Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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The Flow of Eternity
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Spirit Guards
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Convention of Elements
The Uliana's Stratagem exploding palm is one of the more iconic monk builds. Now in patch 2.6.1 (currently on the PTR) it could quite possibly be the best build at the monk's disposal. Here is an updated build guide for Uliana's EP in patch 2.6.1.
Note* Spirit guards can be traded out in the cube for Lefebvre's if you need more damage reduction. I currently use spirit guards and have not really run into any trouble in my 96 and 97 GRs.
Paragon Priorities
Core
Primary Stat
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Movement Speed
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Maximum Resource
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Vitality
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Offense
Cooldown Reduction
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Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Defense
Resist All
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Life
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Life Regeneration
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Armor
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Utility
Area Damage
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Resource Cost Reduction
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Life on Hit
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Gold Find
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CDR and Area Damage are key with this build. The more often you can get Epiphany up and SSS the better for your overall survival and your damage.
Build Guide
Great . Uliana's EP is my favorite Monk build. I got burnt out on playing R-6 . I switched to WD for S10/11 . Hope to get back to Monk with is new Uliana's EP power . Thanks for playing the 2.6.1 as I do not and testing build. Upvote from me. Peace , Rob Knapp
EH I never understand how you guys LIVE in these rifts... Ive been playing for years and I tried this exact build in both variations. Died 44 times in a grift 80. Full ancients and several Primals. Eskandiel for example. HIs arcane sentries insta kill with all 3 dmg reductions up. NO idea how you guys manage these but I am really tired of all the monk builds being glass cannons. Nothing is even remotely viable in a bruiser fashion where only monster abilities kill. 1 stray arrow about kills me.... Not sure how your game play was any different. I kept cyclone strike, dashing strike, and epiphany up whenever in battles. Dashed out when epiph was down. still died 40 + times to random 1 items killing me. 800k hp
How much cdr should you be shooting for?
Does the 2 piece Uliana EP work with area damage yet or has that not been fixed yet?
I don't get mythic rhythm. if this is correct.
-get your third hit on a solo target
-run over to the density and put a ep on something
-7-sided strike to detonate and spread that ep which has the possibility of proc'ing area damage.
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mythic rhythm is equal to 8 stacks of assimilation.
--Does ep get retroactively buffed if our damage goes up after applying it?
Otherwise, why waste so much time doing that? is it literally all for possible area damage which is only a 20% chance?
This gives you 2.8 extra hits of whatever your area dmg % is when you do 14 at a time
The only way I see it being worth it is if EACH of the 14 strikes of seven sided can proc this. And you have over 100% area damage.
--Is this true? can it proc on every hit/explosion?
The whole point of mythic rhythm is for buffing the snapshotting of EP. Which is also the reason you run convention. You assimilate the largest stack that you can and then run off and manually apply exploding palm to another larger pack during cold cycle with the buff of mythic rhythm and assimilation, then spread high damage snap shotted EPs since they all spread off of that one EP through Gungdo Gear. This works really well with power pylons. If you're not worried about snap shotting and spreading good EPs or if you''re playing in a group where rangling and separating high density is harder you can probably get rid of convention and mythic rhythm and just play it the lazy way or something that better benefits a group.
EP's damage is static based on what buffs accompanied it when it was applied.
I'm not sure if the area damage was changed for Uliana monk or not but area damage can be triggered off of all hits from players and pets, but it cannot proc off of a proc. If memory serves me right the issue people used to have with that is that the splash reapplication from Gungdo Gear is considered a proc effectively negating any chances of area damage. So the second you detonate a single EP that damage is considered a proc and no longer benefits from area damage. The only way to do it would be to get rid of gungdo gear but that would make the build absolutely useless. Seeing as how the servers really don't like excessive amounts of DOTs or area damage procs I doubt this was changed. Your game would crash EVERY time you used seven sided strike. U6 would be complately unplayable even with the way density is now in comparison to how it was.
Why no Madstone? I thought it was a staple for the build? Haven't played in a few seasons, so I might have missed something.