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Consume corpses within 60 yards to restore 10 Essence per corpse.
Each corpse consumed also restores 3% health.
Cost: 40 EssenceRaise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Raise a contaminated mage that channels an aura of decay for 100% weapon damage as Poison for its duration.
Cost: 25% HealthCooldown: 120 secondsCreate a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
Your maximum essence is increased by 100% while your Simulacrum is active.
Cost: 50 EssenceActive: Command your skeletal minions to attack the target and increase their damage against it by 50%.Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Now commands your skeletons to explode, dealing 215% weapon damage as Poison to enemies within 15 yards.
Cooldown: 120 secondsRaise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage as Physical in a 15 yard radius.
Skeletal hands raise from the ground damaging enemies within 15 yards for 14000% weapon damage as Poison. Lasts 5 seconds.
Cost: 10 EssenceA crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Cursed enemies take 15% increased damage from your minions.
Consuming a corpse has a chance to spawn a health globe.
Increase the duration of your Skeletal Mage and Revive minions by 25%.
Increase your maximum Essence by 40.
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
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