This is a Signature spell. Signature spells are free to cast.Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.
With each cast, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
Cost: 30 Arcane PowerHurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.
Create an orb of frozen death that shreds an area with ice bolts, dealing 950% weapon damage as Cold.
Cooldown: 11 secondsTeleport through the ether to the selected location up to 50 yards away.
After casting Teleport, you have 3 seconds to Teleport 1 additional time.
Cost: 20 Arcane PowerCooldown: 6 secondsGather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
Cooldown: 15 secondsInvoke a bubble of warped time and space at your target location up to 60 yards away for 15 seconds, reducing enemy attack speed by 20% and movement speed by 60%. This bubble also slows the speed of enemy projectiles by 90%.
Cost: 25 Arcane PowerBathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.Only one Armor may be active at a time.
Increase your movement speed by 25% for 3 seconds when you are hit by melee or ranged attacks.
Decrease damage taken by 17%.
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds. This effect may occur once every 60 seconds.
Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
4 man grp. hence no aoe group pulling (twister)