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Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage as Physical to the target.
Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.Corpse Lance's damage turns into Cold.
Cost: 20 EssenceSummon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through.
Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.Bone Spear's damage turns into Cold.
Cost: 5% HealthCooldown: 5 secondsShed your mortal flesh and reappear up to 50 yards away.
Increases your armor by 100% for 2 seconds after casting.
Cooldown: 120 secondsAll corpse skills can be used at will for 10 seconds.
Enemies in the Land of the Dead are periodically frozen.
Cost: 10 EssenceA crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Triggers at 18% life but costs 10% of your life.
Consume corpses within 60 yards to restore 10 Essence per corpse.
Each corpse consumed also restores 3% health.
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
Increase armor by 100%, reduced by 10% for each active minion.
Consuming a corpse has a chance to spawn a health globe.
You cannot lose Life for 4 seconds after using Land of the Dead, Army of the Dead, or Simulacrum.
+18–26 Dexterity
+18–26 Strength
+18–26 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
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