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[S11] Rathma's Mages of the Singularity

Seasonal
Hybrid
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Skills

  • Bone Spikes Sudden Impact
  • Decrepify Dizzying Curse
  • Blood Rush Potency
  • Bone Armor Dislocation
  • Command Skeletons Dark Mending
  • Skeletal Mage Singularity
  • Swift Harvesting
  • Extended Servitude
  • Overwhelming Essence
  • Spreading Malediction

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Enforcer
    • Esoteric Alteration

Kanai's Cube

  • Reilena's Shadowhook
  • Tasker and Theo
  • Krysbin's Sentence

Notes:

  • If you don't have some of the required items, use some of the adequate options.
  • Weapon must have Essence.
  • You can use either KS or CoNE in cube, just make sure to wear the strongest. CoE is valid option as well.
  • You don't really need CDR or RCR, so invest in Vitality and Armor for toughness.
  • Scythe of the Cycle is stronger than Reilena's Shadowhook with Bone Armor active, but doesn't generate Essence so fast.
  • Bone Armor itself provides additional toughness.
  • If you die a lot, swap Swift Harvesting with Final Service (cheat death passive).
  • Swap Esoteric with BotS and use Frenzy rune (skeletons) for faster boss kill.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Life Regeneration
Resist All

Utility

Life on Hit
Area Damage
Resource Cost Reduction
Gold Find

Max out Essence and MS, then Intelligence.

Build Guide

Each point of Essence counts, so the mages become more powerful.