Rating
+2

LightBurst Monk (2.6.1 Monkey King's Garb Sunwuko Build)

Seasonal
Solo
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Skills

  • Wave of Light Explosive Light
  • Epiphany Desert Shroud
  • Dashing Strike Blinding Speed
  • Mantra of Salvation Agility
  • Mystic Ally Air Ally
  • Sweeping Wind Inner Storm
  • Beacon of Ytar
  • Chant of Resonance
  • Exalted Soul
  • Harmony

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Gogok of Swiftness

Kanai's Cube

  • Incense Torch of the Grand Temple
  • Cindercoat
  • Obsidian Ring of the Zodiac

Full 6 piece set of the Monkey King's Garb, aka the Sunwuko set, with a Diamond in the Helm, all Diamonds in the Torso for elemental defense, and for the Legs either all Diamonds for further defense, or all Emeralds for damage. If all pieces have suitable All Resist and Cooldown Reduction affixes, the secondary priorities go to as many different singular elemental resistance affixes as can be obtained, followed by additional Spirit total or Spirit Generation.


For Amulets, the Sunwuko's Shines is required, but if using a Ring of Royal Grandeur, a Hellfire Amulet or the Traveler's Pledge would do for a boost to offense/defensive ability. For Rings, Compass Rose would obviously go with Traveler's Pledge, Convection of Elements working as an all around damage boost and Unity for solid defense. Pandemonium Loop would be a viable alternative for an offensive boost, and Stone of Jordan for additional Spirit Generation.


Legendary Gems are mostly full tilt offense, Bane of the Trapped forming a damage boost Slow radius around the Monk, Bane of the Stricken increasing damage to enemies in extended fights and giving a huge boost to boss type monsters and Rift Guardians, and Gogok of Swiftness rounding out attack speed, dodge chance and additional cooldown reduction. For lower Rifts, Bane of the Stricken could be swapped for Bane of the Powerful, and for higher Rifts, Bane of the Trapped swapped out for a defensive alternative like Molten Wildebeest's Gizzard or Esoteric Alteration.


For Belts, Witching Hour is the most well rounded offensive boost, where Kyoshiro's Soul works to maintain maximum Sweeping Wind stacks without worry of losing them. Vigilante Belt is a last option for additional cooldown reduction.


Nemesis Bracers again work for speedrunning, but for Rift pushing Pinto's Pride is recommended for the ability to Slow enemies and increase Wave of Light damage.


For weapons, Vengeful Wind is absolutely required, ideally at the full 7 additional stacks for 10 total Sweeping Wind stacks, and either Rabid Strike for doubled DPS potential, or Kyoshiro's Blade for further burst damage potential with Wave of Light especially against fewer enemies.


For Cubed items, Incense Torch of the Grand Temple to cut Wave of Light cost by 50% and boost its damage by 550%, Cindercoat to cut the cost by another 30%, and Obsidian Ring of the Zodiac to shred a second off any cooldown when using Wave of Light or manually activating Sweeping Wind.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Resist All
Life Regeneration
Armor
Life

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Paragon of 1000 and above is required to push past GR75 range, with priority on Maximum Spirit and Movement Speed being maxed out before Dexterity and then Vitality.


Cooldown Reduction is a foremost priority, Attack Speed for DPS and then Critical Hit Chance and Damage for increased damage ability.


Resist All for better elemental defense, Life Regeneration for supplemented healing, Armor for Toughness, and then total Life percentage.


Resource Cost reduction for Wave of Light DPS potential, Life on Hit for more healing, Area Damage to boost Wave of Light's effectiveness, and Gold Find isn't applicable to the build.

Build Guide

This build has been tested in patch 2.6.1 on the PS4.


The 2.6.1 patch change to Monkey King's Garb has made it the second strongest Class Set in the entire game in terms of sheer damage percentage increase for a given skill, in this case using Wave of Light for wide radius burst damage supplemented by excessive Spirit Generation, reduced Spirit costs, and as much cooldown reduction as possible to trigger the Mystic Ally for additional Spirit Generation and Epiphany for DPS and defense potential. All the other skills supplement this core structure and make for a very high damage, but very unsteady survivability build.


Sweeping Wind is the core skill for the class set, the 2 piece set bonus reducing all damage by 50% with at least one stack active, the 4 piece bonus generating decoys near those hit by Sweeping Wind and exploding for 1000% weapon damage for every current stack, up to 10,000% weapon damage total, and then the 6 piece bonus granting 1000% additional damage to Wave of Light, Tempest Rush, or Lashing Tail Kick for every stack active, again up 10,000%. This makes having Vengeful Wind with 7 stacks an absolute necessity to ensure the full damage potential of the build, and Sweeping Wind using the Inner Storm rune lets it generate 8 Spirit per second so long as the stacks remain above 3, giving it utility as well as a not too shabby 1050% weapon damage per tick output to enemies in close range, supplemented by the exploding decoys.


Wave of Light itself uses the Explosive Light rune, making the damage Fire elemental and giving it a massive damage radius around the Monk to let it strike multiple enemies in one single strike. The other rune options are either too small in radius or their damage is staggered between directional damage or damage over time effects, so Explosive Light really is the best option for the build. Mystic Ally summons an elemental clone of the Monk to fight alongside them, the Air Ally rune granting a Physical damage Ally who grants an additional 4 Spirit per second generation passive effect, and its active effect restores 100 Spirit instantly. Wearing the Crudest Boots summons two Allys instead, making for 8 Spirit per second and 200 Spirit when activated, heavily offsetting Wave of Light's Spirit cost.


As the build is very damage vulnerable especially at higher Torment and Rift levels, the build relies heavily on elemental resistances and dodge ability to reduce or bypass damage entirely. Dashing Strike with the Blinding Speed rune is an offensive supplement to this, dealing 370% weapon damage as Cold to all enemies in the Monk's path as they dash, and upon reaching the end of the dash they gain an extra 40% to dodge chance for 4 seconds. This gives the Monk combined mobility, offense, and defense in a single skill. The effects of the Mantra of Salvation combine with this, as it passive grants 20% additional elemental resistances, and another 20% when activated, but the Agility rune gives the passive effect an additional 35% dodge chance, meaning the Monk has up to 75% chance to dodge enemy attacks immediately after using Dashing Strike. Full stacks of Gogok of Swiftness add roughly another 15%, meaning the Monk can have roughly 90% chance to dodge enemy attacks so long as they keep using Dashing Strike and Wave of Light to keep attacking enemies as frequently as possible. With the additional elemental resistances from Mantra of Salvation reducing elemental damage, it greatly helps the build survive in situations that would otherwise mean instant death.


Epiphany works three-fold for the build, mainly as supplemental Spirit Generation and mobility aid via teleporting, but also as a defensive measure with the Desert Shroud rune granting another 50% damage reduction, and paired with the Rabid Strike Legendary Fist weapon, it creates a copy that mimics any of the Monk's skills that would let the Monk teleport for free. With using Wave of Light, this not only means the skill is double cast every time the Monk uses it for double the DPS against enemies, but the teleport effect makes the Monk jump right onto of the targeted enemy regardless of the distance, so it allows for rapid travel over the map area at the same time, essentially giving the Monk a second mobility skill along with Dashing Strike. This effect is what makes the use of Traveler's Pledge and Compass Rose a viable option for the build, as with enough cooldown reduction stacked onto it the Monk can almost entirely rely on Dashing Strike and Epiphany to move across the field.


The passives continue the trend of supplementation, Beacon of Ytar being a flat 20% cooldown reduction, Chant of Resonance cutting Mantra costs by 50% for more frequent boosts to elemental resistances and granting another 4 Spirit per second. Exalted Soul boosts the Spirit total by 50, and adds yet another 4 Spirit per second, and then Harmony tallies 40% of all individual elemental resistance affixes and adds them to all resistances for a huge reinforcement depending on enough different single element affixes appearing on all armor pieces. As the build works to constantly be using Wave of Light as often as possible when not using Dashing Strike for mobility, there is no such thing as too much Spirit, and thus there isn't really any room to swap out for other passives. Adding Near Death Experience via a Hellfire Amulet is a viable option however.


The more popular variation on the build using the Tzo Krin's Gaze Spirit Stone is indeed viable here, though it'd require swapping out a Legendary Gem for Zei's Stone of Vengeance for longer distance damage. While Rabid Strike would still allow for mimicking Wave of Light, it would no longer teleport the Monk over to targeted enemies, removing half the build's mobility potential in exchange for the slight damage boost the Stone also has along with the ranged use. It would also mean using the Ring of Royal Grandeur for it and eliminate any use of it with an alternative Amulet option as well.


While the Mantra of Salvation does affect other party members, the structure of the build and its play-style doesn't mesh well with group play and limits it more to solo play.