Build Guide
Need RCR (topaz in helm) and APoC
AS to at least 2 APS (2.067)
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
This is a Signature spell. Signature spells are free to cast.
Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.
Merge the bolts in a single giant orb that oscillates forward dealing 214% weapon damage as Lightning to everything it hits.
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.
While the Familiar is active, you regenerate 4.5 Arcane Power every second.
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
Cost: 30 Arcane Power
Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.
Create an orb of frozen death that shreds an area with ice bolts, dealing 393% weapon damage as Cold.
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
Decrease damage taken by 17%.
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds.
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Cooldown Reduction |
Life |
Armor |
Resist All |
Life Regeneration |
Resource Cost Reduction |
Life on Hit |
Area Damage |
Gold Find |
Need RCR (topaz in helm) and APoC
AS to at least 2 APS (2.067)
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