Skills
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Blood Rush Transfusion
- Blood Rush
Cost: 5% Health
Cooldown: 5 seconds
Shed your mortal flesh and reappear up to 50 yards away.- Transfusion
Heals for 2% of your maximum health for every enemy passed through.
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Skeletal Mage Singularity
- Skeletal Mage
Cost: 40 Essence
Raise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 6 seconds.- Singularity
Consumes all Essence to summon a powerful minion. The minion's damage is increased by 3% for every point of Essence consumed.
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Devour Devouring Aura
- Devour
Consume corpses within 60 yards to restore 10 Essence per corpse.
- Devouring Aura
Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
The range of this effect is increased by 50% of your gold pickup radius. -
Command Skeletons Dark Mending
- Command Skeletons
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage against it by 50%.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.- Dark Mending
Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
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Land of the Dead Frozen Lands
- Land of the Dead
Cooldown: 120 seconds
All corpse skills can be used at will for 10 seconds.- Frozen Lands
Enemies in the Land of the Dead are periodically frozen.
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Simulacrum Reservoir
- Simulacrum
Cost: 25% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.- Reservoir
Your maximum essence is increased by 100% while your Simulacrum is active.
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Blood is Power
- Blood is Power
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability's cooldown more than once for each time that ability is used.
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Dark Reaping
- Dark Reaping
While using a scythe, gain 2% Essence and Life per kill.
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Extended Servitude
- Extended Servitude
Increase the duration of your Skeletal Mage and Revive minions by 25%.
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Final Service
- Final Service
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, all minions are consumed to heal you for 10% of your Life. This effect cannot occur more than once every 60 seconds.
Items
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- Rathma's Skull Helm
Set Helm- 21 - 24 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Rathma's Spikes
Set Shoulders- 59 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Reduces cooldown of all skills by 4 - 7%.
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Haunted Visions
Legendary Amulet- Primary Stats
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- Sockets (1)
- Secondary Stats
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- Simulacrum now drains 5% of your maximum life every second and lasts twice as long.
- + 3 Random Magic Properties
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- Rathma's Ribcage Plate
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Nemesis Bracers
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
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- Shrines and Pylons will spawn an enemy champion.
- + 4 Random Magic Properties
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- Rathma's Macabre Vambraces
Set Gloves- 42 - 55 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Goldwrap
Legendary Belt- Primary Stats
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- +3 Random Magic Properties
- Secondary Stats
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- +9–10% Extra Gold from Monsters
- On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
- One of 3 Magic Properties (varies)
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+18–23 Dexterity
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+18–23 Strength
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+18–23 Intelligence
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- Rathma's Skeletal Legplates
Set Pants- 33 - 38 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Rathma's Ossified Sabatons
Set Boots- 30 - 35 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- Bones of Rathma
- Rathma's Skull Helm
- Rathma's Spikes
- Rathma's Ribcage Plate
- Rathma's Skeletal Legplates
- Rathma's Ossified Sabatons
- Rathma's Macabre Vambraces
- (2) Set: Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage.
- (4) Set: You gain 1% damage reduction for 15 seconds each time one of your minions deal damage. Max 50 stacks.
- (6) Set: Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%.
- + 4 Random Magic Properties
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- Convention of Elements
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Sockets (1)
- Secondary Stats
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- Gain 150 - 200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- + 2 Random Magic Properties
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- Krysbin's Sentence
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- Secondary Stats
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- You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect.
- + 3 Random Magic Properties
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- Jesseth Skullscythe
Set Scythe- 461.5 Damage Per Second
- Primary Stats
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- +626 - 750 Intelligence
- Increases Attack Speed by 5 - 6%
- Secondary Stats
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- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
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- Jesseth Arms
- Jesseth Skullscythe
- Jesseth Skullshield
- (2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage.
- + 3 Random Magic Properties
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- Jesseth Skullshield
Set Shield- 8 - 9 Armor
- Primary Stats
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- +10 - 20% Chance to Block
- 0 - 0 Block Amount
- Reduces cooldown of all skills by 4 - 7%.
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
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- Jesseth Arms
- Jesseth Skullscythe
- Jesseth Skullshield
- (2) Set: When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target.While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage.
- + 4 Random Magic Properties
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Head
- Rathma's Skull Helm
- Stat Priority: None
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Shoulders
- Rathma's Spikes
- Stat Priority: None
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Amulet
- Haunted Visions
- Stat Priority: None
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Torso
- Rathma's Ribcage Plate
- Stat Priority: None
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Wrists
- Nemesis Bracers
- Stat Priority: None
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Hands
- Rathma's Macabre Vambraces
- Stat Priority: None
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Waist
- Goldwrap
- Stat Priority: None
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Legs
- Rathma's Skeletal Legplates
- Stat Priority: None
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Feet
- Rathma's Ossified Sabatons
- Stat Priority: None
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Rings
- Convention of Elements
- Krysbin's Sentence
- Circle of Nailuj's Evol
- Stat Priority: None
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Weapon
- Jesseth Skullscythe
- Stat Priority: None
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Offhand
- Jesseth Skullshield
- Stat Priority: None
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Legendary Gems
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15%.
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Enforcer
- Enforcer
Gem- Secondary Stats
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- Increase the damage of your pets by 15%.
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Boon of the Hoarder
- Boon of the Hoarder
Gem- Secondary Stats
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- +25% chance on killing an enemy to cause an explosion of gold.
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Bane of the Trapped
Kanai's Cube
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- In-geom
Legendary Sword- 4.2 Damage Per Second
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
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- Your skill cooldowns are reduced by 8 - 10 seconds for 15 seconds after killing an elite pack.
- One of 8 Magic Properties (varies)
- +5 - 8% Damage
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 2 Random Magic Properties
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- Requiem Cereplate
Legendary Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
- Secondary Stats
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- Devour restores an additional 75 - 100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
- + 4 Random Magic Properties
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- Circle of Nailuj's Evol
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Damage Increased by 26 - 50%
- Secondary Stats
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- You now raise an additional Skeletal Mage with each cast and they last an additional 2 - 4 seconds.
- + 3 Random Magic Properties
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments