I added another table with minions/rune drop to Corpsefire on my Sandbox, and it looks just like an extension of the monster template, though I'm sure you could do some cleaning up of it.
Actually, now that I think about it, the rune drop and minion columns would not have to appear independently of each other. This makes it a whole lot easier to integrate into the standard template. I'll just have to check how the width is affected before I implement it site-wide, but it should be possible to integrate easily enough.
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It works pretty well I think, however we are now pushing the limit for what can fit in the template. Another column and the template will not display properly for lower resolutions.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
Isn't the spell data for Monsters (might just be super uniques) in the game as well? Isn't that something we can see/get ahold of? Like... Diablo's Firestorm, or whatever it is that he does?
Isn't the spell data for Monsters (might just be super uniques) in the game as well? Isn't that something we can see/get ahold of? Like... Diablo's Firestorm, or whatever it is that he does?
Like list their abilities? That was intended to be the case all along, but it messed up the monster table so I removed it from there. We should still list them for the monstrs that have them, though it'll be mostly act bosses and a few others like the Summoner.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
So long at last I think the D2 Super Unique pages are done - could use a look-over from a different pair of eyes. I omitted Super Uniques that were not in the game and didn't already have a page.
Perhaps the only things that could be expanded upon are any interesting bits of lore on the monsters or tactics on how to fight them.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
While responding to another topic, I became aware that the health values on your Wiki's Corpsefire page were incorrect because they were calculated using his modified level (82) when they should be calculated using his base level (79).
...
I also became aware that Corpsefire is incorrectly listed as having Cold Resist 140% in Hell, when he only has CR 120%: Spectral Hit's Resist +20% bonuses are only applied if Resist < 75% (just as Magic Resistant's Resist +40% bonuses are only applied if Resist < 100%).
Interesting. Thanks for the heads up!
That means superunique hp, resists and the hidden bonuses in the pandemonium event you've mentioned earlier (which I still, I must admit, have not changed) need to be updated. If you would like to help update said values yourself it would be greatly appreciated. All you need is a wiki account.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
While responding to another topic, I became aware that the health values on your Wiki's Corpsefire page were incorrect because they were calculated using his modified level (82) when they should be calculated using his base level (79). As a result, his health is actually as follows:
DIFFICULTY HEALTH
------------------------------------
Normal 28- 48
Nightmare 1,653- 2,361
Hell 8,648-12,356
Hell (SP and Ladder) 11,532-16,476
So for the Corpsefire example: he is a zombie1, so we use level 1. MonLvl value will be 7 (HP column in MonLvl.txt). MonStat value will be 101 and 181 (minHP / maxHP from MonStat.txt respectively). I'm not sure what "Special" is but I assume that's the modifier Uniques get so that will be 4.
How did you arrive at 48 max hitpoints for Normal difficulty? I just want to make sure I understand the formula correctly.
Edit: I suspect there might be some truncating or rounding-off of values before the final value is calculated. It seems that if I truncate the MonLvl*MonStat value it does indeed produce 48, but please confirm if that is the case.
Thank you for providing your insight into these details about hp values. We've gone ahead and corrected all the aforementioned errors on the Super Unique Monster pages.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
PlugY for Diablo II allows you to reset skills and stats, transfer items between characters in singleplayer, obtain all ladder runewords and do all Uberquests while offline. It is the only way to do all of the above. Please use it.
Supporting big shoulderpads and flashy armor since 2004.
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http://www.diablowiki.com/index.php?title=User:PhrozenDragon/Sandbox2/Test&oldid=33847
It works pretty well I think, however we are now pushing the limit for what can fit in the template. Another column and the template will not display properly for lower resolutions.
Diablo III Analyst
SC2Mapster
Diablo III Analyst
SC2Mapster
Diablo III Analyst
SC2Mapster
Perhaps the only things that could be expanded upon are any interesting bits of lore on the monsters or tactics on how to fight them.
Diablo III Analyst
SC2Mapster
That means superunique hp, resists and the hidden bonuses in the pandemonium event you've mentioned earlier (which I still, I must admit, have not changed) need to be updated. If you would like to help update said values yourself it would be greatly appreciated. All you need is a wiki account.
I took a look at your formula:
So for the Corpsefire example: he is a zombie1, so we use level 1. MonLvl value will be 7 (HP column in MonLvl.txt). MonStat value will be 101 and 181 (minHP / maxHP from MonStat.txt respectively). I'm not sure what "Special" is but I assume that's the modifier Uniques get so that will be 4.
How did you arrive at 48 max hitpoints for Normal difficulty? I just want to make sure I understand the formula correctly.
Edit: I suspect there might be some truncating or rounding-off of values before the final value is calculated. It seems that if I truncate the MonLvl*MonStat value it does indeed produce 48, but please confirm if that is the case.