Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Starfire
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The Swami
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Ring of Royal Grandeur
https://www.youtube.com/watch?v=hldreOS8slw (GR 105 run where I one shot RG)
**For Obsidian version, simply swap CoE for obsidian, change glacial spike to Ray of Frost and I recommend having one source of arcane power on crit**
As long as you hit 3 Vyr's / 5 Tal's pieces you are good to go, recommended to use Tal's armor for the free attack speed roll
You need as much cooldown reduction as possible, the more the better, minimum I recommend playing with is 63% (In your character sheet, BEFORE Gogok stacks) However the build does work with as low as 62.63% (You just hit this with perfect rolls everywhere WITHOUT cdr on amulet, an option if you want to squeeze out extra damage from your amulet)
You can swap blackhole for Teleport-Calamity if you feel you need it outside archon, but it is a huge damage loss during the Rift
You can swap Force Armor for Slow Time - Stretch Time for 20% attack speed for you and WD, but makes you very squishy
*Lightning% does not actually increase our damage, but it is needed on bracer in order to make archon beam do lightning damage to proc Manald Heal, so 16% vs 20% is no difference in damage output*
Rings are interchangeable in cube, use your 2 best rings cube the other
If you find a good useable Swami you can cube Fazulas and use Tal's belt
If you find a good useable Starfire you can use that and cube Serpent Sparker
I highly recommend Ashnagarr's bracer as it doubles the shields from Deflection AND Unstable Anomaly, and you do not need the attack speed from Lacuni's
You do not need Arcane power on crit with this build as you hardly spend any AP, so Vitality or Elite damage% on source is ideal
Attack speed rolls are not important on gear (Besides weapon), the 10 you get from paragon, 7 from armor and 15 from Gogok is more than enough to hit the breakpoints you are aiming for, providing you have attack speed on your weapon that is very important.
how to calculate how much attack speed you will need just follow this formula:
breakpoint you want to hit / base attack speed = attack speed you need-2 (it will be 2.xx , the xx is how much attack speed you need, ASSUMING 50 STACK BELT, 50stacks * 2 = the 2.0 multiplier)
base attack speed is determined by the attack speed roll on your weapon this is why it is very important to have attack speed on weapon
with a 7% attack speed weapon your base attack speed is 1.498 (1.4*1.07) , the game rounds this to 1.5 but you cant use that number for calculations.
so if you want to hit the 3.3334 Archon Disintigrate breakpoint you would need (3.3334/1.498 = 2.225 , this means you need 23% attack speed to hit this breakpoint, you always round up)
for a weapon without attack speed : 3.3334/1.4 = 2.381, this means you need 39% attack speed to hit the same breakpoint.
a properly geared wizard will have a natural base of (7% armor, 10% paragon, 15% gogok = 32% base, so without attack speed on weapon you just need another 7% attack speed roll elsewhere.
Paragon Priorities
Core
Primary Stat
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Movement Speed
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Vitality
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Maximum Resource
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Offense
Cooldown Reduction
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Attack Speed
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Critical Hit Chance
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Critical Hit Damage
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Defense
Life
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Armor
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Resist All
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Life Regeneration
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Utility
Life on Hit
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Resource Cost Reduction
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Gold Find
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Area Damage
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This is just the speed rift build, for anything GR 105+ you want to start considering using WD buff version, much squishier and only focused on Hydra damage
You swap blackhole for Teleport: Calamity, Force Armor for Slow Time : Stretch Time(20% attack speed if stacked), Glacial Spike for Energy Twister : Gale Force (15% Fire debuff for WD) this requires a cold% roll on your bracers to proc the cold Tal's stack. Since you only care about Hydra damage you don't care about beam procs, you don't want to steal any trash kills from the WD with this variant and only burst down Elites / Rift Guardians
Build Guide
Meet the new meta Rift Guardian killer.
The damage that this build puts out on a single target is bonkers, you wont even need to use Stricken until i'm guessing GR 103+, Trapped will outperform it before that. That being said it really thrives on a single target, so Rift Guardians that spawn adds are not ideal as your hydras will target the adds.
**HYDRA BUG**
There is a known bug with Hydras right now, unknown if it is intended by blizzard. Essentially while Hydras are proccing Manald Heal your Archon Beam or any other source of light damage WILL NOT proc manald heal, it seems to be the case that Hydras take precedence over other sources of manald procs. The way to play around this is during the rift DO NOT CAST HYDRAS unless you are trying to kill off an elite with not much density around, otherwise the Hydras will be proccing manald on trash mobs and you wont get any procs off your archon beam.
This build takes some time to learn how to play but once you do it's easy, and the more cooldown reduction you have the easier it is to time your Archon with your Lightning CoE phase.
When first entering the rift, wait until Cold CoE cycle starts and pop archon, this is just to get started timing your Archon cycles with the Lightning phase. The reason you have to pop it at the start of cold is because you will not have any Gogok stacks yet, a huge hit to your cooldown reduction. After Archon falls off you drop some hydras and a black hole (preferably to keep some mobs off of you) and then spam glacial spike to keep your Deflection shields up to keep you alive. Then when there is 1/2 of Fire CoE cycle remaining you cast a black hole in the middle of the mob pack you are fighting, cast your Hydras (has to be after blackhole to receive the damage snapshot, and only when you want to be using Hydra due to the bug) and immediately pop Archon. If you do it correctly you have 4 seconds of insane burst damage (Lightning CoE phase) then 4 more seconds of 4 Tal stack and double Archon stack time, after that your damage will fall off significantly so you have to practice making sure both your positioning (Max or near max distance for Zei's, Starfire, Power Hungry multipliers) and aim is very good during this 4-8 second window. If you miss the Elites (As the single target DPS your job is to burst down elite packs, leave the trash mobs to the AoE DPS) then you will do little to no damage during your 4-8 second burst window. Since you have no teleport outside of Archon make sure you are in a good position before Archon falls off (Out of danger, you will be significantly squishier outside of archon.) Once you get rolling and as long as you have 15 Gogok stacks everytime you pop Archon then Lighting CoE will always line up with when Archon comes off cooldown giving you the massive burst window each Archon cycle.
Here is a good read on the mechanics of Hydra / Manald Heal : https://us.battle.net/forums/en/d3/topic/20753695205
Good luck in Season 10, lets fry some Rift Guardians!
As Cractic mentioned, Blackwhole needs to be snapshotted. So you have to set the Blackwhole BEFORE you cast Hydras or Archon Beam.
What is the best strategy at Bosses with adds? Is it better to not use the Hydras?
Is it viable, if your weapon has not the 7% attack speed increase to use instead the Lacunis?
True.. but because of hydra bug that rarely comes into play but I'll add it in
I don't really recommend not using ashnagarrs but you want to hit 3.334 aps with double archon stacks u will have to do the math and figure out what you will need. Attack speed on weapon buffs your base attack speed so not having it is a huge loss, no where near the same as a 7% roll on gear
as for bosses with adds I would just always use hydras, most ones with adds dont have too many anyways, and the barb can pull them away
What do you mean exactly with 3.334 aps? I ask because https://us.battle.net/forums/en/d3/topic/15270729572 states these breakpoints:
min aps ... max aps ... fpa .... hydra aps
============================================
xxx ....... 1.045 ..... 78 ..... 0.769
1.045 ..... 1.139 ..... 72 ..... 0.833
1.139 ..... 1.251 ..... 66 ..... 0.909
1.251 ..... 1.388 ..... 60 ..... 1.000
1.388 ..... 1.558 ..... 54 ..... 1.111
1.558 ..... 1.775 ..... 48 ..... 1.250
1.775 ..... 2.062 ..... 42 ..... 1.429
2.062 ..... 2.462 ..... 36 ..... 1.667
2.462 ..... 3.053 ..... 30 ..... 2.000
3.053 ..... 4.017 ..... 24 ..... 2.500
4.017 ..... 5.871 ..... 18 ..... 3.333
5.871 ..... xxx ....... 12 ..... 5.000
If you meant the hydra breakpoint 3.333, I think its hardly to get there at the RG fight. Otherwise you will always have max. 2.5 hydra attacks per second. Another thing is, that Stricken stacking is more efficient, if you have more attack speed overall.
For the RG with adds: Most barbs says, that RG adds are CC immune, so they cannot pull them away. But maybe it is still more powerfull, if the hydra strikes one MH procc at the 4s lighting CoE phase rather than have more "tiny" MH proccs from Archon Beam in this timeframe.
Anyways, good guide so far, thx for that! :-)
The 3.3334 is the archon breakpoint affecting our beam procs and stricken stacking. And rg adds are immune because most zmonk/zbarb are making them immune from spamming cc.. good ones will only use when necessary and barbs can pull them as soon as they spawn
Thanks for clarifying this adds thing. That's exactly what I remember a really good zBarb told me a while ago. :-)
As I said the 3.3334 is for archon breakpoints affecting our beam damage which while not comparable to hydra damage on single target it will be your primary damage during the rift. Also it affects stricken stacking speed and how fast deflection shields stack so you definitely want to hit that breakpoint. And no attack speed rolls are not important besides weapon, the only slot you could maybe get more is gloves (cdr/cc/chd/attack speed) you wouldn't want it on rings as cc/chd are better there
The majority of wizard players do not use Archon Disintegration Wave for Stricken stacking. They use Arcane Strike and Arcane Blast because of the ICD mechanics of Stricken.
Yes I know. The breakpoints are the same for archon melee so that doesn't change anything. And while hydra is up you don't want to be in melee range so you stack stricken with beam
The breakpoints are not the same. DW has speed coefficient 3 while AS has as a regular attack a speed coefficient of 1. This means, you have much more breakpoints for AS and every bit IAS makes you do more hits in the same timeframe. Which means better Stricken stacking at the end.
The whole first half of a RG fight you get in melee range as soon as the lightning phase ends. Only when you have enough Stricken stacks, you can stay at range. But then your primary target isn't anymore to stack Stricken...
Everywhere I looked it said it was same breakpoints.. got a link? And that depends entirely on what GR you are doing for most you would want to stay at range for at least 4 tal stack time then once that is over always Tele in for melee
ok so found the breakpoints for melee attack
https://us.battle.net/forums/en/d3/topic/8770117237#11
2.85715 - 3.00000 20 3.00000
3.00001 - 3.15789 19 3.15789
since the most of our stricken stacking will be done with 50 stacks then these are the only breakpoints we are interested in, 2.8572 we hit easily with the most optimal build which requires 41% attack speed and we are running 42% (based on 7% attack speed weapon 1.498 base) (7% armor+10%paragon+15% gogok+10% stretch time.) The next breakpoint requires 51% attack speed, so adding another 7% attack speed roll is not worth it
HOWEVER I recently discovered that hitting the 4.017 breakpoint for hydra IS possible with double slow time stacked (20%) and if monk is running transgression (10%) and perfect attack speed rolls on armor/gloves/weapon not needed on rings so that it possibly something to aim for, otherwise the 3.053 hydra will have to suffice.
for anyone wondering how to calculate how much attack speed you will need just follow this formula:
breakpoint you want to hit / base attack speed = attack speed you need-2 (it will be 2.xx , the xx is how much attack speed you need)
base attack speed is determined by the attack speed roll on your weapon this is why it is very important to have attack speed on weapon
with a 7% attack speed weapon your base attack speed is 1.498 (1.4*1.07) , the game rounds this to 1.5 but you cant use that number for calculations.
so if you want to hit the 3.3334 Archon Disintigrate breakpoint you would need (3.3334/1.498 = 2.225 , this means you need 23% attack speed to hit this breakpoint, you always round up)
for a weapon without attack speed : 3.3334/1.4 = 2.381, this means you need 39% attack speed to hit the same breakpoint.
a properly geared wizard will have a natural base of (7% armor, 10% paragon, 15% gogok = 32% base, so without attack speed on weapon you just need another 7% attack speed roll elsewhere.
For top end build you wont be able to get away with using Lacunis or you will be dead the entire rift, and for top end you need CoE as well so you will likely need CDR on your amulet so that dampers your attack speed a lot
Like I said its something to experiment with trying to hit 4.017 hydra but it requires very very good gear
Fantastic guide! With your permission can i link this in my live stream? Cheers! X
Absolutely post it wherever.. trying to get enough upvotes to make it to the front of the list
Are there supposed to be 3 different Tal Rasha's sets??
You mean three separate builds?
Why Glacial Spike and not something that deals lightning damage? Just curious. I love this build tho, I'm using it now and building up the pieces still but so far it's amazing.
If we're using paralysis and zei's, wouldn't parthan be better?
EDIT: Nevermind i missed gem in helm ill leave this up incase anyone else makes the mistake im sitting at 65.58 now. (So i dont no whats going on but i have perfect CDR on every slot and only have a CDR of 60.69% not the recommended and stated 63%, was there some kind of nerf to a CDR slot?)