Skills
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Electrocute Chain Lightning
- Electrocute
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.- Chain Lightning
Increase the maximum number of enemies that can be electrocuted to 31.
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Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
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Diamond Skin Prism
- Diamond Skin
Cooldown: 15 seconds
Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.- Prism
Reduce the Arcane Power cost of all skills by 9 while Diamond Skin is active.
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Black Hole Absolute Zero
- Black Hole
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.- Absolute Zero
Each enemy hit increases the damage of your Cold spells by 3% for 10 seconds.
Black Hole's damage turns into Cold. -
Magic Weapon Force Weapon
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Force Weapon
Increase the damage bonus of Magic Weapon to 20% damage.
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Explosive Blast Chain Reaction
- Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.- Chain Reaction
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
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Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
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Evocation
- Evocation
Reduce all cooldowns by 20%.
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Illusionist
- Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds. -
Unstable Anomaly
- Unstable Anomaly
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds.
Items
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- Sage's Apogee
Set Helm- 660 - 759 Armor
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- Sage's Journey
- Sage's Purchase
- Sage's Passage
- Sage's Apogee
- (2) Set: +250 Intelligence+250 Strength+250 Dexterity+250 Vitality
- (3) Set: Increases Death's Breath drops by 1.
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- Firebird's Pinions
Set Shoulders- 59 - 68 Armor
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Tal Rasha's Allegiance
Set Amulet- Primary Stats
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- Critical Hit Damage Increased by 51 - 100%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will grant immunity to that element and cause a Meteor of the same damage type to fall from the sky. This only occurs if the Wizard has Meteor on their action bar, and the same meteor cannot happen twice in a row.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 100% for 8 seconds. Attacking with Meteor reduces the cooldown of Teleport by 1 second.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
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- Tal Rasha's Relentless Pursuit
Set Chest Armor- Primary Stats
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- +220–349 Vitality
- Attack Speed Increased by 5.0–6.0%
- +2 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Nemesis Bracers
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
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- Shrines and Pylons will spawn an enemy champion.
- + 4 Random Magic Properties
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- Tal Rasha's Grasp
Set Gloves- Primary Stats
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- Critical Hit Chance Increased by 6.0–10.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Brace
Set Belt- Primary Stats
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- +81–85 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Tal Rasha's Stride
Set Pants- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Sage's Passage
Set Boots- 513 - 590 Armor
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- Sage's Journey
- Sage's Purchase
- Sage's Passage
- Sage's Apogee
- (2) Set: +250 Intelligence+250 Strength+250 Dexterity+250 Vitality
- (3) Set: Increases Death's Breath drops by 1.
- + 6 Random Magic Properties
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- Restraint
Set Ring- Primary Stats
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- Sockets (1)
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- + 4 Random Magic Properties
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- Focus
Set Ring- Primary Stats
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- Sockets (1)
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- + 4 Random Magic Properties
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- Wand of Woh
Legendary Wand- 9.8 Damage Per Second
- Secondary Stats
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- The damage of Explosive Blast is increased by 300 - 400% and 3 additional blasts are triggered after casting Explosive Blast.
- One of 2 Magic Properties (varies)
- +66 - 132 Minimum Damage
- +88 - 176 Maximum Damage
- + 3 Random Magic Properties
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- Firebird's Eye
Set Source- Primary Stats
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- +(262–328)–(263–394) Damage
- Fire skills deal 15–20% more damage.
- +626–750 Intelligence
- +4 Random Magic Properties
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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Head
- Sage's Apogee
- Stat Priority: None
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Shoulders
- Firebird's Pinions
- Stat Priority: None
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Amulet
- Tal Rasha's Allegiance
- Stat Priority: None
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Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: None
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Wrists
- Nemesis Bracers
- Stat Priority: None
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Hands
- Tal Rasha's Grasp
- Stat Priority: None
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Waist
- Tal Rasha's Brace
- Stat Priority: None
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Legs
- Tal Rasha's Stride
- Stat Priority: None
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Feet
- Sage's Passage
- Stat Priority: None
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Rings
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Weapon
- Wand of Woh
- Stat Priority: None
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Offhand
- Firebird's Eye
- Orb of Infinite Depth
- Stat Priority: None
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Legendary Gems
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Bane of the Powerful
- Bane of the Powerful
Gem- Secondary Stats
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- Gain 20% increased damage for 30 seconds after killing an elite pack.
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Boon of the Hoarder
- Boon of the Hoarder
Gem- Secondary Stats
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- +25% chance on killing an enemy to cause an explosion of gold.
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Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
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Bane of the Powerful
Kanai's Cube
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- In-geom
Legendary Sword- 4.2 Damage Per Second
- Secondary Stats
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- Your skill cooldowns are reduced by 8 - 10 seconds for 15 seconds after killing an elite pack.
- One of 8 Magic Properties (varies)
- +10 - 15% Damage
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+(132 - 308) Physical Damage
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+(132 - 308) Fire Damage
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+(132 - 308) Lightning Damage
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+(132 - 308) Cold Damage
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+(132 - 308) Poison Damage
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+(132 - 308) Arcane Damage
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+(132 - 308) Holy Damage
- + 2 Random Magic Properties
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- Goldwrap
Legendary Belt- 88 - 107 Armor
- Primary Stats
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- +15 - 16% Extra Gold from Monsters
- Secondary Stats
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- On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
- + 3 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- Attack Speed Increased by 5 - 6%
- +152 - 224 Life per Hit
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Resist All |
Life |
Life Regeneration |
Armor |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments