Build Guide
This is what I used for a "starter" build with limited gear requirements and just a defensive stat priority to start. This is for people that are working on their journey or that don't like the free seasonal set. It can easily bridge into a higher GR build.
Krysbin with Bane of the Trapped synergy
Stacked life regen for deaths bargain damage
Life on hit and attack speed for minion life regen
Frailty for damage increase
Enforcer for minion empowerment
Molten for life regen and shield
Quick crafted set gear, synergizing life regen, +life, some resistance.
Also gives you immunity to some elites OR all followers for extra damage.
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[Live]
Update 1: I adjusted the build based on items that I found, and until I get some of the items/blackthornes.
Torment: 6
Damage: 273k
Toughness: 14.4M
Healing: 678k
--Life per Second 34,000.42
--Life per Hit: 24,896.00
Powers: Trag'Ouls Corroded Fang, Death's Bargain, Circle Of Nailuj
Grim Scythe - Cursed Scythe
Skeletal Mage - Skeleton Archer
Revive - Purgatory
Command Golem - Decay Golem
Command Skeleton - Frenzy
Frailty - Scent of Blood
Items I need: Krysbin, Bone Ringer, Jesseth Shield, Blackthorne Necklace
Update 2:
Once I got some set pieces, I started to combine them to make a stronger build that includes some items from gambling, upgrading, and rifting. This combines a few set bonuses to create a strong early build.
The new build:
I did a similar build to this when I was testing what would work for the necro release.
I uses bone armor instead of frailty once i got the bone armor set.
I look forward to trying this today! Not many actual starter builds on here.
What I find interesting is a build using Blackthorns and crafted gear. If this can completely bridge to the end of Chapter 4 of the journey, is great news for sure.