Rating
+119

Inarius NovaLancer (Post-Hotfix!)

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Skills

  • Siphon Blood Blood Sucker
  • Decrepify Dizzying Curse
  • Blood Rush Potency
  • Frailty Aura of Frailty
  • Bone Armor Dislocation
  • Corpse Lance Visceral Impact
  • Stand Alone
  • Overwhelming Essence
  • Final Service
  • Swift Harvesting

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Pain Enhancer
    • Mirinae, Teardrop of the Starweaver

Kanai's Cube

  • Reilena's Shadowhook
  • Aquila Cuirass
  • Unity

Try to get + Max Essence on both your weapon and off-hand.

Either equip Unity or Krysbin's, whichever is better. I got a particularly good Krysbin's (CHC, CHD, AS, Socket, and 98% bonus) so I've got Unity cubed, but either way should be okay. If you're in a group, cube Wisdom of Kalan instead of Unity for the same amount of DR - you just have to be at 15 stacks to get it.

Use amethyst in the helm. I'm using topaz in my gear but you can swap the topaz for rubies if you're feeling too squishy.

Use Templar as your follower, equip him with Unity (and the invincibility Templar relic), Oculus ring (more damage), Ess of Johan (grouping), Azurewrath (freezing), and Freeze of Deflection (also freezing). Left-side skills all the way down.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide

GR80 5:42 clear gameplay: https://www.youtube.com/watch?v=vpSVBfLkyU0

GR85 10:14 clear gameplay: https://www.youtube.com/watch?v=jSwBe-TY1O0

This is the Inarius build that I've been running since the beginning, but I wanted to see how hard it was hit by the hotfix that reduced the proc rate on the bone storm before doing a guide. The difference is definitely noticeable - as much in healing as damage - but I can still do 80+ with relative comfort. My GR 80 average pre-hotfix was about 6 minutes and now it's closer to 7. I've messed around with some alternatives to Mirinae - BotP and WoL primarily - and I wasn't particularly keen on either. The damage on WoL is okay and more consistent (in density anyway) than Mirinae but you get zero mitigation from it, either in the form of healing or DR. BotP gives you some DR but the damage felt noticeably worse. After doing some more testing with GoET I think I'd actually rank it #2 for the slot - it's pretty good for helping with trash and giving you a little mitigation too. I found that I prefer it over WoL. I think I still prefer Mirinae in the slot even after the hotfix though. Mirinae feels a lot better on a RG/lone elite with no corpses too.

Basically the idea here is to get into the thick of things and use Siphon Blood to proc Blood Novas from Iron Rose which, combined with the bone storm and Pain Enhancer, kills off trash pretty quickly, and then using the corpses to lance the biggest baddie in the pack.

Some differences from the "cookie cutter" form of this build:

- I use Nemesis Bracers instead of Ancient Parthan Defenders. I'm not actually convinced that APD gives you much in the way of mitigation - it's giving you DR while enemies are stunned but the thing is... enemies that are stunned are doing no damage to you in the first place (other than stuff like ground effects of course). We already have a ton of DR (around 93%) anyway. Nemesis Bracers vastly speed up clear times without significantly impacting survivability, in my opinion. The one scenario in which APD is actually really useful is when you're surrounded by a large number of ranged enemies (like the spear-chucking goat dudes) that are outside your stun range - in that case the stunned nearby enemies are giving you mitigation for the enemies on the outside. That can be a legitimate concern in specific situations, but generally speaking I just think Nemesis Bracers is a much better option overall.

- I use Aura of Frailty instead of Land of the Dead: Frozen Lands. 1) I hate long cooldown skills because typically you end up having to go very far out of your way into CDR in order to make them practical and they end up making your damage feel completely lopsided 2) I hate being completely built around one specific thing (killing elites) and then having everything else feel terrible - I like getting a good all-round experience 3) the improvement in kill speed shouldn't be underestimated - every single enemy, elite, and even the RG dies when they hit 15% health - it really adds up over the course of the entire rift 4) Aura of Frailty lets us ensure that we're getting the damage bonus from Trag's Fang on nearby enemies even if Decrepify hasn't been cast on them yet

- I use Visceral Impact on Corpse Lance rather than Brittle Touch. Because we're not using Land of the Dead: Frozen Lands, the 3 second stun comes in incredibly handy for ensuring that we get the full damage bonus from Krysbin's. And as an added bonus it's Physical damage so we can get extra bang out of % Physical damage because our Siphon Blood, Blood Novas, Corpse Lance, and Pain Enhancer are all Physical. I've also got 63% CHC so the CHC increase of Brittle Touch seems kinda "meh" to me.

- Trag's Fang and Iron Rose are equipped with Shadowhook cubed. Decrepify has to be manually cast in order for it to be applied to enemies, but we've got the benefit of healing via Siphon Blood and some nice AOE damage from Iron Rose. You really want to get your health as high as possible (I've got a little over 1.3 million HP right now) because the higher your HP, the more benefit you're getting from Siphon Blood and Mirinae heals. I've considered trying to swap out a passive for Dark Reaping and then using Drain Life rather than Blood Sucker on Siphon Blood, which would provide some really nice healing and should work for the majority of the rift, but the potential problem there is with the RG - you're only able to cast Bone Armor/Decrepify a total of 3 times (with 330 Essence) before the DR from Aquila Cuirass will drop without some form of essence recovery.

Some notes on how to actually play this build:

1) Teleport into a group of enemies with Blood Rush
2) Pop Bone Armor
3) Cast Decrepify (this should really be first, but I usually don't :P)
4) Start channeling Siphon Blood (I normally use my "attack in place" key while doing this, but it's not required)
5) Start pressing Corpse Lance on the biggest threat while still doing #4

I wanted to point out #5 because it's been brought to my attention that not everyone is aware that you can do both at the same time. If you're not doing this, you're losing out both on damage and healing, so it's really important. I have Corpse Lance bound to "A" on my keyboard, so I'm just holding left-click and then repeatedly pressing A at the same time.

NOTE: I really want to try out a Wisdom of Kalan + Convention of Elements for this setup, as I could see that potentially being superior but unfortunately I've yet to get a Kalan that wasn't complete garbage. If I were using Kalan I could potentially drop Aquilla and replace it with Corpsewhisper Pauldrons and using Drain Life instead of Blood Sucker on Siphon Blood would be a lot more feasible because you'd no longer need to remain above 90% essence at all times - I'd have to figure out which passive to swap out for Dark Reaping though. It'd probably be Overwhelming Essence honestly, which I'd hate to do, but I'd probably miss it the least out of all four. Shout out to exphryl on reddit for giving me the idea.

Here's a video of me testing Kalan + CoE + Corpsewhisper: https://www.youtube.com/watch?v=gLUXKymo3X0

Until I get an Int/CHC/CHD/Socket one I'll be sticking with Endless Walk, but I think it has a lot of potential.