Build Guide
Clear was made without any primal gear (and bad augments).
Here is a zdps wizard specifically designed for group play with MH - Hydra: http://www.diablofans.com/builds/87562-2-5-0-zdps-mh-hydra-support
Update after 2.5.0 Live:
For group play, you will replace Trapped with Stricken.
Maximum Resource |
Primary Stat |
Vitality |
Movement Speed |
Cooldown Reduction |
Critical Hit Chance |
Attack Speed |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Resource Cost Reduction |
Life on Hit |
Area Damage |
Gold Find |
Update after 2.5.0 Live:
For group play, you will want max CDR on every piece possible, and replace the Ring of the Zodiac with Convention.
It also worth noting once the damage output becomes easy you can replace In-Geom for Serpent Sparker to make things go more smoothly.
Clear was made without any primal gear (and bad augments).
Here is a zdps wizard specifically designed for group play with MH - Hydra: http://www.diablofans.com/builds/87562-2-5-0-zdps-mh-hydra-support
It's worth noting that all of the other players on that list around me are all 2k+ Paragon. I am just under 1300.
Luu who completed a 100, was at 4.8M dps, while I was at 2.8M. That's a pretty big difference.
with 62% cdr and gogok upon leaving archon quick 232 finger rolls in the area immediately between me and the enemies. spam right click for RoF, tele tele, 232 archon. that whole thing would take about 1-2 seconds, and I would take no damage because of the first and second black hole positioning (it took practice). The damage difference from black hole is another 2-3 higher GR (so quite a bit). If you had enough defenses (really high paragon) you could use strongarms instead, and they are a multiplier.
This is WAY more powerful (on the PTR).
I love Hydra you can cast it quick and forget at Hydra does its thing. On Head and Feet . It seems like you could roll additional damage to a skill if on head you got CHC already and Feet roll RoF damage / Arcane Orb . Or does that not matter ? Nice build thanks for sharing . I hope they do not nerf the Hydra .
Hydra damage is actually the one % affix (source, chest, shoulders) that is a multiplier. The pet gem behaves in the same fashion as elemental/elite (I believe). But with this build, u are simply putting manald procs down as fast as possible. The additional damage from skill % isn't really going to be a game changer.
Tested and still working with 2.5.0.43508
actually it says "wizard pets such as Hydra" however upon testing found there to be no impact at all. It played worse. But that was an awesome suggestion.
The only thing that would make the damage output better, really, would be to ditch the shields and take ranslor's and run twisters instead of RoF. That would let you stack up bigger spellsteals. I've run both variations and I feel that both of them have their up and down sides. The big downside with twisters being uncontrolled ranslors because you're using the twisters to proc zodiac. And it's not as fast of a transition back into archon.