Multi-shot build

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  • Evasive Fire Focus
  • Multishot Arsenal
  • Vault Tumble
  • Vengeance Seethe
  • Shadow Power Gloom
  • Preparation Invigoration
  • Ballistics
  • Ambush
  • Single Out
  • Steady Aim


More Details
  • Legendary Gems

    • Bane of the Stricken
    • Moratorium
    • Zei's Stone of Vengeance

Kanai's Cube

  • Dawn
  • Visage of Gunes
  • Convention of Elements

Green gems in all spots unless you want to level then Yellow in helm, you can also use the broken crown in cube or just wear it to add to the affect of your helmet gem making it really fast and easy to level up a new character if you already have the cube. Legendary gems in all rings and amulet. You can swap out moratorium for bane of the trapped if you feel like you can live fine but dont do enough damage it will add damage as long as you are being sure to use your generator skill its your only slow and if you dont use it often you take more damage any way so you have to make sure you shoot it at least 1 time every 5 seconds. Unity is only helpful if you have the follower from act one with his legendary modifier that makes him take NO damage because you then give him the same ring and he now takes no damage but he also splits the damage you take this doesnt work with the others because their legendary modifiers dont make them take no damage just mqke them not die.......

I threw this together to help you find what you need when i looked for this build there weren't many options but as i played around with it more and more i found out that this build along with many other different variations can work rather well and i found it was more fun trying new things and seeing how they work and i found builds that could (with the right items) could do better than the more strict build that didn't allow as much freedom. i didn't get the best stats on some of my experimental builds and they still went even with my best build with perfect stats given it wasn't perfect i didn't have full ancient but if i put the time in i could possibly pushed the 110's 120's greater rift solos. i only got to 109 but i could have done better with ancients.

Paragon Priorities


Primary Stat
Maximum Resource
Movement Speed


Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction


Resist All
Life Regeneration


Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

The maximum resource could help but i cant remember if it adds discipline or not if it does MAX that first i wasnt sure though so i didnt put it in first, dexterity is great but if you find your self having a hard time blocking the attacks and rolling away at the right time add to vitality and a little movement. for offense you need to add a few point to crit chance then add a few to crit damage. In defense do it in that exact order you get the most from resist all and armor so max those first life third life regen last because you get a good amount of life per-hit from your skills. Area Damage is the best then life on hit resource cost could be swapped for life on hit because your damage is based on the amount of discipline you have so it not costing so much to use skills would be helpful but not till you have the full set so unless you get lucky and have all the pieces don't worry about it so much as area damage.

Build Guide

you want to try to play back as much as you can as you gain crit chance from 20 yards away and 20% damage if there is no one with in 10 yards but i know it is not always possible to stay back if you get into trouble make sure your timing your vaults to keep your damage reduction at its max but still trying to not run out of discipline if you start taking too much damage roll away from the fight and dont worry about discipline cause you cant do damage if your dead.