Build Guide
GR80 5:42 clear gameplay: https://www.youtube.com/watch?v=vpSVBfLkyU0
GR85 10:14 clear gameplay: https://www.youtube.com/watch?v=jSwBe-TY1O0
This is the Inarius build that I've been running since the beginning, but I wanted to see how hard it was hit by the hotfix that reduced the proc rate on the bone storm before doing a guide. The difference is definitely noticeable - as much in healing as damage - but I can still do 80+ with relative comfort. My GR 80 average pre-hotfix was about 6 minutes and now it's closer to 7. I've messed around with some alternatives to Mirinae - BotP and WoL primarily - and I wasn't particularly keen on either. The damage on WoL is okay and more consistent (in density anyway) than Mirinae but you get zero mitigation from it, either in the form of healing or DR. BotP gives you some DR but the damage felt noticeably worse. After doing some more testing with GoET I think I'd actually rank it #2 for the slot - it's pretty good for helping with trash and giving you a little mitigation too. I found that I prefer it over WoL. I think I still prefer Mirinae in the slot even after the hotfix though. Mirinae feels a lot better on a RG/lone elite with no corpses too.
Basically the idea here is to get into the thick of things and use Siphon Blood to proc Blood Novas from Iron Rose which, combined with the bone storm and Pain Enhancer, kills off trash pretty quickly, and then using the corpses to lance the biggest baddie in the pack.
Some differences from the "cookie cutter" form of this build:
- I use Nemesis Bracers instead of Ancient Parthan Defenders. I'm not actually convinced that APD gives you much in the way of mitigation - it's giving you DR while enemies are stunned but the thing is... enemies that are stunned are doing no damage to you in the first place (other than stuff like ground effects of course). We already have a ton of DR (around 93%) anyway. Nemesis Bracers vastly speed up clear times without significantly impacting survivability, in my opinion. The one scenario in which APD is actually really useful is when you're surrounded by a large number of ranged enemies (like the spear-chucking goat dudes) that are outside your stun range - in that case the stunned nearby enemies are giving you mitigation for the enemies on the outside. That can be a legitimate concern in specific situations, but generally speaking I just think Nemesis Bracers is a much better option overall.
- I use Aura of Frailty instead of Land of the Dead: Frozen Lands. 1) I hate long cooldown skills because typically you end up having to go very far out of your way into CDR in order to make them practical and they end up making your damage feel completely lopsided 2) I hate being completely built around one specific thing (killing elites) and then having everything else feel terrible - I like getting a good all-round experience 3) the improvement in kill speed shouldn't be underestimated - every single enemy, elite, and even the RG dies when they hit 15% health - it really adds up over the course of the entire rift 4) Aura of Frailty lets us ensure that we're getting the damage bonus from Trag's Fang on nearby enemies even if Decrepify hasn't been cast on them yet
- I use Visceral Impact on Corpse Lance rather than Brittle Touch. Because we're not using Land of the Dead: Frozen Lands, the 3 second stun comes in incredibly handy for ensuring that we get the full damage bonus from Krysbin's. And as an added bonus it's Physical damage so we can get extra bang out of % Physical damage because our Siphon Blood, Blood Novas, Corpse Lance, and Pain Enhancer are all Physical. I've also got 63% CHC so the CHC increase of Brittle Touch seems kinda "meh" to me.
- Trag's Fang and Iron Rose are equipped with Shadowhook cubed. Decrepify has to be manually cast in order for it to be applied to enemies, but we've got the benefit of healing via Siphon Blood and some nice AOE damage from Iron Rose. You really want to get your health as high as possible (I've got a little over 1.3 million HP right now) because the higher your HP, the more benefit you're getting from Siphon Blood and Mirinae heals. I've considered trying to swap out a passive for Dark Reaping and then using Drain Life rather than Blood Sucker on Siphon Blood, which would provide some really nice healing and should work for the majority of the rift, but the potential problem there is with the RG - you're only able to cast Bone Armor/Decrepify a total of 3 times (with 330 Essence) before the DR from Aquila Cuirass will drop without some form of essence recovery.
Some notes on how to actually play this build:
1) Teleport into a group of enemies with Blood Rush
2) Pop Bone Armor
3) Cast Decrepify (this should really be first, but I usually don't :P)
4) Start channeling Siphon Blood (I normally use my "attack in place" key while doing this, but it's not required)
5) Start pressing Corpse Lance on the biggest threat while still doing #4
I wanted to point out #5 because it's been brought to my attention that not everyone is aware that you can do both at the same time. If you're not doing this, you're losing out both on damage and healing, so it's really important. I have Corpse Lance bound to "A" on my keyboard, so I'm just holding left-click and then repeatedly pressing A at the same time.
NOTE: I really want to try out a Wisdom of Kalan + Convention of Elements for this setup, as I could see that potentially being superior but unfortunately I've yet to get a Kalan that wasn't complete garbage. If I were using Kalan I could potentially drop Aquilla and replace it with Corpsewhisper Pauldrons and using Drain Life instead of Blood Sucker on Siphon Blood would be a lot more feasible because you'd no longer need to remain above 90% essence at all times - I'd have to figure out which passive to swap out for Dark Reaping though. It'd probably be Overwhelming Essence honestly, which I'd hate to do, but I'd probably miss it the least out of all four. Shout out to exphryl on reddit for giving me the idea.
Here's a video of me testing Kalan + CoE + Corpsewhisper: https://www.youtube.com/watch?v=gLUXKymo3X0
Until I get an Int/CHC/CHD/Socket one I'll be sticking with Endless Walk, but I think it has a lot of potential.
i would like to stick with the inarius set, hotfix or not, so i really appreciate your build. what should one choose as elemental damage on bracers/amulet? go with whatever the bone amor rune is? meaning poison here? or physical because of corpse lance/siphon blood/blood nova?
Glad to hear it!
No, but I've got a note about that at the end of the description - I really really want to try that but thus far all the Kalan's that I've found have been complete garbage.
Truthfully I think that will be a better setup overall, but I haven't been able to test it out yet. You'll have slightly less DR while moving (not a huge deal since we spend a lot of time standing still) and slightly less "generalized" damage while standing still since CoE is rotating elements as opposed to just buffing everything 100%, but you'll have WAY more Lance damage from Corpsewhisper and WAY more regen with Drain Life. Unfortunately, a good Kalan isn't easy to get as the only guaranteed roll on it is AS. AS is actually good for this build (more healing and more blood novas) but it's really not ideal on an amulet. You basically have to get 2 of 3 things before rerolling - CHD/CHC/Socket - none of which are guaranteed on Kalan. I'm going to try some more reforging and hopefully I'll get lucky.
Traveler's Walk is a good option in the meantime though, regardless, and way easier to get.
You could swap Unity in the cube for Wisdom of Kalan and the DR will be identical. 1 50% DR + 1 50% DR is the same as 1 75% DR (which is what Kalan gives you) because it's 50% + 50% of that, so 50% + (50 X .5 = 25%) = 75%. Unity is just better in solo because it's up at all times regardless of Bone Armor as opposed to only at max Bone Armor stacks (which really only matters for literally the first group of enemies in the rift, because you'll be at max for the rest of the rift after that).
The other thing is that the novas are only part of the damage here - it's particularly good for killing trash when combined with our bone storm and Pain Enhancer - but Corpse Lance is what's giving us the big beefy damage for elites, and even if Funerary Pick gave us triple the procs on Iron Rose, literally everything else would be doing less damage.
Try it out for yourself though - I think the procs just feel pretty random regardless.
My Krysbin's has 6% AS, 48% CHD, 5% CHC, and a socket, but that's the only piece of gear I'm using with AS on it. Pain Enhancer actually provides a pretty huge boost to our AS. AS is good but I wouldn't go for it over CHC or CHD in general.
Also, can somebody explain to me why all the new rings and amulets roll like shit? it's almost impossible to get a good Johnstone or Krysbin.
Good job dude, I played this, it is great!
Yeah, no kidding. I got really lucky with my Krysbin's but I can't get a good Kalan to save my life. The guaranteed roll on it is freaking attack speed...
Awesome build! Works real well. I used Eso instead of Mirnae
Glad you're enjoying it!
Damn this build is solid! possible for pushing high GR's I was sad about the hotfix until i saw this build, i really love inarius set. Thank you sir for making this build! Inarius lives on!
Fantastic build. Can't wait to get testing this evening. Long live Inarius!
I will say this is a nice GR push version of my XIII speed run build. However, in the rare case that you run out of corpses if you change Siphon Blood>Bloodsucker to Siphon Blood>Power Shift. You gain 100% damage increase across all your attacks, which is where you really will start melting bosses and trash mobs. Also, for those of you having trouble with ranged mobs spear, arrow, or magical. The Inarius reduction against all ranged attacks seems to be broken. If that is the case, the temporary solution is to drop decrepify ON the ranged mob as many times as you have to on as many mobs as you have to. I have tested that and it does work to reduce the incoming damage from ranged mobs, it just sucks having to toss it out everywhere.
Tested your build out, since I did not have a GR push version of this. It is pretty solid the way it is with the exception of the loss in power from Siphon Blood. And since you are using corpse lance also, as an interrupt (whether you know it or not), the Swift Harvesting passive is unnecessary. Even if there are no corpses on the ground.
The rune on Siphon Blood can be pretty much whatever you want. I've messed with several options there and just prefer Blood Sucker.
You do understand though that Power Shift is only giving you 100% damage increase... to Siphon Blood right? It doesn't impact the damage of anything else. The damage from Siphon Blood itself is pretty poor, even with Power Shift. You're also losing out on % Damage increase to physical. Power Shift turns "meh" Siphon Blood damage to marginally less "meh" but assuredly still "meh" damage, while losing out on the utility of health globe sucking. It'll give you a little more damage on literally a single target.
Like I said though, the rune for Siphon Blood itself can be pretty much whatever you want. I prefer Blood Sucker for the healing, but you're not really hurting yourself by using something else.
Also, I have no idea what you're talking about regarding Swift Harvesting... Swift Harvesting is giving us faster attack speed on Siphon Blood, which is giving us more healing and more Nova procs. I'm not sure what you think it does...
Nope - the first and second parts of the Trag's Fang effect are completely separate. You deal 200% increased damage to cursed enemies full stop. Grim Scythe isn't required at all to get the bonus, the enemy simply has to be cursed.
If you used Lornelle's you might be able to swap out Aquilla for Corpsewhisper as well, swap Blood Sucker for Drain Life on Siphon Blood, and Overwhelming Essence passive for Dark Reaping. I don't have a huge amount of first hand experience using Lornelle's though.