Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Reilena's Shadowhook
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Corpsewhisper Pauldrons
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Convention of Elements
I made a diablofans build, because of how few and far between finding accurate information for this build is. This is an in-depth discussion on how to properly gear this build and how to use it to maximum efficiency in 4 man group play.
Attack speed rolls matter the most. The whole point of this build it to get to the 2.00+ attack speed breakpoint for corpse lance and devour frame rate breakpoints. This means that you need a perfect 7 attack speed on everything that can possibly roll attack speed except ONE item can be 6%, anything lower than this will take you to the 1.72 attack speed break point which is a significant dps decrease since you will consuming 3 corpses per second instead of 4 corpses per second and increasing your frames per attack from 5 to 6/
Weapon is actually: IAS>Essence>%Damage>Cooldown , if you are missing something that isn't IAS or Essence...INT is fine.
Type of Offhand doesn't matter, use the best one you have with the stats required. Offhand is actually Essence>Corpse Lance = CDR > Elite Damage.
Equipped ring doesn't matter, Krysbin's rolls with IAS making it a lot easier. Secondary matters the most on these rings. I wouldn't use anything below 196 on COE or 98 on Krysbin's. Damage can replace Cooldown if you have a great ring with damage.
On the idea of how much cooldown you need:
You can only really pop in 12 second intervals due to COE rotations. The two intervals you want to aim for using your cooldowns on the rift guardian are 60 seconds and 72 seconds intervals.
50% cooldown will allow you to pop every 60 seconds to achieve this you need cooldown on every piece of gear, but if you are missing cooldown on one ring/offhand, you will be able to pop every 61 seconds which if you pop exactly 2 seconds into your physical cycle, you can achieve 3 great pops in a row. I wouldn't recommend attempting to achieve this with less CDR unless you think you can two cycle the boss, in that case if you have perfect cdr on everything, you can take off CDR from the weapon and be able to use cooldowns a little more then every 62 seconds allowing for two great pops.
For the 72 second interval, you need 40% or more CDR combined. This means if you have 10% on your weapon, you can be missing 3 pieces of CDR entirely and still achieve this. Missing CDR on weapon +2 would give you a cooldown of 74 seconds allowing once again only two solid pops without missing a 12 second cycle.
Paragon Priorities
Core
Maximum Resource
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Movement Speed
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Primary Stat
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Vitality
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Offense
Attack Speed
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Cooldown Reduction
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Critical Hit Damage
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Critical Hit Chance
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Life on Hit
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Resource Cost Reduction
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Gold Find
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Area Damage
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Don't actually use Area damage.
Build Guide
Gameplay is actually quite simple.
When Land of the Dead and Simulacrum are available and you are at the start of your poison cycle or the very end of your physical, port away to at least 40 yards away from the eilte/rift guardian. For rift guardians, tell your support and wd 10 seconds before you will do this to stop attacking. Cast Sim into Land and spam devour and corpse lance targeted on the elite/rg you wish to kill. when your cooldowns are down, you should be spamming grim scythe and blood rush inside the pack of monsters to spread additional corpses and curses and you should also be necro-barbing when required.
Thx for the guide. If I understand correctly, unless I reach 2.00 attack speed, it s useless to go above 1.72? There will be no actual dps increase?
Regarding the fact that supports should stop hitting 10 sec before the burst, what is the explanation behind that? I ve heard 5 sec because of Iceblink, or a lot of other explanations.
Thx again
For the 10 seconds of not hitting the rift guardian thing, supports stun the boss and the boss starts becoming immune to stuns. But Necro needs to keep the Rift Guardian stunned for the 300% Krysbin ring bonus.
The 10 seconds of not attacking refreshes the Rift Guardians immunity to stuns so you can keep it frozen for the whole land of the dead, otherwise the RG will break out of it.
And yeah, going above 1.72 is pointless unless u hit 2.0, but its so much more damage its better to just take bad gear with 7% attack speed than good gear with less. He said 1 piece of gear can have 6% attack speed for a little wiggle room
Why would you remove area damage from the paragon?
area damage causes lag from all the calculations it causes.
Only the trash clear needs area damage (witch doctor or wizard) since Necro just does single target on elites and rift guardian
What augments?
Hard to pull off....
1. Staying alive or contributing during rift is difficult.
2. If the boss has minions u become useless
3. Ten seconds of doing nothing for 3 teammates feels like an eternity and with the support builds they can ruin your Krysbin price by accident.
Not to be a critic but I’ve tried this a lot and it’s not easy, or I just suck