CorpseMancer TXVI GR100+ Speedfarm
Skills
Items
-
Head
- Inarius's Understanding
- Stat Priority: Int Vit Socket CHC
-
Shoulders
- Inarius's Martyrdom
- Stat Priority: Int CDR Vit Skill: Corpse Explosion
-
Amulet
- The Johnstone
- Stat Priority: CHD Socket Poison % CDR
-
Torso
- Inarius's Conviction
- Stat Priority: Int Socket Vit Skill: Corpse Explosion
-
Wrists
- Ancient Parthan Defenders
- Stat Priority: Vit Int CHC Poison %
-
Hands
- Inarius's Will
- Stat Priority: Int CHD CHC CDR
-
Waist
- Captain Crimson's Silk Girdle
- Stat Priority: Int Vit Armor + Life
-
Legs
- Captain Crimson's Thrust
- Stat Priority: Int Vit Socket Armor +
-
Feet
- Inarius's Perseverance
- Stat Priority: Int Vit Armor + MS
-
Rings
- Obsidian Ring of the Zodiac
- Krysbin's Sentence
- Stat Priority: Socket CHD CHC CDR
-
Weapon
- Jesseth Skullscythe
- Stat Priority: Int CDR Dmg % Socket
-
Offhand
- Jesseth Skullshield
- Stat Priority: Int CDR CHC Vit
-
Legendary Gems
Kanai's Cube
For more tips and tricks. Check out my youtube CorpseMancer Tips and Tricks video: https://youtu.be/BVkKbBw2Usg
Paragon Priorities
Movement Speed |
Primary Stat |
Maximum Resource |
Vitality |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Life on Hit |
Resource Cost Reduction |
Gold Find |
it has extra stats, but the phylactery is wayy better
not sure what im doing wrong i have the gear now my paragon is only 730 but i have adjusted my torment and in greater rifts im getting destroyed jems are (70-75 )
I'm not sure if this is a typo on your part or you're not understanding in-geom. We're running in-geom for the CDR reduction, making flesh golem come back almost instantly after an elite kill and LOTD on almost every other elite kill. Not for attack speed, attack speed isn't even a consideration in the choice here.
I have tested briggs, briggs with aura of frailty is SUPER gimmicky. It sounds cool in theory but it functions pretty poorly. Maybe running dayntees binding with a decrepify CDR rune would be an OK choice since you could make up for the toughness loss of running briggs but it's not needed at all after you have decent gear. Any extra clicks just slow things down. But that's the beauty of TXIII, you have a lot of freedom cause it's not that seriousI love this build! So fun to play, just having hell finding the Avarice Band. Any ideas where it drops?
@TheSleep this is a speed build for T13 forming, not a build for pushing greater rifts.
I have a question: the damage dealing components on this build are Corpse Explosion and Bone Armor, which are both depending on weapon damage. I'm wondering then why the decision to use a one-hander + off hand instead of a two-handed scythe, Wouldn't it be even more explosive with a two-hander with more weapon damage?
I'm getting one hit a bunch. Any thoughts?
How the hell do you survive with this stupid char, I'm following this build precisely and I get one-shot in T13, with paragon 935...The necromancer is squishier than a wizard with 0 defensives, I can't survive anything, meanwhile I can do GR 85 on wiz with less than 100 mil toughness....It's so squishy to the point I fear it has toughness bugs....
I think you'd need at least 1m+ (preferably even 1.3m+) to effectively clear t13 (GR60-70) on a fast and consistent basis. Without sacrificing toughness.