Build Guide
This one build has been slowly evolving since the days of D3 Vanilla. It's biggest feature is fast self healing and group damage. It also lends itself to having permanently full wrath and with enough cooldown reduction, near permanent Berzerker uptime. Use diamonds in all armor sockets for maximum resistance along with maximum CDR in the helm.
This isnt going to push super high rifts and challenge the leaderboards and some might argue that Pride of Cassius and Ignore Pain are mandatory, but this is geared more towards high damage output to try to clear trash out quickly. The way I normally play it is casting WC and BR right when they fall off to try to keep them off cooldown as long as possible so the Obsidian Ring can focus all its bonus towards WotB. So why have Ground Stomp when thats another cooldown? Elites and Rift Guardians. Or massive amounts of densely clustered trash. Use it to stun and pull everything, give a quick Rend to anything you can then go back to spinning your heart out. I typically use that tactic on the more annoying elites, like shielding.
My current record is GR 71 w/ paragon 751, level 64 gems, and level 50 augmentation on ancient gear. No where near min/maxed, but it shows that you dont need paragon 1500 with level 90 gems to obtain higher levels.
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