S16 updated: 130+ zdps support DH
Skills
Items
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Head
- Blind Faith
- Stat Priority: None
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Shoulders
- Unsanctified Shoulders
- Stat Priority: None
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Amulet
- Overwhelming Desire
- Stat Priority: None
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Torso
- Cage of the Hellborn
- Stat Priority: None
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Wrists
- Strongarm Bracers
- Stat Priority: None
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Hands
- Fiendish Grips
- Stat Priority: None
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Waist
- Zoey's Secret
- Stat Priority: None
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Legs
- Marauder's Encasement
- Stat Priority: None
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Feet
- Marauder's Treads
- Stat Priority: None
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Rings
- Elusive Ring
- Oculus Ring
- Stat Priority: None
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Weapon
- Dawn
- Stat Priority: None
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Offhand
- Bombardier's Rucksack
- Stat Priority: None
-
Legendary Gems
Kanai's Cube
want 50% or more cdr. this requires most pieces that can have cdr on it to have it (shoulder, gloves, rings, amulet, weapon, quiver).
********************* VARIATIONS **********************
-Aquilas in armor cube slot
-vengeance: from the shadows for cc increase
-Instead of 3 piece Unhallowed Essence set. Use chest: Aquilas, gloves: Frostburns and shoulders: Pauldrons of the skeleton king.
You may lose a tiny amount of damage reduction but your freezing capability goes way up and you have a cheat death mechanic.
-just get rid of a item another set piece
if you can get enough cdr to warrant using a calamity instead of a dawn that's another 15% damage. I personally prefer the extra cc with my 2s WoL monk partner.
-very strong very easy to play.
-keep companion and vengeance up at all times.
-keep turrets in good places
-alternate between multi shot and entangling shot.
-vault every 8 seconds to keep buff up.
what you bring to the table:
-blind, freeze, knock back, slow, charm. (this is a MASSIVE amount of cc and you should have consistent control over the map and monsters.)
-65%+ damage increase or more. If occulus ring is included it's 170% damage increase or more. + crit chance from ice blink gem
-50% damage reduction
Paragon Priorities
Movement Speed |
Vitality |
Primary Stat |
Maximum Resource |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Resist All |
Armor |
Life |
Life Regeneration |
Life on Hit |
Resource Cost Reduction |
Area Damage |
Gold Find |
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