Cooldown: 10 secondsRip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Enemies hit are also stunned for 2 seconds.Bone Armor's damage is turned into Poison.
Cost: 40 EssenceRaise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Consumes all Essence to summon a powerful minion. The minion's damage is increased by 3% for every point of Essence consumed.
Consume corpses within 60 yards to restore 10 Essence per corpse.
Increases maximum life by 2% for 2 seconds for each corpse devoured.
Cost: 5% HealthCooldown: 5 secondsShed your mortal flesh and reappear up to 50 yards away.
Provides an additional charge but doubles the health cost.
Cost: 25% HealthCooldown: 120 secondsCreate a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
Your maximum essence is increased by 100% while your Simulacrum is active.
Cooldown: 120 secondsAll corpse skills can be used at will for 10 seconds.
Enemies in the Land of the Dead are periodically frozen.
Increase your maximum Essence by 40.
Consuming a corpse has a chance to spawn a health globe.
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
Definitely a weird one but it works well, thanks