Build Guide
Lots of crit, area damage, and firebats dmg, also fire dmg
Cost: 50 Mana
Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.
An enemy can only be affected by one Haunt at a time.
The spirit returns 13 Mana per second.
Haunt's damage turns into Physical.
Cost: 125 Mana
Call forth a swarm of fiery bats to burn enemies in front of you for 475% weapon damage as Fire.
Call forth a swirl of bats that damage nearby enemies for 425]% weapon damage as Fire. The damage of the bats increases every second, up to a maximum of 850]% weapon damage after 3 seconds.
Cooldown: 12 seconds
Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.
Increase your Armor by 10% per harvested enemy and reduce their movement speed by 80% for 5 seconds.
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Gain 20% of your maximum Mana when you activate Spirit Walk.
Cooldown: 15 seconds
Summon a Fetish Shaman for 12 seconds that will hex groups of enemies into chickens. Hexed enemies are unable to perform offensive actions.
Hexed enemies take 15% additional damage.
Cost: 300 Mana
Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.
The locusts will jump to additional nearby enemies.
Enemies affected deal 25% reduced damage.
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.
The range is extended by items that increase your gold pickup radius.
Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever.
You deal 25% additional damage to enemies within 20 yards.
When you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life.
This effect may occur once every 60 seconds.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+(6–7)–(8–9) Arcane Damage
+(6–7)–(8–9) Poison Damage
+(6–7)–(8–9) Lightning Damage
+(6–7)–(8–9) Holy Damage
+(6–7)–(8–9) Cold Damage
+(6–7)–(8–9) Fire Damage
+(6–7)–(8–9) Damage
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Lots of crit, area damage, and firebats dmg, also fire dmg
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