Rating
+21

[2.6.1] (GR75-90+) Tal Frozen Orb Speed

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Skills

  • Teleport Calamity
  • Magic Missile Conflagrate
  • Familiar Arcanot
  • Arcane Orb Frozen Orb
  • Storm Armor Power of the Storm
  • Black Hole Supermassive
  • Power Hungry
  • Illusionist
  • Blur
  • Unstable Anomaly

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Bane of the Powerful

Kanai's Cube

  • Unstable Scepter
  • The Shame of Delsere
  • Halo of Karini
  • Head: INT / CHC / AO% or VIT / Socket (Topaz)
  • Shoulder: INT / VIT / Life% or RCR / AD
  • Chest: INT / VIT / AS / EliteDmgRed% or +Armor / Sockets (Topaz)
  • Amulet: Cold% / CHC / CHD / Socket
  • Gloves: INT or AS / AD / CHC / CHD
  • Belt: INT / VIT / Life% / +Armor or AR
  • Bracer: Cold% / INT / LoH or VIT / CHC
  • Pants: INT / VIT / +Armor / Sockets (Topaz or Amethyst)
  • Boots: INT / VIT / +Armor / AO%
  • Rings: AS / CHC / CHD / Socket
  • Weapon: %Dmg / AS / INT or AD / Socket (Emerald)
  • Offhand: INT / AO% / CHC / APoC

Secondary resists where possible, also secondary resistance to CC effects (to limit the time when frozen / feared), melee and ranged % reduction is also a nice to have.

Topaz in helm for the extra RCR. +Max AP on wand / source if possible (not required, but really nice to have).

APoC is required for AP returns. This allows you to spam frozen orb as much as possible.

Attack Speed is great for this build. You want to be at 1.96 AS (assuming max rolls on gear). AS is required on weapon, chest, and paragon, and on at least two out of three items between rings and gloves. Note I've listed the AS rolls on rings above for simplicity. I'll list a breakpoint table below. You can opt for quad gloves in addition to AS ring rolls, this would give you an additional breakpoint.

Area Damage is good considering we can use Supermassive to help group enemies. I recommend between 90% and 114% AD (2-3 gear pieces).

LoH can go on Bracer for more recovery.

EliteDmgReduction% is preferred on chest, and +Armor on belt. However, +Armor on chest, and +AR on belt are adequate, and easier to acquire.

+Life% is preferred on shoulder, but RCR will be an adequate roll.

VIT is a defensive option for helm. AO% is better for damage, and will let you go higher in GR though.

You can also opt for amethyst in pants if feeling low on VIT. I prefer this option if going with LoH on bracer.

You will want to wear Aether walker, as getting a good unstable scepter will prove difficult. However, if you find a good primal Unstable scepter, feel free to use it instead.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Life Regeneration
Resist All
Life
Armor

Utility

Life on Hit
Resource Cost Reduction
Area Damage
Gold Find

Build Guide

Frozen Orb Wizard with Tal. I love this build for spamming of Frozen orb. Quite a lot of fun, and no hassles with having to put up bubbles like with DMO. On top of that, the damage bonuses are easier to manage.

Halo of Karini grants a large boost to defense. The Power of the Storm rune combined with Arcanot give massive AP cost reduction and regen. APoC on source and Topaz in helm also give us nice benefits in regard to resource. Shame of Delsere also provides a nice means to replenish AP. These let us spam frozen orb and Teleport as much as required.

We slot area damage to kill close groupings of enemies. We place Supermassive as our primary means of grouping of targets. Ess of Johan on your follower is an option for the additional pull. This can also work against you, but still a strong option I think.

Attack Speed is also really good for the build. AS Breakpoint table below:

1.94 AS (1.96 AS with perfect rolls) is recommended as a minimum, which would put you at the 30 frames / tick BP. This would be from AS on paragon, chest, weapon, and both rings. You can opt for quad gloves, this would give an additional AS affix, and let you hit 29 frames / tick.

Use your Conflagrate to refresh Triumvirate, F&R and time the subsequent spamming of Frozen Orb so that you are dealing maximum damage. When possible, stand in Oculus ring procs (item also on follower).

Conflagrate is nice because it is ranged, pierces enemies, and has a fairly quick travel speed, which is nice to have for these speed runs.

Teleport and Aether Walker are included for the increased mobility and defense. In combination with Illusionist, you get increased run speed as well, great for helping re-position, kite mobs, and dodge attacks.

FB2 is placed for the extra revive. Nilfur's, are an adequate alternate, but the double revive for speeds is nice, it can save you that extra gem roll.

Power Hungry for the 30+ yard multiplier. Blur is placed for the defense.


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Alternates:

  • Nilfur's Boast: additional meteor damage can be nice at times, but still only about an 8% overall damage increase. I prefer the double revive.
  • Skeleton King Pauldrons: shoulder filler, with rare chance to revive.
  • Unwavering Will for the extra damage, and defense when standing still.
  • Elemental Exposure: Try for Fire, Lightning, or Arcane damage type on your weapon, since the weapon damage type will be applied on any attack.
  • Conflagration: Fairly good choice considering our fire signature spell.
  • Astral Presence: Another good means of AP regen.
  • Absolute Zero: Great rune choice on black hole for the damage increase. Would have to swap out Arcanot though, and to me this was too much of a resource loss. The extra range on Supermassive is a great option for quickly dispatching the larger groupings too.

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Also check out the solo push Tal Frozen orb build: