Rating
+1

Shadow Impale 2.6.1 GR110+

Seasonal
Solo
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Skills

  • Impale Overpenetration
  • Vault Rattling Roll
  • Companion Boar Companion
  • Fan of Knives Bladed Armor
  • Vengeance Dark Heart
  • Shadow Power Gloom
  • Cull the Weak
  • Numbing Traps
  • Ambush
  • Awareness

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Gogok of Swiftness
    • Bane of the Trapped

Kanai's Cube

  • Dawn
  • Aquila Cuirass
  • Convention of Elements

I took this build to GR 110 non seasonal with 2,300 paragon. Season 12, GR 109 with around 2k paragon.


There are 2 gems that for the time being are Must have's for Impale. These being both, Gogok of Swiftness, and Bane of the Trapped.


Next I feel that both Bane of the Powerful, and Pain Enhancer are good options as your 3rd gem. This will be determined entirely from the amount of bonus Damage, and Area Damage that has been gained from gear. There are no specific break points for Damage, or Area Damage to obtain given the variations in Mob density, and Elite affixes from Rift to Rift. But these are 2 key stats that you will not be able to stack both. They basically are as important to your play style as whether you go with Cold or Lightning.


Area Damage stacks very well with Pain Enhancer, and Cold damage. Bane of Powerful is also viable here.

Bonus Damage stacks very well with Bane of Powerful, or Bane of the Stricken.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Critical Hit Chance
Critical Hit Damage
Attack Speed

Defense

Resist All
Life
Armor
Life Regeneration

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Definitely fill them in this order. But honestly they are all important. Just push for level 800 and get them all.


I must note, that it is not entirely necessary to put any points into Maximum resource, due to the fact that one "should" be at max hatred anyhow. I do recognize there are situations where more hatred may be useful, but I feel the 250 extra dexterity is more powerful overall.

Build Guide

As for the gear, the only real major decisions come in the form of Cold Vs. Lightning, and Area damage Vs. Bonus Damage. But honestly this should all be driven from the best pieces of gear you are receiving. I will edit this more in the near future. For now, I have a Comment that explains a bit about this. Thanks for reading.