Build Guide
Patch 2.6.1 buffs the 6p of Unhollowed Essence from 40% to 100% damage per point of Discipline that you have. This buff increases the power of UE by approximately 2.5x. With the buff to UE, this build should be able to clear approximately 6 tiers higher than before this patch. This build is made possible by the Hellcat Waistguard. The belt give's roughly a 50% chance to bounce up to 5 times, gaining damage on each bounce. I tested and can confirm that the damage bonus of 50% on each bounce and final bonus of 800% is indeed MULTIPLICATIVE with the original grenade damage of skill. The location of where the grenades bounce is random, but the resulting damage is huge.
This build uses Danetta's instead of Fortress Ballista with offhand. As a result you will have nearly permanent vault for extreme mobility. Also Danetta's leaves clones, stuns and knocks back mobs as you vault through them. This provides a great defensive benefit. Also since vaults will now cost hatred instead of discipline it will be possible to have max discipline at all times for more damage from the UE 6p bonus. As another benefit, vault will proc Focus/Restraint because it consumes hatred and the action shot rune deals damage. Just make sure to vault enough to keep up the F/R buff.
Gearing/Game Play - (The How)
Make sure to have at least 36.7% cdr for permanent Vengeance. Tactical Advantage passive is desirable to use for speed runs. If there is a reliable source of slowing then cull the weak can be a better choice than ambush in higher GR's. A hellfire amulet is preferred but a well rolled immunity amulet (especially arcane) is a fine choice too. For speed rifting Nemesis bracers are recommended if toughness allows. For pushing GR's use Wraps of Clarity. For bounties there is no better choice than the Warzechian Armguards. As with all UE builds, more discipline means more damage, therefore strive for maximum discipline on both weapons and cloak. There are break points for grenades, which can be found here: Grenade Break Points. Adjust gear/paragon/enchantress skills to make sure your attack speed is just on the high side of a Break Point. The 21 frame Break Point means the grenades will attack at a rate of 60/21 (In this game there are 60 frames a sec for actions) or 2.86 attacks per sec.
An alternative for pushing higher tier GR's would be to use a Traveler's Pledge, Compass Rose and Convention of Elements instead of Focus, Restraint and Hellfire Amulet. The advantage of using Endless Walk & CoE over F/R & HF would be potentially more damage while staying in place, more damage reduction while moving and not having to vault to proc F/R. I have found that using F/R & HF is superior for speed runs due to more consistent damage from the always up F/R buffs and to there being very little time spent stationary in these runs, which would lower the damage output of Endless Walk.
It goes w/o saying that it is imperative to keep up UE's 4p bonus thereby maintaining 2.5x toughness and 60% more damage (which is multiplicative with 6p bonus).
Make sure to spam Vengeance, bladed armor and wolf when off cooldown. The constant activation of these skills can be achieved by num locking them. Beyond that, all that is required is to vault for mobility and fire grenades to attack and regenerate hatred for more vaults. Its really that simple. You do need to be aware of your position relative to mobs and place yourself at least 10 yd away from mobs every 8 sec to keep up UE 4p. I personally use vault actively to stun elites and RG's to interrupt their special attacks. This can be be extremely helpful in surviving nasty fights. Note that while vaulting you enter into a smoke screen like state that renders you invulnerable to incoming damage for the brief time you're traveling from point to point.
Summary/Wrap Up - (The Results)
The build is very simple to play and a hell of a lot of fun. It gives insane mobility, good damage and high survivability. This build will not be used to compete for pushing the highest GR's, but its more than capable of clearing well into the 90's with no problem. For speed farming it is superb. GR 80's are taking 3-4 min to clear. Normal rifts are fast and fun. Split farming 4man T13 bounties is very efficient. In short, outside of bleeding edge GR pushing, this build can and will do everything you need and want within Diablo 3.
I have thoroughly enjoyed playing and testing out this build and I hope you will find as much enjoyment with it as I have. Please leave a comment below if you have any questions. Please Upvote if you find this guide useful. Thanks.
my bad, forgot its a HC build, but thank u for advice:)
Thank you for advising. I am so grateful that all you said. I am trying as much as i can.
By the way custom engineering is not my passive . As you did mention build i am using ambush but i will trying out also cull weak passive.
In addition to that i have another chest
Thank you
Assuming Visage of Gunes would be placed on your head? Or what?
I cannot get my restraint to proc. Any ideas??
http://us.battle.net/d3/en/profile/Kalaron-1758/hero/83277136
You are currently wearing the Nat's xbow instead of Danetta's Spite. Therefore you do not have the completed Danetta's set. Without Danetta's, vault will not be a hatred spending attack and will not proc F/R.
Hey,
This build is sick and I love playing it. Once I got the required gear I started playing it and haven't turned back. Here is what I am working with http://www.d3planner.com/292811064. I would really like some advice on what I can change/upgrade to get past GR75. I have gotten very close. I feel like there is something I may be missing. Any help would be appreciated! I also have Despair +300 dex on feet,head, shoulder, hands.
Hey John,
I have played s6 (I believe) with just a wizard and fell out of the game. Recently came back, made a DH, and this was the first build I found. I've ran with it and absolutely love it, to the point where my friends who I play with want to make a dh to copy this. Wanted to stop in and say thank you, and continued success climbing the leaderboards.
I know what to do in terms of making everything max % (ie. 15% grenade dmg instead of 14%), but is there anything else in terms of my current gear that needs to be changed, I also attached 2 different profiles...the only difference is my 2 weapons.
I have a few questions about it, here is my character http://www.d3planner.com/696359526. http://www.d3planner.com/475322000 I know i made a mistake when it comes to denattas spite, the ancient spite I enchanted the socket, I should have switched to discipline and used ramaladnis, and I'm mad about it. But between both spites, which is better? The +max discipline or the higher dmg?, and also when it comes to the revenge is it worth using ramaladnis on it or wait to get an ancient/better revenge?
The highest i've done is GR 69..... I forgot to mention, should I be using bane of trapped instead of 1 of the gems currently in use?
Hi BigJohnansty again :), now i did some changes
http://www.d3planner.com/245172190
now what should i roll my danette's spite weapon stat and if i will find new chest ancient what is important stat to roll.
Lastly, i think you change gem Bane of striken to Bane of Trapped why should i change it too.
Thats all ty for your answer.
I want to know, is there a problem if my weapon dmg are holy and arcane or w/e?