Build Guide
Theory/Background - (The Why)
This build is made possible by the newly revised Holy Point Shot quiver. With the new quiver, impale will throw 3 knives instead of one. Each knife gains the 6p bonus damage from the Shadow Mantle Set. Currently its also possible, if positioned very close to a mob, to land all 3 buffed impales on a single target. So for instance the RG will take 3x the damage from impale than it does w/o the Holy Point Shot if standing very close while attacking it. This is an awesome change. This will greatly increase the effective damage output for impale. Not only that, all 3 knives will return the amount of hatred that is listed on your Karlei's Point dagger. Now with up to 3x the refunded hatred, it is no longer necessary to have a generator, while staying at near full hatred most of the time. This allows using and taking advantage of the Aquila Cuirass chest in the cube for 2x toughness.
Gearing/Game Play - (The How)
Make sure to have at least 36.7% cdr for permanent Vengeance. The required cdr can be accomplished with cdr rolled on one piece of gear, 15% cdr from the Gogok of Swiftness, a diamond in helm and 10% cdr in paragon. Tactical Advantage passive is desirable to use for speed runs. Use Leech for soloing higher GR's. Numbing Traps can be used to buff group toughness if needed. Single out should be used when pushing high GR's in 4man groups. Nemesis bracers are an excellent alternative to Strong Arms and are recommended for speed rifting. For pushing GR's in 4 man's, Lacuni Prowlers can be used for increased attack speed to better stack Stricken. For bounties there is no better choice than the Warzechian Armguards. For pushing high GR's with supports, wear an SOJ and cube the Convention of Elements for more damage, since the with supports the Elusive Ring may not be needed.
Try to stack life after kill on chest, belt, pants, jewelry and weapon if possible. Life after kill works beautifully with this build. Shadow Power will add 50% of your life after kill to life on hit, the leech passive adds another 75%. Together you will have 125% of LoK as LoH. This is a huge gain in health recovery, allowing for safe passage while playing very aggressively.
Note that if you play at a game difficulty where you are one shotting mobs, it will result in running out of hatred because there will be no opportunities for hatred refunds from Karlei's Point. Some examples of where you might run into this would be power leveling friends or running fast low level GR's to level gems. In order to mitigate this problem so you don't run out hatred, run Seethe instead of Dark Heard, replace Cull the Weak with Blood Vengeance and replace Aquila Cuirass with Visage of Gunes in the Cube.
Make sure to spam Vengeance, bladed armor and wolf when off cooldown. The constant activation of these skills can be achieved by num locking them. Beyond that, all that is required is to cast impale to attack and vault for mobility. Its really that simple. You do need to make sure to impale every 2 sec in order to have free vaults. I personally use vault actively to stun elites and RG's to interrupt their special attacks. This can be be extremely helpful in surviving nasty fights. Note that while vaulting you enter into a smoke screen like state that renders you invulnerable to incoming damage for the brief time you're traveling from point to point. Make sure to keep the elusive ring buff up at all times. This can be done by vaulting or casting shadow power. If you find yourself placed particularly well, as in next to an elite that you are impaling, casting shadow power to proc the elusive buff is preferable to vaulting if you can face tank well enough to stay in place. Note that this build requires hunting and killing mainly elites, especially for speed runs, but higher GR's will require gathering up and killing large packs of trash also. Just make sure to take advantage of the oculus circles when doing so.
Summary/Wrap Up - (The Results)
The build is very simple to play and a hell of a lot of fun. It gives insane mobility, good damage and high survivability. In fact fully self buffed with all dps gems and nems, its not uncommon to exceed a toughness of 600 mil at low paragon. That's awesome toughness for a dps class with no support. I have tested this build on the PTR for patch 2.5.0 in HC. In Season 10 with 1.07 mil sheet dps I cleared a GR 82 in 9:43 on the first attempt. This build can be used to compete for pushing the highest GR's for both solo and group play. For speed farming it is superb. GR 75's are taking under 4 min to clear (with 2 mil+ dps). Normal rifts are fast and fun. Split farming 4man T13 bounties is very doable once geared well. In short the build will do everything you need and want within Diablo 3.
I have thoroughly enjoyed playing and testing out this build and I hope you will find as much enjoyment with it as I have. Please leave a comment below if you have any questions. Please Upvote if you find this guide useful. Thanks.
cool fast and hp no move ^^ ty tell us
Awesome, have you tried running a speedfarm build with it?
I noticed that you hardly use Endless Walk full damage potential because you kill stuff too fast.
I'm guessing that for T13, Dark Heart+Aquila+Shadow Power gives you enough survivability so you can basically switch EW to F&R+CoE, switch FoK for a Generator, get an HF amy with Steady Aim, and have an insane clear speed
Another option to speed up normal rifts is to swap out the elusive ring for the Avarice Band and use the Boon or the hoarder. This would be great for gold farming, but more important, give an extra 30% movement speed and a 30yd pickup radius that will vacuum up all the progress globes to expedite rift clears.
Saw a topic on forum about the 2 extra knives from HPS not gaining the 40k damage buff from 6PC, can you confirm if this is still the case? Heres forum link https://us.battle.net/forums/en/d3/topic/20753155730
Cool deal, very nice, well written guide, im currently testing on PTR. Very fun build and quite tanky, been running 70-75 grifts with outstanding clear times and my gear is by far from the best. Between this and the UE 6PC grenade build, going to be a fun season.
Yeah I love UE grenades. Basically its all I have played in last 600hrs of play in D3, between last PTR and season 9. That being said, I'm even more enthusiastic about Shadow Impale. Its nearly as mobile as Danetta's, while being significantly tankier and with even more damage. I would say that UE Danetta's Grenades is a better build to use down low and probably better for running bounties (Due to even better mobility and much better aoe dmg). So it will be nice to have 2 builds that, between the them can take care of everything you need in the game.
I didnt understood how the new quiver gives extras impale knives... can you provide some extra explanation? Its a great build!!! Thanks!!
Nice build john working on it now
In a 4man group with 2 supports pushing high GR, there are several things to change. First wear a Stone of Jordan and cube the COE. Then replace fan of knives, bladed armor with marked for death. Replace Nemesis Bracers with either Ancient Parthan defenders if you need toughness or Lacunis for damage. Then replace Numbing Traps with the Single Out passive for RG. Replace Bane of the Powerful with Bane of the Stricken. Its also a good idea to stack attack speed on the gear you use for this setup in order to stack Stricken faster.
Thanks, I will only post a guide that I myself really enjoy playing. I'm glad you're enjoying Danetta's, its a solid build. I hope you are having a great season 9.
Yes I recommend F/R with Danetta's because you're moving constantly, even while fighting. So it would be hard to keep up the damage buff with the Endless Walk set. Also the action shot rune of vault is a spender and requires no addtional effort to proc F/R, nor does it takes away a skill slot as its already needed in the build.
As for Shadow Assassin, I prefer Endless Walk. This is because while you are indeed mobile between fights, during the fights its optimal to stay in place while you fight and therefore the damage buff is easily attained. Also in order to use F/R with Shadow, you have to sacrifice a skill slot just to add a generator to proc F/R. Plus firing a generator in order to proc F/R, instead of just spamming Impale does not feel as smooth to me. The Elusive ring also has to be given up in order to use F/R. This a huge toughness loss that you will certainly notice and probably not like. So while F/R can be used with Shadow, I simply prefer Endless Walk instead.
Is this viable for next season pushing as of now? do you see a paragon 600 character, being able to complete a GR70?