Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Dawn
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Aquila Cuirass
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Convention of Elements
I took this build to GR 110 non seasonal with 2,300 paragon. Season 12, GR 109 with around 2k paragon.
There are 2 gems that for the time being are Must have's for Impale. These being both, Gogok of Swiftness, and Bane of the Trapped.
Next I feel that both Bane of the Powerful, and Pain Enhancer are good options as your 3rd gem. This will be determined entirely from the amount of bonus Damage, and Area Damage that has been gained from gear. There are no specific break points for Damage, or Area Damage to obtain given the variations in Mob density, and Elite affixes from Rift to Rift. But these are 2 key stats that you will not be able to stack both. They basically are as important to your play style as whether you go with Cold or Lightning.
Area Damage stacks very well with Pain Enhancer, and Cold damage. Bane of Powerful is also viable here.
Bonus Damage stacks very well with Bane of Powerful, or Bane of the Stricken.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Cooldown Reduction
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Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Defense
Resist All
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Life
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Armor
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Life Regeneration
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Utility
Life on Hit
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Area Damage
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Resource Cost Reduction
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Gold Find
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Definitely fill them in this order. But honestly they are all important. Just push for level 800 and get them all.
I must note, that it is not entirely necessary to put any points into Maximum resource, due to the fact that one "should" be at max hatred anyhow. I do recognize there are situations where more hatred may be useful, but I feel the 250 extra dexterity is more powerful overall.
Build Guide
As for the gear, the only real major decisions come in the form of Cold Vs. Lightning, and Area damage Vs. Bonus Damage. But honestly this should all be driven from the best pieces of gear you are receiving. I will edit this more in the near future. For now, I have a Comment that explains a bit about this. Thanks for reading.
Shadow Mantle Gearing:
Firstly we need to look at which element will be best. This is an individual decision, or gear determinant. It is possible to pick an element and seek gear for that element, and play style. Or one can let the best of the gear being received to determine which element may be most desirable.
I prefer to let the gear decide given that both Lightning and Cold damage seem to be viable. Both with similar play styles, though different enough. We will cover the play style differences in a different section. Given that "The Travelers Pledge" (amulet), and the "Holy Point Shot" (quiver), I feel it is best to let the best of these two pieces decide which element to go with. At which point Bracers will be very easy to find to compliment your element of choice. Keep in mind there are 3 different bracers (Strongarm, Nemesis, Lacuni Prowlers) that are absolutely viable with Shadow Impale.
Next I feel it to be very important to look at ones rings. This will determine a very large part of your Demon Hunters personality. I cannot say which stat is most desirable on the rings, for they all have tremendous benefits, and they all feed different play styles. More about this later. For now we must trust in the best gear, so long as the rings have all of the must haves. We will take any Convention of Elements and Compass rose that has Crit hit, Crit damage, and Socket. After we have these on both rings, we will use the two remaining slot rolls to decide how best to play our Shadow Impaler.
More to come.....all for tonight.....Thanks for reading Please feel free to message or comment.