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ThornCrash Crusader (2.6.1 Thorns of the Invoker Set Build)

Seasonal
Solo
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Skills

  • Punish Retaliate
  • Bombardment Barrels of Spikes
  • Akarat's Champion Fire Starter
  • Provoke Hit Me
  • Iron Skin Reflective Skin
  • Steed Charge Spiked Barding
  • Fervor
  • Finery
  • Holy Cause
  • Indestructible

Items

More Details
  • Legendary Gems

    • Boyarsky's Chip
    • Bane of the Trapped
    • Simplicity's Strength

Kanai's Cube

  • Blood Brother
  • Angel Hair Braid
  • Ring of Royal Grandeur

Uses full 6 piece Thorns of the Invoker class set, with a Diamond in the Helm for cooldown reduction or an Amethyst for total Life percentage, then all Rubies in the Torso and Legs. All armor pieces having Thorn damage is a priority, as well as All Resist and total Life percentage when possible after all other highlighted affixes.


For Amulet choice, a Hellfire Amulet for additional offensive/defensive passive would work well, whereas Moonlight Ward would work as supplementary melee range damage and Ess of Johan for enemy grouping. For Rings, Justice Lantern and Unity greatly help boost the build's defensive potential, Justice Lantern being worn for maximum Block Chance added whereas between Unity and Ring of Royal Grandeur, whichever one rolls with better stats can be equipped and the other one Cubed.


Legendary Gems directly support the build's damage and survival functions, Boyarsky's Chip adding a huge amount of Thorns to the build and granting Taunt effects for primary skills, the damage and healing potential added to by Simplicity's Strength. Bane of the Trapped works as a well rounded damage boost in the same radius of the build's Thorns and Punish damage auras to guarantee boosts to all outgoing damage. Simplicity's Strength could be swapped for a more direct healing or defensive option such as Molten Wildebeest's Gizzard or Esoteric Alteration.


Sanguinary Vambraces greatly multiple Thorns on taking damage when they trigger, whereas directly wearing the Shackles of the Invoker would remove the necessity for the Ring of Royal Granduer for another option in the Cube, such as an alternative Amulet choice. Nemesis Bracers are more of a speed running option for Rifts that don't require the build's full Thorns damage potential.


For Belts, Belt of the Trove is the best direct option for more frequent use of Bombardment to maintain the 4 piece damage reduction effect, though Angel Hair Braid could be worn directly rather than Cubed with Belt of the Trove in its place. Witching Hour is a final well rounded offensive option.


The Torso armor for the build can work offensively or defensively. Heart of Iron technically does a bit of both, granting up to 300% of total Life percentage for the Crusader as additional Thorns damage, so the more health stacked onto the build through Life affixes and the Amethyst in the Helm, the better the damage output, whereas the Aquila Cuirass grants 50% damage reduction when the Crusader's Wrath is at 90% or higher, and as this build doesn't expend Wrath whatsoever the effect would always be active.


For weapons, Hack is the best direct offensive bonus for Thorns to all forms of damage, whether from Punish, Bombardment, or the Fire element damage from Akarat's Champion, though Pig Sticker works on sheer attack speed potential as well. Swift Mount is a last option to get better use out of Steed Charge. Shield options are mainly between Akarat's Awakening for better cooldown potential, or Vo' Toyias Spiker for improved Thorns damage to Provoked enemies. Hallowed Bulwark is a more defensive option to grant additional Block Amount when using Iron Skin.


The Cubed items facilitate the damage output, Blood Brother granting further Block Chance and up to 30% additional damage after every blocked attack, and Angel Hair Braid granting all runes to Punish for improved health regeneration, attack speed, critical chance, and Fire and Holy damage auras on block. then Ring of Royal Grandeur or Unity. Blood Brother could feasibly be swapped with one of the better alternative shields like Vo'Toyias Spiker for better use of Thorns damage.

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Life Regeneration
Life
Resist All
Armor

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Paragon of 1000 or above required to push past GR60 range, priority on Strength and Vitality, especially in the use of Heart of Iron for defensive and offensive boosting alike. Movement Speed helps the build get around, Maximum Wrath isn't applicable to the build.


Cooldown Reduction is imperative for Akarat's Champion, Provoke and Steel Skin, Attack Speed facilitates everything and Critical Hit Chance and Damage improve all said outgoing damage.


Life Regeneration and Life total are just as important as outgoing damage boosts, and Resist All and Armor round out defense.


Life on Hit adds additional healing, Area Damage works with Thorns and Bombardment. Resource Cost Reduction and Gold Find aren't applicable to the build.

Build Guide

This build has been tested in the 2.6.1 patch and during Season 14 on the PS4.


The build works on piggybacking additional damage onto the greatly boosted Thorns damage from the 2 and 6 piece Invoker set bonuses in a Wrathless expenditure for all the skills, instead using cooldown skills and a priority on reducing the cooldowns as much as possible with a primarily dual offensive skill focus. Punish procs the 2 piece Thorns boost bonus via attacking and facilitating additional blocking, and is greatly increased in attack speed and Thorns damage output via the 6 piece bonus. Punish itself with the Retaliate rune sets it as Holy damage and grants an additional 140% weapon damage when blocking enemy attacks, though with the Angel Hair Braid in the Cube also grants 15% critical hit chance and attack speed, additional Life regeneration, and a 75% Fire element damage aura in 15 yards, all when blocking from Hardened Senses from Punish.


Bombardment with the Barrel of Spikes greatly boosts the damage of the skill by granting 200% of total Thorns to each individual barrel, taking all the boosted Thorns from the 2 and 6 piece set bonuses into account as well. This with the Belt of the Trove makes it the second damage dealing skill for the build and lets it automatically cast every 7 seconds or so to keep up the 50% damage reduction effect from the 4 piece set bonus. Both Bombardment and Punish, as well as all the Thorns damage from the Invoker can carry the 460% Fire damage over 3 seconds effect from the Akarat's Champion with the Fire Starter rune, making for a half-decent damage supplement as the Invoker set doesn't actually boost any skills in terms of damager percentage.


Provoke and Iron Skin work primarily for defensive boosting, as well as facilitating skill and set damage further. Provoke with the Hit Me rune greatly boosts block chance to facilitate Thorns boosting and triggering all the runes from Punish, and Iron Skin with the Reflective Skin rune grants another 300% Thorns bonus while active. The last skill, Steed Charge with the Spiked Barding rune grants the summoned warhorse deals 500% Thorns damage to all enemies ridden through, making it a viable offensive skill as well as a mobility skill.


The passives reinforce everything central with the build, Fervor granting additional attack speed and cooldown reduction, Finery granting 1.5% Strength for every socketed Gem, so having the weapon and shield socketed helps greatly, Holy Cause grants another 10% base damage boost and grants a 1% heal from all Holy damage, which with Punish with the Retaliate rune procs on every use and Indestructible works to keep from dying during tougher Rifts.