laziest and unoriginal.
The game is all about loot, customization, and farming for better and better gear. The game would feel a lot more like an ARPG and add a lot more to custimization and depth of the game by having items be usable in some form. Theres a lot of ways to accomplish this, most obvious would be combining items in some way, or using items as crafting mats in craft recipes etc.
Not only does it make items more intriquing and add depth to the gear system, and give another much requested feature, a way to upgrade your current gear. They would have to find a way to make all levels of gear worth destroying, but that wouldnt be hard.....other games are doing it, and I know Blizz is smart enough to figure out a system that works.