Cost: 10 EssenceA crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Becomes an aura that curses all enemies within 15 yards.The range of this effect is increased by 50% of your gold pickup radius.
Cost: 5% HealthCooldown: 5 secondsShed your mortal flesh and reappear up to 50 yards away.
Increases your armor by 100% for 2 seconds after casting.
Consume corpses within 60 yards to restore 10 Essence per corpse.
Each corpse consumed also restores 3% health.
Cost: 40 EssenceRaise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.
Risen mages cost 10% health to cast but last an additional 2 seconds.
Cooldown: 10 secondsRip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Enemies hit are also stunned for 2 seconds.Bone Armor's damage is turned into Poison.
Cost: 50 EssenceActive: Command your skeletal minions to attack the target and increase their damage against it by 50%.Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
Increase the duration of your Skeletal Mage and Revive minions by 25%.
While using a scythe, gain 2% Essence and Life per kill.
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
They will all Bleed
Mask of Jeram is not an available cube power for a Necromancer nor can it be equipped since Voodoo Masks areWitch Doctor exclusive.