Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Dawn
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Visage of Gunes
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Convention of Elements
Remember to check your bow, quiver and chestplate for discipline rolls (secondary). The only other strict part of the build is getting that 38% CDR cap that you want to have 100% Vengeance uptime (gloves, shoulders, quiver, FR diamond in your helmet, and paragon stats.) The rest of the build is pretty flexible though. Lastly, Hellfire Amulets should be looking for these passives: Awareness, Ambush, Ballistics, Cull the Weak, Thrill of the Hunt. Swap out your passives accordingly if you get an amulet with one of the passives you currently use.
A slightly different build would be to swap Visage in the cube for Cindercoat and change your Vault rune to Trail of Cinders to compliment it. This is a far squishier build but allows you to pump out more DPS as you can essentially just hold right click when Vengeance is active.
Paragon Priorities
Core
Maximum Resource
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Movement Speed
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Primary Stat
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Vitality
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Offense
Cooldown Reduction
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Critical Hit Chance
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Critical Hit Damage
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Attack Speed
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Defense
Resist All
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Life
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Armor
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Life Regeneration
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Utility
Resource Cost Reduction
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Area Damage
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Life on Hit
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Gold Find
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For paragon points, max out your hatred first, then get your movement speed cap (25% total, subtract what you have on your boots) and then put the rest into dex. For the offense tab, CHC and CHD can be used in either order, but I like to keep my ratio at 1:10, so every 10% crit chance is 100% crit damage.
Build Guide
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