[2.6.1] Wizard - TalRasha Machine Gun Frozen Orb
Skills
Items
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Head
- Tal Rasha's Guise of Wisdom
- Stat Priority: CHC Skill: Arcane Orb Int Socket
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Shoulders
- Mantle of Channeling
- Stat Priority: AD CDR Int Vit
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Amulet
- Tal Rasha's Allegiance
- Stat Priority: CHC CHD Cold % Socket
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Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: Int Vit Reduced Elite Dmg Socket
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Wrists
- Ashnagarr's Blood Bracer
- Nemesis Bracers
- Stat Priority: Cold % CHC AS Int
-
Hands
- Tal Rasha's Grasp
- Stat Priority: CHC CHD AD Int
-
Waist
- Tal Rasha's Brace
- Stat Priority: Int Vit AR Life
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Legs
- Tal Rasha's Stride
- Stat Priority: Int Vit Armor + Socket
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Feet
- Nilfur's Boast
- Illusory Boots
- Ice Climbers
- Stat Priority: Skill: Arcane Orb Int Vit Armor +
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Rings
- Convention of Elements
- Unity
- Halo of Karini
- Stat Priority: CHC CHD Socket Int
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Weapon
- Unstable Scepter
- Stat Priority: Dmg % AS Int Socket
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Offhand
- Etched Sigil
- Triumvirate
- Stat Priority: CHC APoC Int Skill: Arcane Orb
-
Legendary Gems
Kanai's Cube
SUMMARY:
This Hybrid variation that brings Frozen Orb to Tal Rasha which adds unlimited channeling of Ray of Frost and Disintegrate, combined with free casts of Frozen Orb to the mix to obliterate anything in your path, including death blossoming 360 degree coverage. It shines with long corridor type maps and bowling down trash. Area splash dmg from Frozen Orb is amazingly effective.
Similar to its Meteor counterpart, you channel to get your Frozen Orb casts. Two alternating channeling skills = more unlimited Frozen Orbs everywhere (with proper RCR). Shock Pulse can easily get Triumvirate stacks up. Currently using as a fun alternative while farming and lower gem leveling.
GEAR:
ARMOR+AMULET+BELT - 6-piece Tal Rasha set 4-element centric dmg reduction + dmg boost
JEWELRY - CoE (rotating elemental dmg boost) + Halo of Karini (Storm Armor dmg reduction) + Unity (dmg reduction with follower)
BRACER - Ashnagarr's Blood Bracers (dmg reduction boost to shields)
BELT - Hergbrash's Binding (RCR Ray of Frost / Disintegrate channeling) in CUBE
WEAPON / OFF-HAND - Unstable Scepter (dmg boost to Frozen Orb) + Triumvirate (dmg boost to Frozen Orb via 3x Shock Pulse)
Off-HAND - Etched Sigil (dmg boost to Frozen Orb + free cast of Frozen Orb when channeling Ray of Frost and Disintegrate)
SKILLS:
Ray of Frost Cold Blooded (Tal Rasha #1 element = channeling cold dmg + Taeguk+Zei's dmg + free Frozen Orb spam via Etched Sigil )
Disintegrate Convergence (Tal Rasha #2 element = channeling fire dmg + Taeguk+Zei's dmg + free Frozen Orb spam via Etched Sigil )
Shock Pulse Piercing Orb (Tal Rasha #3 element = lightning dmg enemies + AP regen+ 3x increases Frozen Orb dmg via Triumvirate + Tal Rasha+Taeguk+Zei's dmg)
Teleport Calamity (Tal Rasha #4 element = mobility + stun on landing + BotT dmg)
Arcane Orb Frozen Orb (primary dmg dealer + 2 types dmg : Manual Cast (Tal Rasha+UnstableSepter+Triumvirate+Taeguk+Zei's dmg) and Auto Cast (Unstable Septer+Triumvirate+Taeguk+Zei's dmg) + Tal Rasha dmg boost
Storm Armor Power of the Storm (Dmg reduction via Karini ring)
PASSIVES:
Blur - Dmg reduction or Unstable Anomaly (extra life)
Unraveling Will - Armor, AR, dmg boost standing still
Power Hungry - Dmg boost for enemies 30+ yrds away + Zei's dmg
Galvanizing Ward - Dmg reduction boosted by Ashngarr's Blood Bracers
GEMS:
BotT - dmg boost from CC slow/freeze/stun
Taeguk - dmg boost from channeling Disintegrate
Zei's - dmg boost based on max distance from target (match with Frozen Orb distance explosion)
Helm - Topaz (RCR); Chest/Pants - Topaz (Primary Stat) or Ruby (Armor) or Diamond (AR) as needed
PLAY-STYLE:
Tal Rasha #1 element Arcane = Teleport around to find crowds and density
Tal Rasha #2 element Lightning = Shock Pulse at least 3x to get Triumvirate dmg boost active
Tal Rasha #3 element Cold = Ray of Frost into crowd (with free Frozen Orb casts) to clear alt with Disintegrate
Tal Rasha #4 element Fire = Disintegrate into crowd (with free Frozen Orb casts) to clear alt with Ray of Frost
Tal Rasha additional element Cold = Frozen Orb to finish off targets (not needed since cast for free)
Rinse repeat to maintain/refresh Tal Rasha 4-element dmg boost / dmg reduction at all times
ALTERNATIVES:
BOOTS: Nilfur's Boost (Meteor dmg); Illusory Boots (walk anywhere); Ice Climbers (immunity to cold/freeze)
RINGS: Unity (for SOLO dmg reduction + elite dmg paired with Follower wearing one); Stone Of Jordan (for GROUP, Cold elemental + elite dmg).
CUBE: Deathwish instead of Triumvirate to not have to worry about Shock Pulse 3x stack maintenance ... TRADE-OFF: all dmg increase vs higher (3x) Frozen Orb dmg.
CUBE: Aquila Cuirass instead of Hergbrash's Binding ... TRADE-OFF: Channel Spam RCR for toughness.
NOTES:
Frozen Orb DMG boosted by Unstable Scepter + Triumvirate + Etched Sigil + Zei + Taeguk + BotT + Tal Rasha (similar to Meteor build)
DMG REDUCTION from Tal Rasha set + Ashnagarr's Blood Bracers Shields + Mantle of Channeling RoF/Disintegrate + Unraveling Will + Taeguk armor boost + Karini / Storm Armor shock + Blur (if used)
Channeling Ray of Frost and Disintegrate also casts Frozen Orb every second like a machine gun via Etched Sigil (without casting Frozen Orb manually can be done infinitely without running out of Arcane Power ! ) ... like a mini Archon
Increased Attack Speed is good for this build ... stack where ever possible (e.g., gloves, rings)
Stack Cold Elemental dmg where ever possible (e.g., amulet, bracers)
Equip best rolled items and cube the alternatives
Gear int rolls can be replaced as recommended (if higher paragon) only.
UPDATES:
TBD
Paragon Priorities
Movement Speed |
Primary Stat |
Maximum Resource |
Vitality |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Cooldown Reduction |
Armor |
Resist All |
Life |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
MS to 25%, then Max Resource, then Int
Rest as usual for Wizard
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