Rating
+3

Dance Party - GR100+ zDPS Support

Seasonal
Group
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Skills

  • Spirit Barrage The Spirit Is Willing
  • Big Bad Voodoo Ghost Trance
  • Locust Swarm Cloud of Insects
  • Fetish Army Legion of Daggers
  • Summon Zombie Dogs Life Link
  • Piranhas Wave of Mutilation
  • Bad Medicine
  • Creeping Death
  • Tribal Rites
  • Zombie Handler

Items

More Details
  • Legendary Gems

    • Moratorium
    • Invigorating Gemstone
    • Gem of Efficacious Toxin

Kanai's Cube

  • Uhkapian Serpent
  • Strongarm Bracers
  • Oculus Ring

Sets

  • combines the Survivability bonuses from the 4pc helltooth and 4pc zunimassa set as well as leveraging the 2pc power of zunimassa.

Weapon

  • The Starmetal Kukri serves as the primary cooldown reduction for your Voodoo. It's a lynch pin peace in this build allowing you to very rapidly drop Voodoos and keep your crowd control and buff effects in play

Gloves

  • Using the Tasker and Theo to increase the attack speed of the dagger wielders and reduce the cooldown of your voodoo is key!

Boots

  • Illusory boots allow you to move with impunity to get to your team when they need you.

Belt

  • Transcendence is a must also. This item (triggered by spirit barrage) will keep your fetishes at max and In play affecting both your Voodoo cooldown (via Starmetal) and survivability (via Zunimassa 4pc bonus).

Jewelry

  • Halcyon's Ascent is an must. It is your primary crowd control effect and is unbelievably effective. It's effect has no cool down and can be triggered relentlessly even against elites. Even with a poor roll on the effect time of the ability you'll be dropping Voodoos fast enough to keep groups of your choice dancing like the Yeah Yeah Yeahs suggest.... till their dead.

  • Ring of Royal Grandeur to gain the 4 pc power from both Zuni and Helltooth.

  • Zunimassa Pox allows you to have the full 4 Pc set power of zunimassa for survival purposes.

Cube

  • Uhkapian Serpent offers up a 30% damage reduction while running zombie dogs.

  • Strong arms bracers give your entire team a 30% damage buff to enemies who keep dancing and since you can keep them dancing endlessly they always get the buff

  • Oculus ring to guarantee you are getting the full 85% damage boost effect

Gems

  • Moratorium works in conjunction with Voodoo to distribute the damage you recieve over time which will likely be healed in full by your Voodoos stacked healing effects. So long as you aren't taking 1 hit kills you'll likely survive and heal your damage.

  • Invigorating Gemstone is less for the bonus healing effects and more for it's mobility effects. While immune to control impairing effects you'll be able to get to team mates in desperate need of healing and to elites in desperate need of dancing :) with greater ease boosting your effectiveness on the field.

  • Gem of Efficacious Toxin is less about it's damage effects and more about it's debuffs. This will constantly be proc'd by your Wormwood and your Paranhas helping your team both survive and smash the enemy.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Survivability CDR and RCR are your primary focus here. You are not a damage dealer but your buffs and debuffs depend on you staying alive. In the offensive tab CDR takes lead but attack speed passes to your fetishes which serve to further speed up the cool down of Voodoo. Focus on keeping Voodoos dropping and yourself alive.

Build Guide

This build is all support and control. You massively debuff and crowd control the enemy and buff your team. The build mechanics include


Team Buffs
  • 15% increased Attack Speed (Big Bad Voodoo)
  • 15% increased Movement Speed (Big Bad Voodoo)
  • 5%xN life per second (Big Bad Voodoo where N is the number of Voodoos affecting the player)
  • 20% damage reduction (Big Bad Voodoo)
  • 85% Damage increase (Via Oculus)
Enemy Debuffs
  • 25% damage output reduction (Bad Medicine )
  • 25% damage output reduction (Cloud of Insects Rune)
  • 10% damage output reduction (Gem of Efficacious Toxin)
  • 10% increased damage received from all sources (Gem of Efficacious Toxin )
  • 15% increased damage recieved from all sources (Parnha)
  • 30% increased damage recieved (Strongarm)
Crowd Control
  • Halcyon's Ascent
Best Aspects

The Crowd Control induced by Ascent and the stacking healing effects are easily the best parts about this build. There is no limit to the crowd control effects and no cool down (unlike stuns and freezes) for triggering it again. even with a poor power roll on Halcyon's Ascent you'll be dropping Voodoos fast enough to effectively freeze all enemies around you indefinitely and keep your allies health full well into the upper echelons of greater rifts.


Drawbacks

This build cannot solo. It is specifically meant to be run with a group. Survivability can be tough to contend with on this build as it takes a minute to gain all of your survival stacks (23 total fetishes). Once full stacks are obtained and you are dropping voodoos at an alarming rate survivability doesn't seem to be too much of a problem. Of course if you die all voodoos and effects you've applied go away and you have to start from scratch rebuilding your stacks so make sure you are paying attention to your health and surroundings. Your death will definitely be felt by your team.


Play

Upon entering a Grift make sure you summon all your pets. This will start the build off by giving you a good amount of survivablity via all your passives and set pieces. You'll want to find the closest group of anything and drop a voodoo to hold them in place, then begin hitting the group with spirit barrage until you have 15 extra fetishes. This all serves to max out your survivability and give you maximum cool down to voodoo (the more fetishes you have hitting enemies the faster that cool down goes). Your objective once you're all charged up and ready to go is to move around groups of enemies dropping voodoo as quickly as possible freezing them in place with Halcyon's Ascent and ensuring your team is as buffed as possible make sure you also tag enemies with a quick locust spray and let it spread to stack all your debuffs (cloud of insects, bad medicine, toxin gem) . Use your Paranha to further boost the damage your enemies take and group them for your team. You can also switch Piranhado with Mutilation wave to allow you to cast it more often if you choose. I prefer the grouping effects and to save it for elites. When you run into an elite pack move to the center of them and begin repeatedly dropping Voodoos effectively freezing them in place until your team can clean them up. Rinse and repeat. Make sure you are re-summoning fetishes via spirit barrage as their 60 second timer falls off.