Rathma's Singularity T13 Speed 2-3 Min Rifts
Skills
Items
-
Head
- Rathma's Skull Helm
- Stat Priority: None
-
Shoulders
- Rathma's Spikes
- Stat Priority: None
-
Amulet
- Haunted Visions
- Stat Priority: None
-
Torso
- Requiem Cereplate
- Stat Priority: None
-
Wrists
- Nemesis Bracers
- Stat Priority: None
-
Hands
- Rathma's Macabre Vambraces
- Stat Priority: None
-
Waist
- Vigilante Belt
- Goldwrap
- The Witching Hour
- Stat Priority: None
-
Legs
- Rathma's Skeletal Legplates
- Stat Priority: None
-
Feet
- Rathma's Ossified Sabatons
- Stat Priority: None
-
Rings
- Circle of Nailuj's Evol
- Ring of Royal Grandeur
- Stat Priority: None
-
Weapon
- Scythe of the Cycle
- Stat Priority: None
-
Offhand
- Lost Time
- Stat Priority: None
-
Legendary Gems
Kanai's Cube
Hey guys!
It's been quite sometime since I put a guide out, I'll try to have a video guide up on the youtube soon.
The basic idea behind the build is that you are increasing your essence pool by 100% with Simulacrum, then dropping 4 beefed up Singularity's which use all of your available essence but gains increased damage based off how much essence you spent on the ability. You're dropping 2 Singularity's yourself with the Circle of Nailuj's Evol ring and then your Simulacrum will cast 2 more. Then we're keeping the essence pool topped off with Devour paired with the Requiem Cereplate in the cube, this allows you to almost instantly shoot back up to full essence as long as you're killing quick enough. Land of the dead paired with Devouring Aura is also an on demand way to constantly refresh your essence pool while Land of the Dead is active.
Now keep in mind, this build is somewhat difficult to gear for. You need ALOT of cooldown reduction to make it function smoothly. I would say the 50% mark is right where you need to be and that means rolling CDR on just about every piece you can get it on besides the necklace.
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Armor |
Life |
Resist All |
Life Regeneration |
Gold Find |
Area Damage |
Resource Cost Reduction |
Life on Hit |
jesseth is useless) try Scythe of the Cycle + any offhand) it is much-much better) especially with cold bone armor and phylactery for ms.
top1 t13 build for necro for sure
i actually tried this and finished the speed demon (T10 in 2mins) conquest solo... thanks for this build ^^
edit
Dont see any bone armor in this build mate...
Any reason for Devouring Aura for Devour other than just not having to spam Devour?
The devour range is boosted by the avarice band
But the normal Devour range is 60 yards. Does the aura get up that high? Because it looks to me like you need 90 yards total pickup range to equal it, or 60 yards without avarice band.
That said, the build works beautifully!
Took a bit of fishing (~10 minutes), but finished T10 in under 2 minutes with it.
But I don't really see how Jesseth is useless. Care to elaborate?
How do you break through doors efficiently?