What is there to stop players from just respecing on-the-fly?
"Oh, Diablo is hard to fight with fire." *cast Recall Stone* "Ok, respeced ice. Cake"
Idk, just seems like a lot of the challenge will be gone once websites have lists of the best builds to fight with for each boss encounter. Use X build for Y boss.
What is there to stop players from just respecing on-the-fly?
"Oh, Diablo is hard to fight with fire." *cast Recall Stone* "Ok, respeced ice. Cake"
Idk, just seems like a lot of the challenge will be gone once websites have lists of the best builds to fight with for each boss encounter. Use X build for Y boss.
There was a post from Bashiok discussing this. They don't consider it a concern, because if that's how a person has fun playing the game then that's great - they've made the game more fun for that person. But they expect most people will stick with what they like and create an 'identity' for their character through their skill choices and just try to overcome the challenge with what they have.
Have to agree with J on this one. It may be a co=op heavy game but I'm still going to play it in a way that is fun for me. So who am I to say shame on other people for playing a way that's fun for them?
It's worth noting that as you gain higher levels there will likely be the cost of having to manage more and more runes if you want to swap skills without impacting your characters relative effectiveness.
Remember, runes are now (will be?) tied to specific skills.
It's not something that will prevent it, but there is at least one reason it won't be as easy as swapping the skill in and out.
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"Oh, Diablo is hard to fight with fire." *cast Recall Stone* "Ok, respeced ice. Cake"
Idk, just seems like a lot of the challenge will be gone once websites have lists of the best builds to fight with for each boss encounter. Use X build for Y boss.
There was a post from Bashiok discussing this. They don't consider it a concern, because if that's how a person has fun playing the game then that's great - they've made the game more fun for that person. But they expect most people will stick with what they like and create an 'identity' for their character through their skill choices and just try to overcome the challenge with what they have.
It's worth noting that as you gain higher levels there will likely be the cost of having to manage more and more runes if you want to swap skills without impacting your characters relative effectiveness.
Remember, runes are now (will be?) tied to specific skills.
It's not something that will prevent it, but there is at least one reason it won't be as easy as swapping the skill in and out.