Rating
+3

Trag'oul Speed T13-GR80

Seasonal
Solo
BBCode Link
Edit

Skills

  • Decrepify Dizzying Curse
  • Skeletal Mage Life Support
  • Bone Armor Dislocation
  • Command Skeletons Freezing Grasp
  • Blood Rush Metabolism
  • Devour Cannibalize
  • Extended Servitude
  • Final Service
  • Spreading Malediction
  • Fueled by Death

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Enforcer

Kanai's Cube

  • Scythe of the Cycle
  • Requiem Cereplate
  • Ring of Royal Grandeur

Some small changes from a traditional Trag'oul build.


- No Reaper's Wraps OR Blood for Blood OR Regen passives needed. Healing/Essence is not an issue at all.


-Requiem Cereplate + Trag'oul 6p set bonus makes Devour - Cannibalize restore 3% +100% from Requiem Cereplate +100% from Trag'oul 6p. After consuming just a few corpses you will be at 100% increased health, which, with this gearing, is about 1.2-1.8 million hp. Health management is non-existant


- Managing essence with this build is a joke. Skeletal Mages cost 40 essence. You need to do 5 casts to get 10 out for ~13-14 seconds. Thats 200 essence, which is only 10 corpses consumed. Your Blood Rush can account for 2-3 corpses of the 10 in that time as well.


- The only "management" you need to worry about is Scythe of the Cycle, which can easily be swapped for Reliena's Shadowhook or Trag'oul's Corroded Fang, but you will be losing 33% damage increase from the weapon cube slot by using Trag'oul's (more if you calculate not everything always being cursed) or ~50% damage increase loss from the weabon cube slot by using Reliena's Shadowhook. Even pumping out 10 mages (5 casts) every 10 seconds, which is more than is necessary, you only lose 20 seconds on your Bone Armor but the cooldown will be back up again. You only need to hit 1 thing at a time with bone armor to maintain it's duration and stack count.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Core

- Movement speed up to 25% (after adding in boots %)

- Int to max

- Vit not necessary

- Maximum Resource only necessary if you wish to use Reliena's Shadowhook instead of Scythe of the Cycle.

Offense

- Crit Damage to max

- Crit Chance to max

- Attack Speed to max

- CDR is not necessary, max if you have the extra points

Defense

- Life % to max: Synergizes well with Trag'oul bonus for 100% more life

- Armor to max: Due to INT giving All Resist, armor will be a bigger damage reduction increase due to diminishing returns

- Resist all to max: Due to INT giving ALL resist, this is a less desirable stat due to diminishing returns

- Life Regen to max: Not really necessary, your healing will be coming from Requiem Cereplate and Devour.

Utility

- Area Damage to max: Only helpful stat in this area

- Resource Cost Reduction to max: To further trivialize resource management

- Life on hit to max: Because gold isn't useful either

- Gold find to max: Because you have extra points

Build Guide

Quick guide for the obvious information. Your goal is stacking damage increases. Krysbin's Sentence, Scythe of the Cycle, and Jesseth Arms. (~300%, 300%, 400% Respectively)


- First things first in every rift is applying Bone Armor for 300% damage on Skeletal Mages

- Summon Skeletal mages 2-10 depending on your mood

- Activate Command Skeletons for 400% damage on your active Skeletal Mages

- Reapply Bone Armor as needed, or utilize the stun from it to further reduce incoming damage or proc Krysbin's for 200% damage boost

- Blood Rush is 100% armor for 2 seconds AND a fairly large heal from Devour as it spawns a corpse

- Apply Decrepify to elites, large quantities of enemies for Spreading Malediction damage increase or whenever bonus damage reduction is needed

- Never stop spamming Devour!!!!!! Never. It is not advisable to sit on corpses for reactive healing, eat them quickly and stack up your healing buff from Requiem Cereplate, the buff from this stacks to 5 (occasionally six for a brief second, but thats just some minor overlap) and provides insane healing as long as you can keep it running.


Proc Krysbin's Sentence

- Command Skeletons Freeze everything your skeletons jump to, and you can always control them if you want to freeze a specific thing instead of whatever they automatically jump to.

- Bone Armor is a wide aoe stun

- Decrepify provides a 10% chance for stuns on damage, 7 skeletons + 10 Mages attacking targets = lots of extra stuns.


Video may come soon, uploading takes a while on my terrible intranets. T13 3-mins or less, GR 65 3-mins or less, GR-75 6 mins or less is my current averages. Gear is not optimized yet, but this will certainly be a good build for those who want a fast and easy grinding setup with Trag'oul.