Rating
+3

BladeCrash Barbarian (Immortal King's Set Build 2.6.0 - 2.6.1)

Seasonal
Solo
BBCode Link
Edit

Skills

  • Cleave Broad Sweep
  • Seismic Slam Rumble
  • Ignore Pain Ignorance is Bliss
  • Leap Call of Arreat
  • Wrath of the Berserker Insanity
  • Call of the Ancients Together as One
  • Boon of Bul-Kathos
  • Tough as Nails
  • Rampage
  • Nerves of Steel

Items

More Details
  • Legendary Gems

    • Mirinae, Teardrop of the Starweaver
    • Esoteric Alteration
    • Simplicity's Strength

Kanai's Cube

  • Schaefer's Hammer
  • Sash of Knives
  • Ring of Royal Grandeur

Like with some of the skill runes for this build, there are a few player choice options for either a more offensive based playstyle, or more defensive and survivable for tougher Rifts.

The Immortal King's Set is the key to managing the build, all pieces required with a Diamond in the Helm and all Rubies in the Torso and Leg pieces. Strength and Vitality are central for damage output, Armor and health capacity with a secondary focus on critical hit damage and chance.

The Endless Walk set is the highest of the priority options for the amulet/rings, however a Hellfire Amulet is an able substitute or if you'd prefer to add an additional passive. The build's frequent bursts of constant motion to dead stops make it work well with the damage reduction and damage output bonuses, though like most builds it won't be dawdling in one place long enough to get the full 100% damage bonus except perhaps against Rift Guardians. The Ess of Johan is a final option, as the enemy gathering is rather unreliable though when it occurs it works well to group enemies together to hit with Cleave.

Rings are used for supplementary effects to the build's combat style, Band of Might for damage reduction with Leap and Pandemonium Loop to increase viable mob damage as well as minor crowd control via the Fear effects. If using the Compass Rose, use of which other ring is again up to player experimentation, though I've found the Pandemonium Loop works well to speed up mob deaths for the explosions.

Legendary Gems are a combination for heal support and consistent damage stacking for DPS, Mirinae being used for 3% heal every 3 seconds on top of the high Holy damage and Simplicity for further boosting Cleave damage and another 4% heal, with Esoteric Alteration for improved element resistances.

Death Watch Mantle on the shoulders is to add to the build's DPS values, however as the Immortal King set has no shoulder option and there are few other viable legendary pauldrons that work with the build, the use of any other is at the player's discretion.

Sash of Knives in the Cube is another such DPS boost, though in the case of the player wanting more damage on Cleave, substitute with Depth Diggers.

For bracers, the Nemesis Bracers are of course the main choice for speed runs, though for regular farming or slower, more survival oriented GR pushing, the Bracers of Destruction improving Seismic Slam damage while the Vambraces of Sesheron are another reliable supplement to life regeneration.

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Critical Hit Chance
Critical Hit Damage
Cooldown Reduction

Defense

Life Regeneration
Armor
Resist All
Life

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Paragon level of 1000 and above is priority to advance beyond GR 60 range, focused mainly on Strength to increase outgoing damage and Armor for the Barbarian. Vitality should follow around the ratio of 10 to 5, 5 points in Vitality for every 10 put into Strength though more durability is always a viable option.

Critical Chance is more important than Damage, Cooldown isn't as much of a priority due to the 4 pieces bonus on Immortal King, but extra does help along with a Diamond in the helm socket. Attack Speed is key to deal out as much damage as fast as possible.

Life Regeneration and Armor take priority over Resist All and overall Life percentage to keep the Barbarian healing as much as possible and taking as little direct damage as possible.

Life on Hit and Area Damage help increase the survivability and spread out the damage of Cleave, Seismic Slam and even the Lightning damage from Schaefer's Hammer power. Resource Cost Reduction and Gold Find are negligible for this build.

Build Guide

This build is an in-progress work for both the current patch 2.6.0 and tested in the PTR for 2.6.1, with tests for 2.6.0 carried out on both PS4 and PC.

The build centers around the use of Lightning skills to activate and be supplemented by the damage aura of Schaefer's Hammer via Kanai's Cube, adding 850% of weapon damage to all enemies in a 20 yard radius once every second for 5 seconds, making every successful use deal up to 4250% damage though repeated activations do not stack. The premise of the build is keeping this power up as often as possible to reinforce all other outgoing damage.

Use of Cleave with Broad Sweep for a full 360 degree attack radius and supplemented by Dishonored Legacy and Oathkeeper for faster attack speed and massively higher damage atop the damage aura, with Seismic Slam with Rumble dumping all the accumulated Fury in a single widespread blow to grouped enemies, allowing to maintain the maximum boost from Dishonored Legacy as much as possible atop the Lightning damage aura.

The rapid expenditure of Fury also activates the 4 piece Immortal King's bonus to drop the cooldowns on Wrath of the Berserker and Call of the Ancients by 3 seconds per 10 Fury spent. This and even any other small source of cooldown reduction should keep Wrath of the Berserker up at nearly all times, and make it so even if the Ancients do manage to die the skill is ready to re-summon them right away.

The Call of the Ancients with Together as One doesn't proc the damage aura for Schaefer's Hammer on hit per Ancient as the skill counts as a pet summon rather than a direct skill activation, rather the Ancients drawing aggro and dealing significant damage thanks to the 1500% boost from the Immortal King 6 piece bonus. The Together as One rune instead acts as a free Unity passive to boost the Barbarian's toughness further with 50% damage reduction spread to all three Ancients, and due to the Ancients sharing healing from health globes and their innately higher Toughness, they will very rarely go down from the extra damage they take on from the Barbarian.

Wrath of the Berserker is required for the 6 piece damage bonus to be active, and all the additional bonuses from the skill itself along with the Insanity rune for an additional 50% damage boost top off the build's focus on high speed, heavy damage. Though in the cases of higher GRs, some players may consider switching to the Striding Giant rune for another 50% damage reduction for increased defensive ability. Leap with the Call of Arreat works for mobility and with the Band of Might grants considerable damage reduction for 8 seconds after every use.

The passives can be a bit flexible depending on the player's leaning towards offense or defense for the build, though the passives as listed are optimized for GR pushing. If choosing to use a Hellfire Amulet on top of it, for offensive options one might aim for the Brawler or Ruthless passives, or Bloodthirst for defense.