Rating
+9

2.6.1 - 100GR+ N6M4 Cold/Physical Rocketeer

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Hybrid
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Skills

  • Cluster Arrow Shooting Stars
  • Preparation Punishment
  • Sentry Polar Station
  • Vault Tumble
  • Rain of Vengeance Flying Strike
  • Companion Wolf Companion
  • Awareness
  • Ballistics
  • Cull the Weak
  • Custom Engineering

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Enforcer
    • Zei's Stone of Vengeance

Kanai's Cube

  • Manticore
  • The Cloak of the Garwulf
  • Ring of Royal Grandeur

THE SETS
This build makes use of the following set bonuses to substantially increase the damage of sentry fire:

  • - Natalya's 6-piece (36x)
  • - Marauder's 4-piece (5x)
  • - Endless Walk 2-piece (2x)

ACHIEVING N6/M4
Mix and match Natalya and Marauder pieces:

  • - Equip 3 Marauders items (shoulders + 2 others)
  • - Equip 5 Natalyas items (ring, 1h crossbow + 3 others armor).

The cubed Royal Ring of Grandeur will grant the N6/M4 piece set bonuses.

GEAR / AFFIXES

We want 130% Sentry Damage and 30 % Cluster Arrow Damage.
We also prioritize Resource Cost Reduction as Cluster Arrow will drain your hatred. Target 40% RCR.
The standard maximization of CHD/CHC applies. You can freely incorporate area damage into your equipment. Avoid area damage as it doesn't appear to be applied to hits made by the sentry.
Cold Damage if you choose the Cluster Arrow:Maelstrom rune, otherwise Physical Damage if you choose the Shooting Stars.

DEFENSES

  • - 60% from Natalya's 6-piece when casting Rain of Vengeance
  • - 81% from Zoey's secret 9% per companion bonus (Marauder's 2-piece and Cloak of the Garwulf should yield 9 pets total)
  • - 50% when moving with Endless Walk Set

GEMS

  • - Use Topaz in the helm for additional RCR.
  • - Use Diamonds in your chest and legs for resistance to all elements.

LEGENDARY GEMS

  • - Bane of the Trapped (Required)
  • - Enforcer (Required)
  • - Zei's (Recommended)
  • - Bane of the Stricken (Alternative to Zei's)

RUNE CHOICES

  • - Maelstrom (cold) will clear trash quicker, and offers better survival.
  • - Shooting Stars (physical) will hit harder and is better for taking down elites faster.

ALTERNATIVE GEAR / SKILL CHOICES
Those who desire more defensive play can replace Reapers Wraps with Wraps of Clarity, then swap Preparation skill with Evasive Fire (Hardened or Focus rune). Reapers Wraps is essential to hatred management during solo play, and it really shines when grouped with a health globe creator.

OTHER NOTES
This build does not incorporate Dawn or CoE, it should be a refreshing change for Demon Hunters accustomed to those legendary items.

Paragon Priorities

Core

Movement Speed
Maximum Resource
Primary Stat
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Cooldown Reduction
Attack Speed

Defense

Resist All
Life
Life Regeneration
Armor

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

It may be more fluid to increase maximum hatred.

Build Guide

This build cleared GR105 with 1700 paragon and less than optimal gear. More skilled players with higher paragon and a refined gear will be capable of GR 107+. Due to the Manticore buff, Cluster Arrow is noticeably stronger than the traditional Frost Arrow & Chakram variants.

The play style of this build involves damaging foes purely from the sentry fire, your character's own hits will be negligible.


HOW TO PLAY

  1. Immediately cast RoV when approaching an enemies. (you'll want the 60% DR buff to protect you as you strategically place sentries)
  2. Spread your sentries on the battle field, be certain to place the first on top of the elite to activate cull of the weak. Place the rest around the elite to spread the 20% damage bonus over the pack. If possible, try to maintain a line of fire towards the elite.
  3. Burn through Cluster Arrows, making sure to continually re-cast Rain of Vengeance.
  4. Hit Preparation and the Companion Skills to regain hatred, only activate these skills when near the bottom of your hatred pool.
  5. Vault sparingly to stay out of trouble.

OTHER TIPS

  • Do not create sentries upon entering the greater rift, unless you suspect a pack of mobs will be near the door. Find an elite pack first, then place your sentries.
  • Stay away from the center of the pack and hide behind walls, trees and your companions. Let your pets absorb inbound ranged fire, dip into the pack to pick up health globes when your hatred runs low.
  • Avoid firing cluster arrow into emptiness / walls. Directly hit enemies to reduce the RoV cooldown. Lose RoV and your character will die fast.
  • Higher Attack Speed will deplete hatred faster, but can substantially increase your overall damage. Balance your RCR with your Attack Speed -- I recommend keeping the percentages in a 3:2 ratio. Breakpoints are: 2.00, 2.07, 2.15, 2.23, 2.31, 2.4, 2.5, 2.61, 2.73. Aim for the 2.4 breakpoint by achieving 39% RCR/Attack Speed, (having Nat Slayer with 7% AS is recommended)