Helltooth Ranged Garg w/ Zei's (GR90-100+)

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  • Wall of Death Communing with Spirits
  • Piranhas Piranhado
  • Soul Harvest Languish
  • Gargantuan Humongoid
  • Spirit Walk Severance
  • Summon Zombie Dogs Leeching Beasts
  • Midnight Feast
  • Pierce the Veil
  • Zombie Handler
  • Gruesome Feast


More Details
  • Legendary Gems

    • Enforcer
    • Bane of the Trapped
    • Zei's Stone of Vengeance

Kanai's Cube

  • The Furnace
  • Mask of Jeram
  • Ring of Royal Grandeur

Gruesome Feast can be swapped for Spirit Vessel if necessary, though combined with Insatiable Belt it provides an insane buff in groups with a globe generator.

The Severance rune on Spirit Walk allows you to plunge into a group to harvest and retreat quickly, and helps with general distance-keeping.

Zombie Handler provides an additional dog for more LoH and the Life% bonus is handy since this build tends to roll in with quite a low health pool.

Mask of Jeram and Taskers are interchangeable between equipment slots and cube, so use the better of whichever you have. Maxing Mask of Jeram is more important since Taskers cap out at 40% on Gargs.

High CHD% and AS% for Witching Hour, otherwise Int > Vit > Life% > Armor.

Pickup radius and resistances are preferable for secondaries.

Paragon Priorities


Movement Speed
Primary Stat
Maximum Resource


Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction


Resist All
Life Regeneration


Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide

This is a ranged variant of the Helltooth Gargantuan build that uses Zei's Stone of Vengeance. I have been using it to farm the 90-100 zone, where Bane of the Stricken has not been necessary.

Since all of your damage comes from the pets and the Helltooth set bonus is very easy to keep active from a distance (WoD doesn't need to hit a target), this build allows you to stay out of the pile while your pets eat everything. It also allows you to hide out of range and out of sight of Rift Guardians and avoid annoying mechanics completely.

Another small bonus is that while running through trash to find packs, your pets will have the full Zei's bonus whilst dragging along behind you, helping them to finish off trash as you move.


The core playstyle is more-or-less the same as the ordinary close-range variant, except after grouping the mobs, you'll retreat as far as possible. Having distance also enables you to remain stationary more easily than the close-range variant, allowing for better stacking of the damage portion of the Endless Walk set.

See the Zei's range guide below - your pets should be around the edge of the screen. If your pets move offscreen, follow until they're onscreen again to avoid despawning.


When approaching a pack, it is usually best to keep running beyond it so that your pets respawn nearby instead of fighting distant trash. Resummon them after grouping with Piranhado if necessary.